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2022-09-26Cleanup: replace C-style casts with functional casts for numeric typesCampbell Barton
Use function style casts in C++ headers & source.
2022-08-16Fix T100421: OBJ importer in 3.3 does not keep the vertex orderAras Pranckevicius
While fixing T100302 (rBd76583cb4a1) I did not realize that the change in imported vertex order would actually matter. Turns out, it does for morph targets / mesh shape keys. So redo the fix in a way that does not change the vertex order. Fixes T100421.
2022-08-10Fix T100302: New OBJ importer produces too many vertices when faces don't ↵Aras Pranckevicius
span a continuous range As part of the previous fix (D15410), the importer got code to track min & max vertex indices used as part of the mesh faces. However, if faces refer to a "sparse" (i.e. non-contiguous) subset of all vertices, then the imported mesh would contain all the vertices between min & max range. Replace that with proper tracking of actually used vertex indices for each imported mesh. Fixes T100302. This does affect import performance a tiny bit, e.g. importing Blender 3.0 splash scene goes 21.7s -> 22.1s, and importing rungholt.obj goes 2.37s -> 2.48s. Importer related tests have a bunch of vertex changes in them, since now vertices are added in the order that the faces are referring to them. Which incidentally matches the order that the Python based importer was creating them too.
2022-07-11Cleanup: spelling in commentsCampbell Barton
2022-07-10Fix T99532: New OBJ importer in some cases fails to import facesAras Pranckevicius
The importer code was written under incorrect assumption that vertex data (v, vn, vt commands etc.) are grouped by object, i.e. follow the o command, and that each object has its own vertex data commands. This is not the case -- all the vertex data in the whole OBJ file is "global", with no relation to any objects/groups; it's just that the faces belong to the object, and then they pull in any vertices they like. This patch fixes this incorrect assumption in the importer: - Vertex data is now properly global; no need to track some sort of "offsets" per object like it was doing before. - For each object, face definitions track the minimum & maximum vertex indices referenced by the object, and then all that vertex range is created in the final Blender object. Note: it might be (unusual, but possible) that an object does not reference a sequential range of vertices, e.g. just a single face with vertex indices 1, 10, 100 -- the resulting Blender mesh will have all the 100 vertices (some "loose" without belonging to a face). It should be possible to track the used vertices exactly (e.g. with a vector set), but I haven't done that for performance reasons. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D15410
2022-06-19Fix T98874: new obj importer missing an option to import vertex groupsAras Pranckevicius
The old Python OBJ importer had a (somewhat confusingly named) "Keep Vertex Order -> Poly Groups" option, that imported OBJ groups as "vertex groups" on the resulting mesh. All vertices of any face were assigned the vertex group, with a 1.0 weight. The new C++ importer did not have this option. It was trying to do something with vertex groups, but failing to actually achieve anything :) -- the vertex groups were created on the wrong object (later on overwritten by "nomain mesh to main mesh" operation); vertex weights were set to 1.0/vertex_count, and each vertex was only set to be in one group, even when it belongs to multiple faces from different groups. End result was that to the user, vertex groups were not visible/present at all (see T98874). This patch adds the import option (named "Vertex Groups"), which is off by default, and fixes the import code logic to actually do the right thing. Tested on file from T98874; vertex groups are imported just like with the Python importer. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D15200
2022-06-14obj: vertex colors support in importer and exporterAras Pranckevicius
Adds support for vertex colors to OBJ I/O. Importer: - Supports both "xyzrgb" and "MRGB" vertex color formats. - Whenever vertex color is present in the file for a model, it is imported and a Color attribute is created (per-vertex, full float color data type). Color coming from the file is assumed to be sRGB, and is converted to linear upon import. Exporter: - Option to export the vertex colors. Defaults to "off", since not all 3rd party software supports vertex colors. - When the option is "on", if a mesh has a color attribute layer, the active one is exported in "xyzrgb" form. If the mesh has per-face-corner colors, they are averaged on the vertices. Colors are converted from linear to sRGB upon export. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D15159
2022-04-17OBJ: further optimize, cleanup and harden the new C++ importerAras Pranckevicius
Continued improvements to the new C++ based OBJ importer. Performance: about 2x faster. - Rungholt.obj (several meshes, 263MB file): Windows 12.7s -> 5.9s, Mac 7.7s -> 3.1s. - Blender 3.0 splash (24k meshes, 2.4GB file): Windows 97.3s -> 53.6s, Mac 137.3s -> 80.0s. - "Windows" is VS2022, AMD Ryzen 5950X (32 threads), "Mac" is Xcode/clang 13, M1Max (10 threads). - Slightly reduced memory usage during import as well. The performance gains are a combination of several things: - Replacing `std::stof` / `std::stoi` with C++17 `from_chars`. - Stop reading input file char-by-char using `std::getline`, and instead read in 64kb chunks, and parse from there (taking care of possibly handling lines split mid-way due to chunk boundaries). - Removing abstractions for splitting a line by some char, - Avoid tiny memory allocations: instead of storing a vector of polygon corners in each face, store all the corners in one big array, and per-face only store indices "where do corners start, and how many". Likewise, don't store full string names of material/group names for each face; only store indices into overall material/group names arrays. - Stop always doing mesh validation, which is slow. Do it just like the Alembic importer does: only do validation if found some invalid faces during import, or if requested by the user via an import setting checkbox (which defaults to off). - Stop doing "collection sync" for each object being added; instead do the collection sync right after creating all the objects. Cleanup / Robustness: This reworking of parser (see "removing abstractions" point above) means that all the functions that were in `parser_string_utils` file are gone, and replaced with different set of functions. However they are not OBJ specific, so as pointed out during review of the previous differential, they are now in `source/blender/io/common` library. Added gtest coverage for said functions as well; something that was only indirectly covered by obj tests previously. Rework of some bits of parsing made the parser actually better able to deal with invalid syntax. E.g. previously, if a face corner were a `/123` string, it would have incorrectly treated that as a vertex index (since it would get "hey that's one number" after splitting a string by a slash), instead of properly marking it as invalid syntax. Added gtest coverage for .mtl parsing; something that was not covered by any tests at all previously. Reviewed By: Howard Trickey Differential Revision: https://developer.blender.org/D14586
2022-04-04OBJ: New C++ based wavefront OBJ importerAnkit Meel
This takes state of soc-2020-io-performance branch as it was at e9bbfd0c8c7 (2021 Oct 31), merges latest master (2022 Apr 4), adds a bunch of tests, and fixes a bunch of stuff found by said tests. The fixes are detailed in the differential. Timings on my machine (Windows, VS2022 release build, AMD Ryzen 5950X 32 threads): - Rungholt minecraft level (269MB file, 1 mesh): 54.2s -> 14.2s (memory usage: 7.0GB -> 1.9GB). - Blender 3.0 splash scene: "I waited for 90 minutes and gave up" -> 109s. Now, this time is not great, but at least 20% of the time is spent assigning unique names for the imported objects (the scene has 24 thousand objects). This is not specific to obj importer, but rather a general issue across blender overall. Test suite file updates done in Subversion tests repository. Reviewed By: @howardt, @sybren Differential Revision: https://developer.blender.org/D13958