Age | Commit message (Collapse) | Author |
|
Add support for volume (OpenVDB) USD export:
- Allows to export both static and animated volumes.
- Supports volumes that have OpenVDB data from files or are generated in
Blender with 'Mesh to Volume' modifier.
- For volumes that have generated data in Blender it also exports
corresponding .vdb files. Those files are saved in a new folder named
"volumes".
- Slightly changes the USD export UI panel. "Relative Texture Paths"
becomes "Relative Paths" (and has separate UI box) as the
functionality will now apply to both textures and volumes. Disabling
of this option due to "Materials" checkbox being turned off has been
removed.
Reviewed By: sybren, makowalski
Differential Revision: https://developer.blender.org/D14193
Manifest Task: T95407
|
|
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
|
|
|
|
Replace nested `namespace blender { namespace io { namespace usd {`
with `namespace blender::io::usd {`.
No functional changes.
|
|
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
|
|
No functional changes.
|
|
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common
`io` directory.
This also cleans up some `#include "../../{somedir}/{somefile}.h"` by
adding `../../io/{somedir}` to `CMakeLists.txt` and then just using
`#include "{somefile}.h"`.
No functional changes.
|