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2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-12-02Cleanup: spelling in commentsCampbell Barton
2021-12-02Cleanup: FIx build with USD after recent refactorAaron Carlisle
rB218360a89217f4e8321319035bf4d9ff97fb2658 missed a couple renames in USD code paths.
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-09-13Cleanup: clang-formatCampbell Barton
2021-09-11Geometry Nodes: Support modifier on curve objectsHans Goudey
With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-10Modifiers: export motion blur velocity through attributeBrecht Van Lommel
Previously fluid simulation and Alembic modifiers had a dedicated function to query the velocity for motion blur. Now use a more generic system where those modifiers output a velocity attribute. Advantages: * Geometry and particle nodes can output velocity through the same mechanism, or read the attribute coming from earlier modifiers. * The velocity can be preserved through modifiers like subdivision surface or auto smooth. * USD and Alembic previously only output velocity from fluid simulation, now they work with velocity from other sources too. * Simplifies the code for renderers like Cycles and exporters like Alembic and USD. This breaks compatibility: * External renderers and exporters accessing these velocities through the Python API now need to use the attribute instead. * Existing modifier node setups that create an attribute named "velocity" will render differently with motion blur. Differential Revision: https://developer.blender.org/D12305
2021-09-08USD import: remove unused files.Michael Kowalski
Removed unused usd_reader_instance.cc and .h files.
2021-08-31Cleanup: Use C style comments for descriptive textCampbell Barton
2021-08-26Cleanup: soft CMake file listsCampbell Barton
2021-08-26Cleanup: sort struct blocksCampbell Barton
2021-08-11Fix T90519: USD Exporter ErrorMichael Kowalski
Fixes: `Error: metersPerUnit does not match retrieved type float`
2021-08-05Cleanup: license headersCampbell Barton
These were removed globally in 65ec7ec524e667ec95ce947a95f6273088dffee6. Some files re-introduced these conventions since.
2021-08-04Cleanup: spellingCampbell Barton
2021-08-03Cleanup: USD importer, consistent naming of function parameterSybren A. Stüvel
Rename function parameter `flags` to `read_flag` in the declaration, to be consistent with the definition. No functional changes.
2021-08-03USD: add USD importerMichael Kowalski
This is an initial implementation of a USD importer. This work is comprised of Tangent Animation's open source USD importer, combined with features @makowalski had implemented. The design is very similar to the approach taken in the Alembic importer. The core functionality resides in a collection of "reader" classes, each of which is responsible for converting an instance of a USD prim to the corresponding Blender Object representation. The flow of control for the conversion can be followed in the `import_startjob()` and `import_endjob()` functions in `usd_capi.cc`. The `USDStageReader` class is responsible for traversing the USD stage and instantiating the appropriate readers. Reviewed By: sybren, HooglyBoogly Differential Revision: https://developer.blender.org/D10700
2021-07-15Cleanup: replace BLI_assert(!"text") with BLI_assert_msg(0, "text")Campbell Barton
This shows the text as part of the assertion message.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-05-17Fix T86278: vertex color baking not working with modifiersBrecht Van Lommel
As in the old Blender Internal baking code, this still relies on there being a good mapping to the original vertices.
2021-04-08Cleanup: enable modernize-use-equals-default checkJacques Lucke
This removes a lot of unnecessary code that is generated by the compiler automatically. In very few cases, a defaulted destructor in a .cc file is still necessary, because of forward declarations in the header. I removed some defaulted virtual destructors, because they are not necessary, when the parent class has a virtual destructor already. Defaulted constructors are only necessary when there is another constructor, but the class should still be default constructible. Differential Revision: https://developer.blender.org/D10911
2021-02-10TBB: fix deprecation warnings with newer TBB versionsBrecht Van Lommel
* USD and OpenVDB headers use deprecated TBB headers, suppress all deprecation warnings there since we have no control over them. * For our own TBB includes, use the individual headers rather than the tbb.h that includes everything to avoid warnings, rather than suppressing all. This is in anticipation of the TBB 2020 upgrade in D10359. Ref D10361.
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-11-06Cleanup: Clang-Tidy, modernize-redundant-void-argSergey Sharybin
2020-11-06Cleanup: Clang-Tidy, readability-redundant-member-initSergey Sharybin
2020-11-06Cleanup: follow our code style for float literalsCampbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-09-10Cleanup: USD, inline namespace declarationsSybren A. Stüvel
Replace nested `namespace blender { namespace io { namespace usd {` with `namespace blender::io::usd {`. No functional changes.
2020-09-09Cleanup: spellingCampbell Barton
2020-09-08Cleanup: Refactor USD Exporter, make parameter constSybren A. Stüvel
Follow-up of 63dc72c3521, make parameter `const`. No functional changes.
2020-09-08Cleanup: USD export, refactor mesh instancingSybren A. Stüvel
Extract the mesh instancing code from the mesh writing function into a generic 'mark as instance' function on the abstract USD writer. This will help in supporting non-mesh instances. No functional changes.
2020-09-05Cleanup: spellingCampbell Barton
2020-09-02Cleanup: spellingCampbell Barton
2020-09-01USD: remove library initialisation hackSybren A. Stüvel
Remove the hack for library initialisation; this is no longer necessary as the required information can be passed to the USD library after its static initialisers have run. This new approach is compatible with both the patched and original USD library. This means that platform maintainers don't need to rebuild the USD library until the next upgrade. Manifest Task: https://developer.blender.org/T80320
2020-09-01USD: move library initialisation from `main()` to USD moduleSybren A. Stüvel
Initialize the USD library when used (instead of at startup), so that this can happen inside the IO/USD module. This makes calls to the USD library local to Blender's USD code. Note that failure to find the USD JSON files will now only be reported when the USD exporter is used, and not on every startup of Blender. This is the first step in cleaning up the way Blender patches and initialises the USD library. Manifest Task: https://developer.blender.org/T80320
2020-08-18Depsgraph: simplify build APIJacques Lucke
Reviewers: sergey, sybren Differential Revision: https://developer.blender.org/D8611
2020-08-18Cleanup: remove bmain argument from BKE_scene_graph_update_for_newframeJacques Lucke
Reviewers: sergey Differential Revision: https://developer.blender.org/D8613
2020-08-17USD: Allow exporting of invisible objectsSybren A. Stüvel
The fix for T75936 made it possible to export invisible objects to Alembic. This commit applies the same approach to the USD exporter. The USD and Alembic code is slightly different in terms of where in the exported file the visibility attribute is stored. In USD the visibility is used to prune the scene graph, and thus there are only two options: "hidden" and "inherited". Setting the visiblity of a node in the scene graph to "hidden" immediately hides all its children. To allow hidden parents with visible children, the visibility is stored on the object data (so the geometry/camera/lamp/etc) instead.
2020-08-17Cleanup: IO, reduce code duplication in USD and Alembic exportersSybren A. Stüvel
Move the object visibility check from Alembic/USD-specific code into the `io/common` module. No functional changes.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-28Fix T79263: Alembic, exported rigid body animation not movingSybren A. Stüvel
The root cause was that `BKE_object_moves_in_time()` incorrectly returns `false` when an object is moved by the physics system. This also fixes the same issue in the USD exporter.
2020-07-28Tests: show debugging hint when USDStageCreationTest failsSybren A. Stüvel
Setting the environment variable `PXR_PATH_DEBUG` non-empty will make the USD library print the directories it uses to find its JSON files. This can aid in debugging when this unit test fails. Now the failure message also tells you about this. No functional changes.
2020-07-21Cleanup: IO, renamed `delete_object_writer()` → `release_writer()`Sybren A. Stüvel
The function is called for all writers, not just 'object' writers. Furthermore, it's called by the function `release_writers()`, so now the name is consistent with that as well. No functional changes.
2020-07-19Cleanup: spellingCampbell Barton
2020-07-18Cleanup: spellingCampbell Barton
2020-07-16Tests: move tests from USD test directory into `io/common` and `io/usd`Sybren A. Stüvel
This commit is a followup of {D7649}, and ports the USD tests to the new testing approach. It moves test code from `tests/gtests/usd` into `source/blender/io/common` and `source/blender/io/usd`, and adjusts the use of namespaces to be consistent with the other tests. I decided to put one test into `io/usd/tests`, instead of `io/usd/intern`. The reason is that this test does not correspond with a single file in that directory; instead, it tests Blender's integration with the USD library itself. There are two new CLI arguments for the Big Test Runner: - `--test-assets-dir`, which points to the `lib/tests` directory in the SVN repository. This allows unit tests to find test assets. - `--test-release-dir`, which points to `bin/{BLENDER_VERSION}` in the build directory. At the moment this is only used by the USD test. The CLI arguments are automatically passed to the Big Test Runner when using `ctest`. When manually running the tests, the arguments are only required when there is a test run that needs them. For more info about splitting some code into 'common', see rB084c5d6c7e2cf8. No functional changes to the tests themselves, only to the way they are built & run. Differential Revision: https://developer.blender.org/D8314 Reviewed by: brecht, mont29
2020-07-13Clang Tidy: enable readability-non-const-parameter warningJacques Lucke
Clang Tidy reported a couple of false positives. I disabled those `NOLINTNEXTLINE`. Differential Revision: https://developer.blender.org/D8199
2020-07-03Clang-Tidy: enable readability-named-parameterJacques Lucke
2020-07-03Clang-Tidy: enable bugprone-too-small-loop-variableJacques Lucke
2020-06-23Cleanup: USD, move code from `USD` to `blender::io::usd` namespaceSybren A. Stüvel
No functional changes.
2020-06-19Fix build with USD, Clang and LinuxStefano Bonicatti
The important distinction for the linker flags is not between GCC and Clang, but between the macOS and Linux. Differential Revision: https://developer.blender.org/D8023