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2021-05-17Merge branch 'blender-v2.93-release'Brecht Van Lommel
2021-05-17Fix T86278: vertex color baking not working with modifiersBrecht Van Lommel
As in the old Blender Internal baking code, this still relies on there being a good mapping to the original vertices.
2021-05-06Alembic export: export UV maps on every frameSybren A. Stüvel
Export UV maps to Alembic on every frame. This makes the export of UV maps consistent with mesh normals. In the case of static UV maps it may cause a slight slowdown (since they're exported on every frame now), but due to the deduplication performed by the Alembic library, the resulting files will be the same size anyway. Thanks to @CodyWinch for providing the solution to the problem, and writing the original patch D8397. Differential Revision: https://developer.blender.org/D8397
2021-04-08Cleanup: enable modernize-use-equals-default checkJacques Lucke
This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
2021-02-15Fix: wrong clang tidy cleanupJacques Lucke
This reverts a part of rBd3960164163c910d5031a8f076c41b39e0a5503d. It is not a `std::shared_ptr` but a `boost::shared_ptr`. This could probably be fixed differently, but `NOLINT` is fine now.
2021-02-15Cleanup: clang tidyJacques Lucke
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2021-01-20Cleanup: remove extra in trailing asteriskCampbell Barton
Comment blocks not conforming to convention.
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-12-04Cleanup: Clang-Tidy, modernize-deprecated-headersSybren A. Stüvel
No functional changes.
2020-11-09Cleanup: clang-formatCampbell Barton
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: Clang-Tidy, modernize-use-emplaceSergey Sharybin
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-09-14Alembic export: write custom propertiesSybren A. Stüvel
Write custom properties (aka ID properties) to Alembic, to the `.userProperties` compound property. Manifest Task: https://developer.blender.org/T50725 Scalar properties (so single-value/non-array properties) are written as single-element array properties to Alembic. This is also what's done by Houdini and Maya exporters, so it seems to be the standard way of doing things. It also simplifies the implementation. Two-dimensional arrays are flattened by concatenating all the numbers into a single array. This is because ID properties have a limited type system. This means that a 3x3 "matrix" could just as well be a list of three 3D vectors. Alembic has two container properties to store custom data: - `.userProperties`, which is meant for properties that aren't necessarily understood by other software packages, and - `.arbGeomParams`, which can contain the same kind of data as `.userProperties`, but can also specify that these vary per face of a mesh. This property is mostly intended for renderers. Most industry packages write their custom data to `.arbGeomParams`. However, given their goals I feel that `.userProperties` is the more appropriate one for Blender's ID Properties. The code is a bit more involved than I would have liked. An `ABCAbstractWriter` has a `uniqueptr` to its `CustomPropertiesExporter`, but the `CustomPropertiesExporter` also has a pointer back to its owning `ABCAbstractWriter`. It's the latter pointer that I'm not too happy with, but it has a reason. Getting the aforementioned `.userProperties` from the Alembic library will automatically create it if it doesn't exist already. If it's not used to actually add custom properties to, it will crash the Alembic CLI tools (and maybe others too). This is what the pointer back to the `ABCAbstractWriter` is used for: to get the `.userProperties` at the last moment, when it's 100% sure at least one custom property will be written. Differential Revision: https://developer.blender.org/D8869 Reviewed by: sergey, dbystedt
2020-09-10Cleanup: Alembic, inline namespace declarationsSybren A. Stüvel
Replace nested `namespace blender { namespace io { namespace alembic {` with `namespace blender::io::alembic {`. No functional changes.
2020-09-08Alembic Export: support instanced object dataSybren A. Stüvel
Add support for object data instancing. This is used when the objects are instances, for example when duplicated by a particle system, or instanced by the duplication system (collection-duplicating empties, vertex/face duplis, etc.) Since Alembic already deduplicates data, this doesn't make the resulting Alembic files any smaller. They will be faster to write, though, when there is a lot of instanced geometry, as the deduplication system won't have to do any comparisons. This instancing support is still limited, in the sense that only object data is instanced and all transforms are still written explicitly. A future improvement could be to support instancing entire collection hierarchies. Blender's Alembic importer has no understanding of these Alembic instances yet, and will thus happily duplicate the data on import. The USD Alembic plugin seems to have problems understanding the instancing. There might also be other software with similar issues. Because of this, instancing can be turned off in the exporter (it's on by default).
2020-09-08Cleanup: Alembic export, split `ABCHierarchyIterator::get_alembic_parent()`Sybren A. Stüvel
Split `ABCHierarchyIterator::get_alembic_parent()` into two functions: - For a given export path, find the Alembic object - Ensure that that object is usable as parent object (Alembic uses a specific 'top' object as parent to indicate "no parent"). The new function is `public` as it will be used in an upcoming feature, and is required to be public then. No functional changes.
2020-09-08Cleanup: Alembic export, split function into twoSybren A. Stüvel
Split the `ABCHierarchyIterator::create_data_writer()` function into two functions. This is to prepare for the creation of writers not just by object type, but also by goal, for example writers that reference other Alembic data instead of writing their own (i.e. instancing). No functional changes.
2020-09-04Cleanup: Clang-Tidy readability-const-return-type fixesSybren A. Stüvel
No functional changes.
2020-08-18Depsgraph: simplify build APIJacques Lucke
Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8611
2020-08-18Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframeJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8613
2020-08-17Fix T75936: Alembic, allow exporting of invisible objectsSybren A. Stüvel
Add a new depsgraph builder class that includes invisible objects and use that in the Alembic exporter. Alembic supports three options for visibility, "visible", "inherited", and "hidden". This means that parents can be hidden and still have visible children (contrary to USD, where invisibility is used to prune an entire scene graph subtree). Because of this, the visibility is stored on the transform node, as that represents the Object in Blender and thus keeps the Alembic file as close to Blender's own structure as possible. Reviewed By: Sergey Differential Revision: https://developer.blender.org/D8595
2020-08-17Cleanup: IO, reduce code duplication in USD and Alembic exportersSybren A. Stüvel
Move the object visibility check from Alembic/USD-specific code into the `io/common` module. No functional changes.
2020-08-04Fix T78758 Alembic export: crash when file is in use by another applicationSybren A. Stüvel
In cases when the output file cannot be opened, an exception is thrown that was not caught.
2020-07-28Fix T79263: Alembic, exported rigid body animation not movingSybren A. Stüvel
The root cause was that `BKE_object_moves_in_time()` incorrectly returns `false` when an object is moved by the physics system. This also fixes the same issue in the USD exporter.
2020-07-27Cleanup: Alembic, fix maybe-uninitialized warningSybren A. Stüvel
No functional changes.
2020-07-21Cleanup: IO, renamed `delete_object_writer()` → `release_writer()`Sybren A. Stüvel
The function is called for all writers, not just 'object' writers. Furthermore, it's called by the function `release_writers()`, so now the name is consistent with that as well. No functional changes.
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-07IO: Fix bug exporting dupli parent/child relationsSybren A. Stüvel
Exporting a scene to USD or Alembic would fail when there are multiple duplicates of parent & child objects, duplicated by the same object. For example, this happens when such a hierarchy of objects is contained in a collection, and that collection is instanced multiple times by mesh vertices. The problem here is that the 'parent' pointer of each duplicated object points to the real parent; Blender would not figure out properly which duplicated parent should be used. This is now resolved by keeping track of the persistent ID of each duplicated instance, which makes it possible to reconstruct the parent-child relations of duplicated objects. This does use up some memory for each dupli, so it could be heavy to export a Spring scene (with all the pebbles and leaves), but it's only a small addition on top of the USD/Alembic writer objects that have to be created anyway. At least with this patch, they're created correctly. Code-wise, the following changes are made: - The export graph (that maps export parent to its export children) used to have as its key (Object, Duplicator). This is insufficient to correctly distinguish between multiple duplis of the same object by the same duplicator, so this is now extended to (Object, Duplicator, Persistent ID). To make this possible, new classes `ObjectIdentifier` and `PersistentID` are introduced. - Finding the parent of a duplicated object is done via its persistent ID. In Python notation, the code first tries to find the parent instance where `child_persistent_id[1:] == parent_persistent_id[1:]`. If that fails, the dupli with persistent ID `child_persistent_id[1:]` is used as parent. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8233
2020-07-03Clang-Tidy: Enable readability-redundant-string-cstrJacques Lucke
2020-07-03Clang-tidy: enable readability-container-size-empty warningJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8197
2020-07-03Cleanup: Mark overriding function with `override` keywordSybren A. Stüvel
No functional changes.
2020-07-01Cleanup: spellingCampbell Barton
2020-06-30Alembic exporter: Fix Windows build errorsSybren A. Stüvel
Some Windows-specific code needed adjustment after 2917df21adc8a1ce.
2020-06-30Alembic: new exporter based on the USD exporter structureSybren A. Stüvel
The Alembic exporter has been restructured by leverages the `AbstractHierarchyIterator` introduced by the USD exporter. The produced Alembic files have not changed much (details below), as the Alembic writing code has simply been moved from the old exporter to the new. How the export hierarchy is handled changed a lot, though, and also the way in which transforms are computed. As a result, T71395 is fixed. Differences between the old and new exporter, in terms of the produced Alembic file: - Duplicated objects now have a unique numerical suffix. - Matrices are computed differently, namely by simply computing the evaluated transform of the object relative to the evaluated transform of its export-parent. This fixes {T71395}, but otherwise should produce the same result as before (but with simpler code). Compared to the old Alembic exporter, Subdivision modifiers are now disabled in a cleaner, more efficient way (they are disabled when exporting with the "Apply Subdivisions" option is unchecked). Previously the exporter would move to a new frame, disable the modifier, evaluate the object, and enable the modifier again. This is now done before exporting starts, and modifiers are only restored when exporting ends. Some issues with the old Alembic exporter that have NOT been fixed in this patch: - Exporting NURBS patches and curves (see T49114 for example). - Exporting flattened hierarchy in combination with dupli-objects. This seems to be broken in the old Alembic exporter as well, but nobody reported this yet. Differential Revision: https://developer.blender.org/D7664 Reviewed By: Sergey
2020-06-27Docs: correct invalid doxygen params & referencesCampbell Barton
2020-06-19Cleanup: Alembic, removed some unnecessary `extern "C" {}` declarationsSybren A. Stüvel
No functional changes.
2020-06-19Cleanup: Alembic, replace `#ifndef` guards with `#pragma once`Sybren A. Stüvel
No functional changes.
2020-06-19Cleanup: Alembic, move the C++ code to `blender::io::alembic` namespaceSybren A. Stüvel
This commit only moves code into the `blender::io::alembic` namespace, it does not move `static` functions into an anonymous namespace. No functional changes.
2020-06-19Cleanup: Alembic, moved exporter code into separate directorySybren A. Stüvel
This moves most of the exporter-related code from `source/blender/io/alembic/intern` to `source/blender/io/alembic/exporter` This is to prepare the Alembic code for the switchover to using `blender::io::AbstractHierarchyIterator`. When that happens, a few more files will be added, and having things in a separate 'exporter' directory makes things less cluttered. Note that exporting consists of multiple steps (determine export hierarchy, create Alembic archive, and then write data into it), which is why the directory is called "exporter", but many of the files are called "writer". No functional changes.