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2017-07-21Merge branch 'master' into blender2.8Sergey Sharybin
2017-07-21Fix a few harmless maybe uninitialized warnings with GCC 5.4.Brecht Van Lommel
GCC seems to detect uninitialized into function calls now, but then isn't always smart enough to see that it is actually initialized. Disabling this warning entirely seems a bit too much, so initialize a bit more now.
2017-07-21Fix T46560: 2D paint smear and soften brushes not working with alpha.Brecht Van Lommel
Interpolate rather than do alpha over mix, matching projection paint.
2017-07-10Merge branch 'master' into blender2.8Campbell Barton
2017-07-10Fix T51898: missing sequence strip color space validation on load.Brecht Van Lommel
2017-06-19Merge branch 'master' into blender2.8Campbell Barton
2017-06-19Cleanup: doxygen commentsCampbell Barton
Also remove duplicate & mismatching comments from grease-pencil header. Keep comments close to implementation to avoid getting out of sync.
2017-06-14Merge branch 'master' into blender2.8Bastien Montagne
2017-06-14Make whole ID copying code use const source pointer.Bastien Montagne
Noisy change, but safe, and better do it sooner than later if we are to rework copying code. Also, previous commit shows this *is* useful to catch some mistakes.
2017-06-02Merge branch 'master' into blender2.8Campbell Barton
2017-06-02Cleanup: styleCampbell Barton
2017-06-01Main Workspace IntegrationJulian Eisel
This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
2017-05-30ImBuf: Fix strict compiler warning in Cineon image IOSergey Sharybin
2017-05-27Remove MinGW supportAaron Carlisle
The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648
2017-05-26Fix T51609: Bake Texture, Margin crashing BlenderSergey Sharybin
Integer overflow in margin filter code.
2017-05-26Cleanup: Typo in colormanagement (ColormnaageCacheData -> ColormanageCacheData)Lukas Stockner
2017-05-19Cleanup: add braces for multi-line blocksCampbell Barton
2017-05-16Fix crash from freeing of NULL pointerMai Lavelle
2017-05-16Fix memory leak when saving OpenEXR filesSergey Sharybin
It is not a good idea to: 1. Duplicate metadata to self 2. Ignore the fact that something might have had metadata already. Also moved metadata copy to a preparation function, so it is never lost.
2017-05-16Fix T49864: EnvMap baking crashes 2.78 if 'Full Sample' checked in AASergey Sharybin
2017-05-16Fix byte-to-float conversion when using scene strips in sequencer with ↵Olly Funkster
identical color spaces Fix T50882: VSE: Blend Modes on Scenes do not layer properly Fix T51002: Scene strip with Alpha over not working as expected The byte-to-float conversion was being skipped if the color spaces of the sequence and the scene are the same, which is the default, resulting in any non-float strips becoming invisible. Reviewers: sergey Differential Revision: https://developer.blender.org/D2635
2017-05-16Make imbuf's OIIO bindings to compile with latest OIIO from gitSergey Sharybin
2017-05-07Color management: add Filmic view transform to Blender configuration.Brecht Van Lommel
* "Filmic" and "False Color" view transforms added (sRGB display device only). * "Very Low/Low/Base/High/Very High Contrast" looks added. * Added filtering so that Filmic only shows look names prefixed with "Filmic - ". Filmic Dynamic Range LUT configuration created by Troy James Sobotka with special thanks and feedback from Guillermo, Claudio Rocha, Bassam Kurdali, Eugenio Pignataro, Henri Hebeisen, Jason Clarke, Haarm-Peter Duiker, Thomas Mansencal, and Timothy Lottes. Differential Revision: https://developer.blender.org/D2659
2017-04-12Color management: Avoid memory copy into same bufferSergey Sharybin
2017-02-19Fix a few compiler warnings with macOS / clang.Brecht Van Lommel
2017-02-07Cleanup: Use const qualifier in some of color management codeSergey Sharybin
2017-02-07Color management: Add utility function to convert byte to float with ↵Sergey Sharybin
processor applied
2017-02-07Color management: Implement threaded byte buffer conversionSergey Sharybin
The title says it all actually: now we can convert byte buffer directly, without need of temporary float buffer.
2016-12-06Fix T50122: SEGFAULT: OCIO configuration typo leads to segfaultSergey Sharybin
2016-12-02Fix (unreported) memleak in ImBuf mipmap code in some cases.Bastien Montagne
`IMB_remakemipmap` may 'shrink' the mipmap list without actually freeing anything, so we need to check all possible levels in `imb_freemipmapImBuf` to avoid memory leaks, not only those currently used.
2016-11-29Fix compilation error with latest OIIO 1.7.8Sergey Sharybin
There are some changes in OIIO includes so now need to do some things differently.
2016-10-12FFmpeg: Fix off by one error in number of detected frames in matroska containerSergey Sharybin
Seems to be rounding error. Hopefully new code handles the error fixed back in SVN revision 28901 and still have proper frame number for Hjalti. What could possibly go wrong here..
2016-09-20Fix T49386: Blender crashes when told to load an OCIO LUT that does not existSergey Sharybin
2016-07-22fix comparison of identicalsMike Erwin
Some of these check that dimensions match before running code that assumes they do match. For imb_stereo3d_write_anaglyph I *assume* this change reflects the intended behavior. Before it was always grabbing alpha from buffer 0. Found with PVS-Studio T48917
2016-07-12Revert "OpenJPEG: update to 2.1 from 1.5"Sergey Sharybin
This reverts commit f12204196fb1ee985ab9745cf9c70877601145f9. Campbell, sorry. have to revert this for the time being. We've missed some very important bits, such as: - FFmpeg is usually linked against OpenJPEG - OIIO needs OpenJPEG as well. For FFmpeg issues we can either disable OpenJPEG there (since we don't really use it), or bump FFmpeg to version 3.1.1 which can use either of OpenJPEG 1.5 or 2.1. For OIIO we do need OpenJPEG support (otherwise Cycles will not be able to use j2k/j2c textures) and currently there is NO solution to make OIIO working with OpenJPEG 2.1. According to Matthias Fauconneau (aka mfv) Larry is working on the patch to get OIIO work with OpenJPEG 2.1, but it'll take some time still. I've tried to look into support of some sort of build system flag and do ifdefs, but it all becomes quite nasty, especially with bundled OpenJPEG bumped to 2.1. Surely such an update is something we'll have to apply to but at this exact moment it causes quite some pain for all developers. Suggest to wait for until OIIO supports OpenJPEG 2.1 and then go with the updates for real.
2016-07-12OpenJPEG: update to 2.1 from 1.5Campbell Barton
Stream handling has changed so this required changes to how files & memory are accessed.
2016-06-28[msvc2015/OpenEXR] Linker hackery is no longer required in vc2015Martijn Berger
Reviewers: juicyfruit Reviewed By: juicyfruit Differential Revision: https://developer.blender.org/D1892
2016-06-27Fix (unreported) potential buffer overflow with BLO_library_path_explode() ↵Bastien Montagne
usage. Also added warning to func doc, let's try to avoid this in future (for until we pass string length systematically...).
2016-06-22Cleanup: styleCampbell Barton
2016-06-13Fix misleading indentation in ImBufSergey Sharybin
2016-05-31Cleanup: unused definesCampbell Barton
2016-05-06Speedup of regular 2D paintingSergey Sharybin
Yet another commit which makes painting aware of multi-threaded systems.
2016-05-06Implement threaded partial display buffer updateSergey Sharybin
This speeds up update of display buffer when affected area is big enough. Mainly helpful for cases when doing long fast strokes when painting.
2016-05-06Multi-thread generated image creationSergey Sharybin
Gives about 2x speedup on laptop when creating new hires generated image, regardless of it's type (color, color grid, uv grid).
2016-05-05Cleanup: styleCampbell Barton
2016-05-05Fix OS X build error after SSE changes, BLI_math_base.h conflicts with EXR ↵Brecht Van Lommel
headers.
2016-05-05Optimize projection painting with big brushesSergey Sharybin
Multi-threaded partial buffer update, gives about 2x speedup with big brushes. Thanks Campbell for testing and benchmarking!
2016-05-05Optimize threaded scanline processorSergey Sharybin
Avoid memory allocation for task data.
2016-05-05Simplify scanline threaded processor used by GPU_verify_imageSergey Sharybin
Just avoid some unneeded initialization functions when the threaded processor is simple enough to only depend on current chunk start scanline and number of scanlines.
2016-04-26Fix T47992: Stereo 3D Anaglyph rendered Images saved too lightSergey Sharybin