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2006-01-28Cleanup of blender/ module; Makefiles now compile this warning free.Ton Roosendaal
Mostly was unused variables, unused functions, missing prototypes and missing include files.
2005-12-18* Updates for missing menu itemsMatt Ebb
2005-11-19Removal of warning messages, unused variables, and casting errors.Ton Roosendaal
2005-11-10added changing the extending / extrapolation type of the IPO curves of ↵Toni Alatalo
selected actions in the action editor (to the menu - code to handle hotkey (to rise a popup) is there too but unused & untested now).
2005-10-30SHIFT+S snap to frame for both Action and NLA window.Ton Roosendaal
2005-10-10Stupid me! Committed in wrong console with wrong dir... here's the rest ofTon Roosendaal
all files for the Ipo/Action/NLA makeover...
2005-10-03IpoWindow, Action curve update.Ton Roosendaal
When no Ipo existed yet for an Action Channel (Bone), you could not add curves with CTRL+click or Drivers. This was due to antique action code state... it's still messy, no time for big cleanup here yet. At least this works now. :) (Also: removed test prints of previous commit)
2005-07-27Cleanup & goodies for rigging geeks! :)Ton Roosendaal
- PoseMode: Wkey menu, "Flip Left/Right Names". On selected bones, it flips the L/R tags in names, and calls the proper code to rename everything that's related (constraint targets, bone-childs, etc). - PoseMode: Shift+S snapmenu: snap cursor to selected now works - Outliner: select bones now correctly sets 'active' flag for bones, updating the UI as well. Also made sure you cannot select hidden bones in outliner. - 3DWindow: in PoseMode/EditMode draws name of active Bone too (with user option "Draw active object name" set. - Added the new Armature/PoseMode options in View3D pulldowns. Cleanup: - moved Pose code from editaction.c to poseobject.c - removed BSE_editaction.h and BSE_editaction_types.h, moved contents of it to BIF_editaction.h. One include per C file should be fine. :) I know the src/ structure would require more elaborated includes, but we don't have that now...
2004-10-06Version 1.0 of the new OutlinerTon Roosendaal
The outliner is a hierarchical diagram displaying a list of data in Blender and its dependencies. The 'databrowse' doesn't really show it, and Oops is too chaotic still. And most of all, the former two don't offer much tools. After discussions on irc, Matt came with this design proposal; http://mke3.net/blender/interface/layout/outliner/ Which is closely followed for the implementation. The current version only shows all 'library data' in Blender (objects, meshes, ipos, etc) and not the 'direct data' such as vertex groups or NLA. I decided to make it inside the Oopw window, as an option. You can find the option in the "View" pulldown, or directly invoke it with ALT+SHIFT+F9 Here's a quick overview of the Outliner GUI: - Header pulldown has options what it can show (Visible = in current layers) - click on triangle arrow to open/close - press AKEY to open/close all - Leftmouse click on an item activates; and does based on type a couple of extra things: - activates a scene - selects/activates the Object - enters editmode (if clicked on Mesh, Curve, etc) - shows the appropriate Shading buttons (Lamp, Material, Texture) - sets the IpoWindow to the current IPO - activates the Ipo-channel in an Action - Selected and Active objects are drawn in its Theme selection color - SHIFT+click on Object does extend-select - Press DOTkey to get the current active data in center of view TODO; - rightmouse selection; for indicating operations like delete or duplicate - showing more data types - icon (re)design... - lotsof options as described in Matts paper still...
2004-06-03* Added 'Transform' menus to Ipo, OOPS, Action, NLA, andMatt Ebb
Sequence spaces * And a few small tweaks
2004-01-02Expanding some work done by Matt Ebb to add menu's to theChris Want
action window (Matt: please check).