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2022-05-13Cleanup: spelling in comments, capitalize tagsCampbell Barton
Also add missing task-ID reference & remove colon after \note as it doesn't render properly in doxygen.
2022-05-04Fix T97794: new OBJ importer does not handle quoted MTL pathsAras Pranckevicius
Fixes T97794 (which is a reintroduction of an older issue T67266 that has been fixed in the python importer, but the fix was not in the C++ one). Some software produces OBJ files with mtllib statements like mtllib "file name in quotes.mtl", and the new importer was not stripping the quotes away. While at it, I noticed that MTLParser constructor was taking a StringRef and treating it as a zero-terminated string, which is not necessarily the case. Fixed that by explicitly using a StringRefNull type. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D14838
2022-05-03Fix T97757: Some MTL import correctness issues in the new OBJ importerAras Pranckevicius
Fix several correctness issues where the new OBJ/MTL importer was not producing the same results as the old one, mostly because the code for some reason had slightly different logic. Fixes T97757: - When .obj file tries to use a material that does not exist, the code was continuing to use the previous material, instead of creating new default one, as the previous importer did. - Previous importer was always searching/parsing "foo.mtl" for a "foo.obj" file, even if the file itself does not contain "mtllib foo.mtl" statement. One file from T97757 repros happens to depend on that, so resurrect that behavior. - When IOR (Ni) or Alpha (d) are not specified in .mtl file, do not wrongly set -1 values to the blender material. - When base (Kd) or emissive (Ke) colors are not specified in the .mtl file, do not set them on the blender material. - Roughness and metallic values used by viewport shading were not set onto blender material. - The logic for when metallic was set to zero was incorrect; it should be set to zero when "not using reflection", not when "mtl file does not contain metallic". - Do not produce a warning when illum value is not spelled out in .mtl file, treat as default (1). - Parse illum as a float just like python importer does, as to not reintroduce part of T60135. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D14822
2022-04-17OBJ: further optimize, cleanup and harden the new C++ importerAras Pranckevicius
Continued improvements to the new C++ based OBJ importer. Performance: about 2x faster. - Rungholt.obj (several meshes, 263MB file): Windows 12.7s -> 5.9s, Mac 7.7s -> 3.1s. - Blender 3.0 splash (24k meshes, 2.4GB file): Windows 97.3s -> 53.6s, Mac 137.3s -> 80.0s. - "Windows" is VS2022, AMD Ryzen 5950X (32 threads), "Mac" is Xcode/clang 13, M1Max (10 threads). - Slightly reduced memory usage during import as well. The performance gains are a combination of several things: - Replacing `std::stof` / `std::stoi` with C++17 `from_chars`. - Stop reading input file char-by-char using `std::getline`, and instead read in 64kb chunks, and parse from there (taking care of possibly handling lines split mid-way due to chunk boundaries). - Removing abstractions for splitting a line by some char, - Avoid tiny memory allocations: instead of storing a vector of polygon corners in each face, store all the corners in one big array, and per-face only store indices "where do corners start, and how many". Likewise, don't store full string names of material/group names for each face; only store indices into overall material/group names arrays. - Stop always doing mesh validation, which is slow. Do it just like the Alembic importer does: only do validation if found some invalid faces during import, or if requested by the user via an import setting checkbox (which defaults to off). - Stop doing "collection sync" for each object being added; instead do the collection sync right after creating all the objects. Cleanup / Robustness: This reworking of parser (see "removing abstractions" point above) means that all the functions that were in `parser_string_utils` file are gone, and replaced with different set of functions. However they are not OBJ specific, so as pointed out during review of the previous differential, they are now in `source/blender/io/common` library. Added gtest coverage for said functions as well; something that was only indirectly covered by obj tests previously. Rework of some bits of parsing made the parser actually better able to deal with invalid syntax. E.g. previously, if a face corner were a `/123` string, it would have incorrectly treated that as a vertex index (since it would get "hey that's one number" after splitting a string by a slash), instead of properly marking it as invalid syntax. Added gtest coverage for .mtl parsing; something that was not covered by any tests at all previously. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D14586
2022-04-05Cleanup: move doc-strings into headersCampbell Barton
- The comment for create_normals was moved into an inline note as it's not related to the public API. - Use a colon after parameters. Ref T92709
2022-04-04OBJ: New C++ based wavefront OBJ importerAnkit Meel
This takes state of soc-2020-io-performance branch as it was at e9bbfd0c8c7 (2021 Oct 31), merges latest master (2022 Apr 4), adds a bunch of tests, and fixes a bunch of stuff found by said tests. The fixes are detailed in the differential. Timings on my machine (Windows, VS2022 release build, AMD Ryzen 5950X 32 threads): - Rungholt minecraft level (269MB file, 1 mesh): 54.2s -> 14.2s (memory usage: 7.0GB -> 1.9GB). - Blender 3.0 splash scene: "I waited for 90 minutes and gave up" -> 109s. Now, this time is not great, but at least 20% of the time is spent assigning unique names for the imported objects (the scene has 24 thousand objects). This is not specific to obj importer, but rather a general issue across blender overall. Test suite file updates done in Subversion tests repository. Reviewed By: @howardt, @sybren Differential Revision: https://developer.blender.org/D13958