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2022-07-01IO: print import & export times of Alembic & USDAras Pranckevicius
Many existing importers/exporters do log the time it takes to system console (some others log more information too). In particular, OBJ (C++ & python), STL (C++ & python), PLY, glTF2 all log the time it takes. However, neither USD nor Alembic do. And also it's harder to know the time it takes there from a profiler, since all the work normally is done on a background job and is split between several threads (so you can't just find some top-level function and see how much time it took). This change: - Adds import/export time logging to USD & Alembic importer/exporter, - In the time utility class (also used by OBJ & STL), improve the output formatting: 1) print only one decimal digit, 2) for long times, print seconds and also produce a hours:minutes:seconds form. Reviewed By: Michael Kowalski, Kévin Dietrich Differential Revision: https://developer.blender.org/D15170
2022-06-30Fix build error with Alembic after 65166e145b4dJulian Eisel
2022-06-17IO: speed up large Alembic & USD imports by doing fewer collection syncsAras Pranckevicius
Previous code was doing N collection syncs when importing N objects (essentially quadratic complexity in terms of object count). New code avoids all the intermediate syncs by using BKE_layer_collection_resync_forbid and BKE_layer_collection_resync_allow, and then does one BKE_main_collection_sync + BKE_main_collection_sync_remap for the whole operation. The things done on the importer objects that are dependent on the sync happening (marking them selected) are done in a separate loop after the sync. Timings: importing Moana USD scene (480k objects) on Windows, VS2022 Release build, AMD Ryzen 5950X: 12344sec -> 10979sec (saves 22 minutes). Reviewed By: Bastien Montagne Differential Revision: https://developer.blender.org/D15215
2022-04-14Cleanup: Alembic, use a structure to pass parametersKévin Dietrich
This adds a structure, `ABCReadParams`, to store some parameters passed to `ABC_read_mesh` so we avoid passing too many parameters, and makes it easier to add more parameters in the future without worrying about argument order. Differential Revision: https://developer.blender.org/D14484
2022-04-08Cleanup: CacheFile, use double precision for timeKévin Dietrich
Both the Alembic and USD libraries use double precision floating point numbers internally to store time. However the Alembic I/O code defaulted to floats even though Blender's Scene FPS, which is generally used for look ups, is stored using a double type. Such downcasts could lead to imprecise lookups, and would cause compilation warnings (at least on MSVC). This modifies the Alembic exporter and importer to make use of doubles for the current scene time, and only downcasting to float at the very last steps (e.g. for vertex interpolation). For the importer, doubles are also used for computing interpolation weights, as it is based on a time offset. Although the USD code already used doubles internally, floats were used at the C API level. Those were replaced as well. Differential Revision: https://developer.blender.org/D13855
2022-03-23Cleanup: add const qualifierKévin Dietrich
This adds a const qualifier to some code path in the Alembic and USD importers. More could be added elsewhere. This change is done as it will be required when GeometrySets are supported and helps keeping diff noise in the patch to a bare minimum.
2022-03-18Cleanup: Compilation warningsSergey Sharybin
Mainly -Wset-but-unused-variable. Makes default compilation on macOS way less noisy. Differential Revision: https://developer.blender.org/D14357
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-17Alembic: add support for reading override layersKévin Dietrich
Override layers are a standard feature of Alembic, where archives can override data from other archives, provided that the hierarchies match. This is useful for modifying a UV map, updating an animation, or even creating some sort of LOD system where low resolution meshes are swapped by high resolution versions. It is possible to add UV maps and vertex colors using this system, however, they will only appear in the spreadsheet editor when viewing evaluated data, as the UV map and Vertex color UI only show data present on the original mesh. Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile` DNA, as well as some operators and UI to present and manage the layers. For both the Alembic importer and the Cycles procedural, the main change is creating an archive from a list of filepaths, instead of a single one. After importing the base file through the regular import operator, layers can be added to or removed from the `CacheFile` via the UI list under the `Override Layers` panel located in the Mesh Sequence Cache modifier. Layers can also be moved around or hidden. See differential page for tests files and demos. Reviewed by: brecht, sybren Differential Revision: https://developer.blender.org/D13603
2021-10-06Cleanup: missing verb in commentKévin Dietrich
2021-09-10Modifiers: export motion blur velocity through attributeBrecht Van Lommel
Previously fluid simulation and Alembic modifiers had a dedicated function to query the velocity for motion blur. Now use a more generic system where those modifiers output a velocity attribute. Advantages: * Geometry and particle nodes can output velocity through the same mechanism, or read the attribute coming from earlier modifiers. * The velocity can be preserved through modifiers like subdivision surface or auto smooth. * USD and Alembic previously only output velocity from fluid simulation, now they work with velocity from other sources too. * Simplifies the code for renderers like Cycles and exporters like Alembic and USD. This breaks compatibility: * External renderers and exporters accessing these velocities through the Python API now need to use the attribute instead. * Existing modifier node setups that create an attribute named "velocity" will render differently with motion blur. Differential Revision: https://developer.blender.org/D12305
2021-08-19Alembic import: option to always add a cache readerKévin Dietrich
The current behavior of the Alembic importer is to only create a `MeshSequenceCache` modifier or a `Transform Cache` constraint to imported objects if they have some animated properties. Since static objects do not have a cache reader, when reloading files those objects are not updated. Currently, the only way to properly reload a file because of this is to reimport it. This adds an option to the importer to always add a cache reader, even if there is no animated data, to ensure that all objects coming from Alembic archive are linked to them and updated properly upon reloads. Reviewed by: brecht, sybren Ref D10197.
2021-08-03USD: add USD importerMichael Kowalski
This is an initial implementation of a USD importer. This work is comprised of Tangent Animation's open source USD importer, combined with features @makowalski had implemented. The design is very similar to the approach taken in the Alembic importer. The core functionality resides in a collection of "reader" classes, each of which is responsible for converting an instance of a USD prim to the corresponding Blender Object representation. The flow of control for the conversion can be followed in the `import_startjob()` and `import_endjob()` functions in `usd_capi.cc`. The `USDStageReader` class is responsible for traversing the USD stage and instantiating the appropriate readers. Reviewed By: sybren, HooglyBoogly Differential Revision: https://developer.blender.org/D10700
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2020-12-15Cleanup: reduce indirect DNA header inclusionCampbell Barton
Remove DNA headers, using forward declarations where possible. Also removed duplicate header, header including it's self and unnecessary inclusion of libc system headers from BKE header.
2020-11-06Cleanup: Clang-Tidy modernize-use-nullptrSybren A. Stüvel
Replace `NULL` with `nullptr` in C++ code. No functional changes.
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-08-03Cycles: add support for rendering deformation motion blur from Alembic caches.Kévin Dietrich
This patch adds the ability to render motion blur from Alembic caches. The motion blur data is derived from a velocity attribute whose name has to be defined by the user through the MeshSequenceCache modifier, with a default value of ".velocities", which is the standard name in Alembic for the velocity property, although other software may ignore it and write velocity with their own naming convention (e.g. "v" in Houdini). Furthermore, a property was added to define how the velocity vectors are interpreted with regard to time : frame or second. "Frame" means that the velocity is already scaled by the time step and we do not need to modify it for it to look proper. "Second" means that the unit the velocity was measured in is in seconds and so has to be scaled by some time step computed here as being the time between two frames (1 / FPS, which would be typical for a simulation). This appears to be common, and is the default behavior. Another property was added to control the scale of the velocity to further modify the look of the motion blur. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D2388
2020-07-03Clang-tidy: enable readability-container-size-empty warningJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8197
2020-06-30Alembic: new exporter based on the USD exporter structureSybren A. Stüvel
The Alembic exporter has been restructured by leverages the `AbstractHierarchyIterator` introduced by the USD exporter. The produced Alembic files have not changed much (details below), as the Alembic writing code has simply been moved from the old exporter to the new. How the export hierarchy is handled changed a lot, though, and also the way in which transforms are computed. As a result, T71395 is fixed. Differences between the old and new exporter, in terms of the produced Alembic file: - Duplicated objects now have a unique numerical suffix. - Matrices are computed differently, namely by simply computing the evaluated transform of the object relative to the evaluated transform of its export-parent. This fixes {T71395}, but otherwise should produce the same result as before (but with simpler code). Compared to the old Alembic exporter, Subdivision modifiers are now disabled in a cleaner, more efficient way (they are disabled when exporting with the "Apply Subdivisions" option is unchecked). Previously the exporter would move to a new frame, disable the modifier, evaluate the object, and enable the modifier again. This is now done before exporting starts, and modifiers are only restored when exporting ends. Some issues with the old Alembic exporter that have NOT been fixed in this patch: - Exporting NURBS patches and curves (see T49114 for example). - Exporting flattened hierarchy in combination with dupli-objects. This seems to be broken in the old Alembic exporter as well, but nobody reported this yet. Differential Revision: https://developer.blender.org/D7664 Reviewed By: Sergey
2020-06-22Fix T77754: Crash after any alembic import undo in an empty sceneSybren A. Stüvel
Thanks @mont29 for this patch. This creates an explicit undo step after the Alembic importer has finished running. This is necessary when the importer runs as a background job.
2020-06-19Cleanup: Alembic, replace `ABC_INLINE` with `BLI_INLINE`Sybren A. Stüvel
The `ABC_INLINE` macro has been in the Alembic code since it was introduced to Blender in rB61050f75b13e. It basically does the same a `BLI_INLINE`, though, so there is no need to keep it around.
2020-06-19Cleanup: Alembic, move the C++ code to `blender::io::alembic` namespaceSybren A. Stüvel
This commit only moves code into the `blender::io::alembic` namespace, it does not move `static` functions into an anonymous namespace. No functional changes.
2020-06-19Cleanup: Alembic, moved exporter code into separate directorySybren A. Stüvel
This moves most of the exporter-related code from `source/blender/io/alembic/intern` to `source/blender/io/alembic/exporter` This is to prepare the Alembic code for the switchover to using `blender::io::AbstractHierarchyIterator`. When that happens, a few more files will be added, and having things in a separate 'exporter' directory makes things less cluttered. Note that exporting consists of multiple steps (determine export hierarchy, create Alembic archive, and then write data into it), which is why the directory is called "exporter", but many of the files are called "writer". No functional changes.
2020-06-15Alembic: remove support for HDF5 archive formatSybren A. Stüvel
Alembic is not a single file format, it can be stored in two different ways: Ogawa and HDF5. Ogawa replaced HDF5 and is smaller and much faster (4-25x) to read ([source](http://exocortex.com/blog/alembic_is_about_to_get_really_fast)). As long as Blender has had Alembic support, it has never supported the HDF5 format in any release. There is a build option `WITH_ALEMBIC_HDF5` that can be used to enable HDF5 support in your own build. This commit removes this build option and the code that it manages. In the years that I have been maintainer of Blender's Alembic code, I only remember getting a request to support HDF5 once, and that was to support very old software that has likely since then been updated to support Ogawa. Ubuntu and Fedora also seem to bundle Blender without HDF5 support. This decision was discussed on [DevTalk](https://devtalk.blender.org/t/alembic-hdf5-support-completely-remove) where someone also mentioned that there is a tool available that can convert HDF5 files to the Ogawa format.
2020-05-28Cleanup: spellingCampbell Barton
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-03-09Alembic: constraint for transform animation is using world matrix againSybren A. Stüvel
In rB7c5a44c71f13 I changed the way transform matrices are loaded from Alembic. Instead of having the Alembic importer convert matrices from local (in the Alembic file) to World (to pass to the constraint handling the animation of transforms), I set the constraint space to `CONSTRAINT_SPACE_LOCAL`. This worked thanks to rB7728bfd4c45c. However, that commit was reverted, which meant that for parentless objects `CONSTRAINT_SPACE_LOCAL` no longer means "local space". The situation is resolved by setting the constraint to world space again, and computing the world matrix in the Alembic importer.
2020-03-06Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`Sybren A. Stüvel
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.