Age | Commit message (Collapse) | Author |
|
blocks that were previously missed; and b) greatly increase my
ohloh stats!
|
|
Secunia Research
SAID: SA29818 (http://secunia.com/advisories/29818/)
Credit: Stefan Cornelius, Secunia Research
The old code trys to do a sscanf %s %d %s %d from a line in the
image file.
Now it copies over that line to a max buffer of size 540 chars before doing
the sscanf.
(I just picked a constant that was siginficatly large)
It also checks to see if it gets all 4 values if not return NULL.
Kent
|
|
staying the same did not work correct (showed up in the sequencer).
|
|
rendering from the sequencer because a float buffer can be generated for some frames but not others depending on their contents.
|
|
converted to sqrt for solaris and other platforms.
Kent
|
|
[#8578] imbuf for DDS textures: minor bugs fixed
(syncing with upstream nvidia texture tools)
[#8727] imbuf for DDS textures: fix for DXT5 alpha channel corruption
Submitted by our DDS person, Amorilia
Kent
|
|
gave black borders.
|
|
corrupt videos)
|
|
Fixed a long standing bug in IMB_dupImBuf: refcounter should be better 0
within the duplicated ImBuf...
Finally removed this strange STRIPELEM_META mumbo jumbo.
On a way to asset management: made METAs behave like true input strips:
* proxying should work
* input filter options should work (including transform and color balance :)
* IPOs now work in replace mode
|
|
|
|
ray mirror and transparency, was using the same stack for all
recursion depths, now creates new stacks as needed.
Fix for bug #8592: crash saving non-float image as 16bit tiff.
|
|
|
|
|
|
reference black, reference white and gamma.
Added 16 bit TIFF saving.
This needs more work to cleanup code and add 16 bit TIFF reading, but
committing it now so it can be tested.
|
|
that are not being baked (useful for multiple objects)
* Added support for baking alpha, as well as extending alpha margins.
|
|
even occur - Please take a look Peter.
|
|
Also made alpha color work with OpenGL render caused by buf_rectfill_area not working on char rect's.
|
|
|
|
value that is an offset along the normal when looking for the nearest
face, which allows baking faces further away, e.g. an ID badge onto a
shirt.
Also fixes a bug baking to float images, for things other than
displacement it didn't work sometimes, and a memory leak in the
extend filter.
|
|
Kent
|
|
must be divisible by the number of parts.
- OpenEXR code also has some changes to allow writing mipmapped images,
but that is unused at the moment.
|
|
|
|
Press Rkey in compositor for reading back render results and invoke a compo.
This now correctly reads AO (skipped it sometimes) and it makes a correct
composite.
FSA todo:
- hotkey + button for reading all samples back + composite
- solve black border around image
|
|
Added a faster linear interpolation scaler to IMB_scaleImBuf.
Only handles common cases when we either
enlarge both, width and height or
shrink both, width and height
but that is pretty fast:
* does only blit once instead of two passes like the old code
(fewer cache misses)
* uses fixed point integer arithmetic for byte buffers
* doesn't branch in tight loops
Should be comparable in speed to the ImBuf ..._fast functions at least
for byte-buffers.
For the rather seldom situations that e.g. width is enlarged and height
is shrunken, the old code is still in use.
-------
Also small fix in sequencer: free float buffers on read now.
|
|
crashing there now with FSA, if it crashes again this should give
more info.
|
|
This fixes:
[#7989] Sequence editor preview and anim render output broken on Linux PPC
and also optimizes RGBA -> ABGR conversion function a little bit.
(Fixing also a crash, if there is no ibuf->rect available...)
|
|
This is actually just the alpha value as currently being calculated
by the mist code. It is in many cases not very useful to have this as
alpha in shading result, also for postprocess and composite.
Note: this pass also works with "Mist" not set in World, of course.
|
|
Kent
|
|
Attention! Rather large sequencer rewrite:
* Implemented layer blending using implicit effects. (works like layers
in "The Gimp" or Photoshop.)
* Fixed Space-Bar start-stop in preview windows.
You can start playback using spacebar within a preview-window and it _works_!
* Fixed Flip Y (didn't work for float)
* Fixed premul (didn't work for float)
* Added IPOs to _all_ tracks. In blend-mode REPLACE it drives the
"mul"-parameter in all other blend modes it drives the effect.
* you can meta single tracks.
* moved "mute track" from "M" to "Shift-M"
* added "Shift-L" for "lock track"
* changed inner workings for Metas. Now all ImBufs have to use the
reference counting mechanism. (Only interesting for coders :)
!!! Really important change, that affects current files!
Since you can mute tracks and now there is real layer blending capabilities
in place, I changed the silly behaviour that chose the output track.
Old behaviour: if we have an effect track visible, use the uppermost effect
track. If there is _no_ effect track visible, use the lowest input track.
New behaviour: always use the uppermost track. With blend modes active:
work our way down starting from the uppermost track to the first
"replace"-mode track. This is the way the gimp, photoshop, basically _all_
other applications work...
So if this change ruins your day: please try to fix your files using
"mute". If this doesn't work out, I can still restore the old behaviour,
but I really hope, that this is _not_ necessary!
Rational: most people won't get affected by this change, since you can't
really do anything usefull with the (old) sequencer without at least one
effect track and then you are on the safe side...
|
|
This is an extension on the work Brecht already did to implement normal map baking. I've updated the release notes page here with info and pics:
http://www.blender.org/development/current-projects/changes-since-244/render-baking/
|
|
few bugs fixed
Kent
Notes From the author:
The attached patch syncs the DDS code in Blender with the latest revision
(324) of the nvidia texture tools. This fixes a few minor issues and adds
support for a more types of DDS textures, in particular uncompressed textures
that don't have the standard 16, 24, or 32 bits per pixel.
Note: I have started using the nvidia texture tools convention for naming
integer types (uint, uint16, uint8, uint64 etc.) because doing so makes it
much easier to merge patches from upstream. Since the code is compiled
separately from the rest of Blender, this likely does not pose a problem.
However, if there turns out to be a good reason for avoiding those nvidia type
names from upstream, I'd be happy to fix it.
Regards,
Amorilia
|
|
- added missing files to projectfiles
- cleaned up thumbnail creation to avoid dependency on BKE_
|
|
* Make Lock flag work for metastrips
* Fixes: flags are cleared on exit of metastrips
* Fixes (hopefully): red picture on big endian
|
|
Fixes [#7475] no video as background
libswscale sets the alpha channel to 0 by default... grmbl.
Added a workaround. Big endian users please complain, if it doesn't work.
|
|
The TIFF reader did error handling with assert which is a pretty bad
idea (tm).
This fixes the assert-crash, that the TIFF reader triggers, if one tries
to open a RAW-DV file within the compositor. (File extension is only
two characters long, which is enough for an assert... EVEN IF IT ISN'T
A TIFF FILE, WE ARE GOING TO OPEN. GRMBL)
Removed all other assertions and added proper error handling.
(using STDERR, where it belongs.)
|
|
This is the review of the patch:
[#5485] Invisibly stamp render information into jpg and png files.
by Rob Hausauer (paprmh)
NOTE: I split this patch in 3 part:
1) jpeg support
2) python api
3) sequence plugin
This is the first part, hope finish with the other two tomorrow night.
|
|
uninitialised vars.
|
|
images)
separated stamp metadata and stamp draw functions.
|
|
* glare
* tonemap
* lense distort
* fast gauss blur
http://projects.blender.org/tracker/?func=detail&atid=127&aid=7505&group_id=9
made fast gauss blur an option for the blur node rather then a separate node.
|
|
The list of changes (some are fixes):
- Properly horizontally centered tags in all fields (bug?).
- File area does not have trailing space and has leading "File " at
start instead (probably a bug).
- Small separation between to time related fields, space saving.
- Removed colons, for consistency and space saving again.
- Frame field is zero aligned for higher visual stability.
- Marker name shows a rarer name, "<none>" (using <> is typical for cases
in which there is nothing: <none>, <empty>, <blank>, etc).
- Top area for misc info that can be really long (file, note and render date).
- Bottom area for more constantly changing but short ones (marker, SMPTE,
frame, camera and scene).
- Only render date moves a line (when note field is not used), and frame one
moves if no SMPTE (still in same line, so no big jump), for extra visual
stability (marker is fixed, assuming most people would show frame and or
SMPTE).
- ISO 8601 date format for render date, localization independant.
Comparision images:
http://www.infernal-iceberg.com/blender/stamp-original.png
http://www.infernal-iceberg.com/blender/stamp-cleanup.png
|
|
metadata and optionally
draws into the
frame.
This patch includes some changes I made...
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option
Also added some new API calls
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.
TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
|
|
provided by Amorilia
NVIDIA updated the dds stuff so we get a nice new patch.
Kent
|
|
Fixed Campbell's patch for IMB_flipx:
- header file declaration is corrected
- reordered loops to make things faster (less cache misses
and no tests for float-buffers on a _per pixel basis_!)
(Campbell: it'd be nice, if you could check with me before patching
the sequencer. Or at least pay attention to compiler warnings :) )
|
|
new option for the image sequencer's image strips, flip x/y, (useful when making animatics to test the direction characters walk across the screen)
added IMB_flipy was alredy there, needed to add IMB_flipx.
|
|
7096 bitfields not c++ standard compliant, can't compile using sun CC
Kent
|
|
Confused RGBA32 with RGBA.
|
|
Updated FFMPEG to latest version.
Since we now use swscaler, things should be a lot faster!
Please check on Big-Endian, if this still works!
|
|
* stupid misplacement of declaration
* replacing fmodf with fmod (fmodf not available with MSVC7.1 when compiling C-code)
* appending CXXFLAGS to CCFLAGS in tools/Blender.py to avoid linking errors with runtime library (/MT not set)
- jesterKing, could you please check if that's ok?
|
|
while) as a warmup exercise.
|
|
in warning fix.
|