Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-10-04Cleanup: replace UNUSED macro with commented args in C++ codeHans Goudey
This is the conventional way of dealing with unused arguments in C++, since it works on all compilers. Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
2022-05-06USD: add volume/VDB exportPiotr Makal
Add support for volume (OpenVDB) USD export: - Allows to export both static and animated volumes. - Supports volumes that have OpenVDB data from files or are generated in Blender with 'Mesh to Volume' modifier. - For volumes that have generated data in Blender it also exports corresponding .vdb files. Those files are saved in a new folder named "volumes". - Slightly changes the USD export UI panel. "Relative Texture Paths" becomes "Relative Paths" (and has separate UI box) as the functionality will now apply to both textures and volumes. Disabling of this option due to "Materials" checkbox being turned off has been removed. Reviewed By: sybren, makowalski Differential Revision: https://developer.blender.org/D14193 Manifest Task: T95407
2022-02-18Cleanup: Rename original curve object type enumHans Goudey
This commit renames enums related the "Curve" object type and ID type to add `_LEGACY` to the end. The idea is to make our aspirations clearer in the code and to avoid ambiguities between `CURVE` and `CURVES`. Ref T95355 To summarize for the record, the plans are: - In the short/medium term, replace the `Curve` object data type with `Curves` - In the longer term (no immediate plans), use a proper data block for 3D text and surfaces. Differential Revision: https://developer.blender.org/D14114
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2020-09-10Cleanup: USD, inline namespace declarationsSybren A. Stüvel
Replace nested `namespace blender { namespace io { namespace usd {` with `namespace blender::io::usd {`. No functional changes.
2020-07-21Cleanup: IO, renamed `delete_object_writer()` → `release_writer()`Sybren A. Stüvel
The function is called for all writers, not just 'object' writers. Furthermore, it's called by the function `release_writers()`, so now the name is consistent with that as well. No functional changes.
2020-07-19Cleanup: spellingCampbell Barton
2020-07-03Clang-Tidy: enable readability-named-parameterJacques Lucke
2020-06-23Cleanup: USD, move code from `USD` to `blender::io::usd` namespaceSybren A. Stüvel
No functional changes.
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-04-03Cleanup: split `BKE_anim.h` and `anim.c` into smaller piecesSybren A. Stüvel
The files are now split up into the following sections: - `BKE_anim_path.h` and `anim_path.c` for path/curve functions. - `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for animation visualization (mostly motion paths). - `BKE_duplilist.h` for DupliList function declarations. These were already implemented in `object_dupli.c`, so they were rather out of place being declared in `BKE_anim.h` in the first place. No functional changes.
2020-03-06Cleanup: move Alembic, AVI, Collada, and USD to `source/blender/io`Sybren A. Stüvel
This moves the `alembic`, `avi`, `collada`, and `usd` modules into a common `io` directory. This also cleans up some `#include "../../{somedir}/{somefile}.h"` by adding `../../io/{somedir}` to `CMakeLists.txt` and then just using `#include "{somefile}.h"`. No functional changes.