Age | Commit message (Collapse) | Author |
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also add function attrs on BLI_fileops to ensure they're used correctly.
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Code frees hash element while iterating - I don't think that's a good
idea but this should keep things working for now at least.
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is requested.
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Work towards T42418
For now got rid of linked list holding key,value pairs for metadata in favour of ID properties.
Reviewers: campbellbarton, sergey
Reviewed By: sergey
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D872
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If user cancels, there's an issue with leftover files.
Instead use a hash to record files that have akready been registered for
generation and skip them if so.
That should guarantee things will go smoothly and when a file exists it
is assumed to be valid.
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Touch the proxy files if they do not exist so subsequent strips
referencing the same source file won't regenerate it.
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Height of bitmap may be negative, which indicates a 'top to bottom' line storage.
Also, fixed header handling, bitmaps using other header than 'BM' would most likely
have lead to errors/crashes too...
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projection painting (2D will be separate commit).
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This is a per-strip option next to the build proxy size which tells blender
whether to skip building proxy size if the file for it already exists or not.
The option is called "Overwrite" for simplicity.
This option is enabled by default to avoid changes in the file behavior.
TODO: Would be nice to do something like that for movie clips as well.
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Makes usage of those funcs much more clear, we even had mixed '!strcmp(foo, bar)'
and 'strcmp(foo, bar) == 0' in several places...
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use bools for return values and some api naming consistency.
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The issue was caused by the single letter in header, which is expected to be
captial as per standard: http://www.simplesystems.org/users/bfriesen/dpx/S268M_Revised.pdf
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Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
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This module is intended for path manipulation functions
but had utility functions added to access various directories.
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e.g.) and segfault.
Now readers get an 'mem_eof' guard pointer, and they abort in case they try to go past it.
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Murmur2a is a very fast hashing function generation int32 hashes.
It also features a very good distribution of generated hashes.
However, it is not endianness-agnostic, meaning it will usually generate
different hashes for a same key on big- and little-endian architectures.
Consequently, **it shall not be used to generate persistent hashes**
(never store them in .blend file e.g.).
This implementation supports incremental hashing, and is a direct
adaptation of reference implementation (in c++):
https://smhasher.googlecode.com/svn-history/r130/trunk/MurmurHash2.cpp
That cpp code was also used to generate reference values in gtests file.
Reviewers: sergey, campbellbarton
Reviewed By: campbellbarton
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D892
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trash with float images.
Issue is uninitialized alpha in the clone brush + a clamping issue for
float images. There's still some 'swimming' and brightness issue here
but I have to do work for the weekly, will investigate further later.
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Quite safe for 2.72.
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Seem we've always were wrong with multiplying alpha by 255,
other channels seems to be multiplied by 256 with the shift
operations.
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address sanitizer.
This was strangely only triggered when float buffers were used.
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There were a few issues to fix here:
* We did not really unpremultiply float image dabs prior to sending them
to the GPU. That made float and byte image result different in texture
painting and undoing could change the result.
* To make textures nicely composited over the mesh, I used decal mode in
OpenGL texture environment for the texture unit. This uses the texture's
alpha channel with a nice over operator.
* Texture creation used to override the alpha setting due to the display
restrictions. Not so anymore, people can now create transparent byte
images.
Also, made alpha zero default for new textures now, since it has such a
nice effect here.
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Goodbye VC2008, it has been a pleasure (more or less) :D SCons / CMake cleaenup will follow.
Differential Revision: https://developer.blender.org/D715
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Yep, at last it's here!
There are a few minor issues remaining but development can go on in
master after discussion at blender institute.
For full list of features see:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting
Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
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occurence of delimiters.
Inspired by Python (r)partition str functions. Also added some Gtest cases for those new funcs.
Reviewed by Campbell Barton, many thanks!
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