Age | Commit message (Collapse) | Author |
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Revert change from [0] that assumed UNORM was a mis-spelling of UNIFORM.
[0]: 2c75857f9fc0dc5d524e4a0407e0a68856e5906e
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Adds some utility functions to avoid using toupper() which depends on the
locale and should not be used for this type of parsing.
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For some reasons the mipmap count was not set to max during creation.
Probably it was mistaken with the UDIM tilemap texture which is only
1D and has only one mipmap.
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Make preview thumbnails of JPEG files in less time and with less RAM.
See D14727 for more details.
Differential Revision: https://developer.blender.org/D14727
Reviewed by Brecht Van Lommel
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Isolate frame writing task so that multithreaded image operations don't cause
the thread to start writing another frame. If that happens we may reach the
MAX_SCHEDULED_FRAMES limit, and cause the render thread and writing threads to
deadlock waiting for each other.
Additionally, don't set task priority to low because this may cause the task
scheduler to be slow in scheduling the write and color management tasks.
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* Don't assume the display colorspace name fully defines the transform
to display space, this is not true in OpenColorIO 2 where view transforms
may be defined in more complexs ways than just specifying a colorspace.
* In places where we need to store the display colorspace name, resolve
<USE_DISPLAY_NAME> token manually.
Ref T96590
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We didn't properly free allocated ffmpeg data structures.
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Doxygen doesn't require this to be set.
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Currently only supports single image frames (no animation possible).
If quality slider is set to 100 then lossless compression will be used,
otherwise lossy compression is used.
Gives about 35% reduction of filesize save when re-saving splash screens with lossless
compression.
Also saves much faster, up to 15x faster than PNG with a better compression ratio as a plus.
Note, this is currently left disabled until we have WebP libs (see T95206)
For testing precompiled libs can be downloaded from Google:
https://storage.googleapis.com/downloads.webmproject.org/releases/webp/index.html
Differential Revision: https://developer.blender.org/D1598
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Reserve "filename" when only the name component is used.
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- Deprecated headers
- Else after return
- Inconsistent parameter names (I used the most recently modified)
- Raw string literals
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This enables the configuration to specify aliases for compatibility with other
configurations.
When a colorspace name is saved in a.blend, that is the alias of a colorspace
in the current configuration, it will show the main colorspace from the
configuration in the user interface and Python API instead.
Loading & saving the .blend file does not make any changes to the stored name,
so as to not make hidden modifications. Only when setting the property again
will the alias name be overwritten by the main colorspace name.
Fixes T96049
Differential Revision: https://developer.blender.org/D14419
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The Output Properties > Output panel now has a Color Management subpanel to
override scene settings. When set to Override instead of Follow Scene, there
are settings to:
* For OpenEXR, choose a (linear) colorspace for RGBA passes
* For other file formats, use different display/view/look/exposure/gamma
These settings affect animation render output, image save of renders and the
compositor file output node. Additionally, the image save operator and
compositor file output nodes also support overriding color management.
Includes some layout changes to the relevant panels to accomdate the new
settings and to improve consistency. Ideally subpanels would be used to better
organize these settings, however nodes and operators don't currently support
creating subpanels.
Differential Revision: https://developer.blender.org/D14402
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Make a copy of ImageFormatData that contains the effective color management
settings, and pass that along to the various functions. This will make it
possible to add more complex logic later.
For compositing nodes, passing along view and display settings through
many functions made it harder to add additional settings, so just get those
from the scene now.
Differential Revision: https://developer.blender.org/D14401
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These share a lot of logic with regular image saving and should be unified
more in the future.
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Also fixes missing code to read/write/free/copy color management settings
in various places. This can't be set through the UI currently, but still
should be handled consistently.
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Follow naming from T85728.
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Steps to reproduce:
- Add image sequence to movie clip editor.
- Set cache limit to a low value in the user preferences.
- Playback until old frames starts to be removed from cache.
- Jump to the beginning of the image sequence.
The reason of dead-lock comes from two factors:
- Due to global nature of the cache limiter calls needs to be
guarded with locks.
- Image buffers stored in the cache can have their own cache
(which is used for color management).
Didn't find a better solution than to use recursive lock.
Kind of makes sense since the thread-guardable resource is
recursive (moviecache can have nested moviecaches).
Differential Revision: https://developer.blender.org/D14331
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We had forgotten to unref packets after reading them.
This lead to a memory leak inside of ffmpeg.
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In `ffmpeg_read_video_frame` fix assignment used as truth value.
In `ffmpeg_seek_recover_stream_position` loop while return value is
greater or equal to 0.
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Improve readability and reduce indentation levels. No functional changes.
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D14075
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Previously we used to cache a float image representation of the image in
rect_float. This adds some incorrect behavior as many areas only expect
one of these buffers to be used.
This patch stores float buffers inside the image engine. This is done per
instance. In the future we should consider making a global cache.
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In ffmpeg 5.0, several variables were made const to try to prevent bad API usage.
Removed some dead code that wasn't used anymore as well.
Reviewed By: Richard Antalik
Differential Revision: http://developer.blender.org/D14063
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Compatibility with OpenEXR 2 is preserved, since Blender releases and Linux
distribution packages can be on different versions.
Ref D14128
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Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
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- Order year consistently.
- Minor consistency (case, double-spacing).
- Correct typos.
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