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2022-01-12BLI: Refactor vector types & functions to use templatesClment Foucault
This patch implements the vector types (i.e:`float2`) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the `blender::math` namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. ####Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the `BLI_(float|double|mpq)(2|3|4).hh` is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: `float3::reflect()`). ####Upsides: - Still support `.x, .y, .z, .w` for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. ####Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call `len_squared_v3v3` in `math::length_squared()` and call it a day. - Type cast does not work with the template version of the `math::` vector functions. Meaning you need to manually cast `float *` and `(float *)[3]` to `float3` for the function calls. i.e: `math::distance_squared(float3(nearest.co), positions[i]);` - Some parts might loose in readability: `float3::dot(v1.normalized(), v2.normalized())` becoming `math::dot(math::normalize(v1), math::normalize(v2))` But I propose, when appropriate, to use `using namespace blender::math;` on function local or file scope to increase readability. `dot(normalize(v1), normalize(v2))` ####Consideration: - Include back `.length()` method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches `delaunay_2d.cc` and the intersection code. I would like to know @howardt opinion on the matter. - The `noexcept` on the copy constructor of `mpq(2|3)` is being removed. But according to @JacquesLucke it is not a real problem for now. I would like to give a huge thanks to @JacquesLucke who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: https://developer.blender.org/D13791
2022-01-12Revert "BLI: Refactor vector types & functions to use templates"Clément Foucault
Reverted because the commit removes a lot of commits. This reverts commit a2c1c368af48644fa8995ecbe7138cc0d7900c30.
2022-01-12BLI: Refactor vector types & functions to use templatesClément Foucault
This patch implements the vector types (i.e:float2) by making heavy usage of templating. All vector functions are now outside of the vector classes (inside the blender::math namespace) and are not vector size dependent for the most part. In the ongoing effort to make shaders less GL centric, we are aiming to share more code between GLSL and C++ to avoid code duplication. Motivations: - We are aiming to share UBO and SSBO structures between GLSL and C++. This means we will use many of the existing vector types and others we currently don't have (uintX, intX). All these variations were asking for many more code duplication. - Deduplicate existing code which is duplicated for each vector size. - We also want to share small functions. Which means that vector functions should be static and not in the class namespace. - Reduce friction to use these types in new projects due to their incompleteness. - The current state of the BLI_(float|double|mpq)(2|3|4).hh is a bit of a let down. Most clases are incomplete, out of sync with each others with different codestyles, and some functions that should be static are not (i.e: float3::reflect()). Upsides: - Still support .x, .y, .z, .w for readability. - Compact, readable and easilly extendable. - All of the vector functions are available for all the vectors types and can be restricted to certain types. Also template specialization let us define exception for special class (like mpq). - With optimization ON, the compiler unroll the loops and performance is the same. Downsides: - Might impact debugability. Though I would arge that the bugs are rarelly caused by the vector class itself (since the operations are quite trivial) but by the type conversions. - Might impact compile time. I did not saw a significant impact since the usage is not really widespread. - Functions needs to be rewritten to support arbitrary vector length. For instance, one can't call len_squared_v3v3 in math::length_squared() and call it a day. - Type cast does not work with the template version of the math:: vector functions. Meaning you need to manually cast float * and (float *)[3] to float3 for the function calls. i.e: math::distance_squared(float3(nearest.co), positions[i]); - Some parts might loose in readability: float3::dot(v1.normalized(), v2.normalized()) becoming math::dot(math::normalize(v1), math::normalize(v2)) But I propose, when appropriate, to use using namespace blender::math; on function local or file scope to increase readability. dot(normalize(v1), normalize(v2)) Consideration: - Include back .length() method. It is quite handy and is more C++ oriented. - I considered the GLM library as a candidate for replacement. It felt like too much for what we need and would be difficult to extend / modify to our needs. - I used Macros to reduce code in operators declaration and potential copy paste bugs. This could reduce debugability and could be reverted. - This touches delaunay_2d.cc and the intersection code. I would like to know @Howard Trickey (howardt) opinion on the matter. - The noexcept on the copy constructor of mpq(2|3) is being removed. But according to @Jacques Lucke (JacquesLucke) it is not a real problem for now. I would like to give a huge thanks to @Jacques Lucke (JacquesLucke) who helped during this and pushed me to reduce the duplication further. Reviewed By: brecht, sergey, JacquesLucke Differential Revision: http://developer.blender.org/D13791
2022-01-12Cleanup: use utility functionsKévin Dietrich
2022-01-12Cleanup: Fix build warning with MSVCRay Molenkamp
comparing a bool > 0 make MSVC emit warning C4804: '>': unsafe use of type 'bool' in operation. int does the job nicely.
2022-01-11Cleanup: quite missing-variable-declarations warningsCampbell Barton
2022-01-08Fix T94713: Alembic crash with empty frames and velocitiesKévin Dietrich
Some software or processing tools (videogrammetry in this case) may export malformed files with velocity data even when the frame is empty for some reason. We need to explicity compare the data size with the vertex size, and refuse to load the attribute if there is a data size mismatch.
2022-01-07Cleanup: use the ELEM macroCampbell Barton
2022-01-07Cleanup: remove redundant const qualifiers for POD typesCampbell Barton
MSVC used to warn about const mismatch for arguments passed by value. Remove these as newer versions of MSVC no longer show this warning.
2022-01-06Cleanup: typos in code.Kévin Dietrich
2022-01-06Fix T94674: crash reading ORCOs from an Alembic animationKévin Dietrich
The crash is caused as the data is only for the first frame, but the mesh changes topology, so reading the data in subsequent frames causes a buffer overflow. To fix this, we check that the data size matches the mesh's vertex count.
2022-01-06Cleanup: USD/ABC, remove `const` from pass-by-value paramsSybren A. Stüvel
Remove `const` from pass-by-value parameters in function declarations. The variables passed as parameters can never be modified by the function anyway, so declaring them as `const` is meaningless. Having the declaration there could confuse, especially as it suggests it does have a meaning, training people to write meaningless code.
2022-01-06Cleanup: move public doc-strings into headersCampbell Barton
Some recent changes re-introduced public-style doc-strings in the source file.
2022-01-06Cleanup: sort cmake file listsCampbell Barton
2022-01-06Cleanup: spelling in commentsCampbell Barton
2022-01-06In obj exporter test, fix a strncpy length and a stray test file left behind.Howard Trickey
2022-01-03Add a new C++ version of an exporter for the Wavefront .obj format.Howard Trickey
This was originally written by Ankit Meel as a GSoC 2020 project. Howard Trickey added some tests and made some corrections/modifications. See D13046 for more details. This commit inserts a new menu item into the export menu called "Wavefront OBJ (.obj) - New". For now the old Python exporter remains in the menu, along with the Python importer, but we plan to remove it soon (leaving the old addon bundled with Blender but not enabled by default).
2021-12-25Cleanup: use new c++ guarded allocator APIAaron Carlisle
API added in rBa3ad5abf2fe85d623f9e78fefc34e27bdc14632e
2021-12-21Cleanup: Clang tidy, restore alphabetical sortingHans Goudey
2021-12-21Nodes: refactor node tree update handlingJacques Lucke
Goals of this refactor: * More unified approach to updating everything that needs to be updated after a change in a node tree. * The updates should happen in the correct order and quadratic or worse algorithms should be avoided. * Improve detection of changes to the output to avoid tagging the depsgraph when it's not necessary. * Move towards a more declarative style of defining nodes by having a more centralized update procedure. The refactor consists of two main parts: * Node tree tagging and update refactor. * Generally, when changes are done to a node tree, it is tagged dirty until a global update function is called that updates everything in the correct order. * The tagging is more fine-grained compared to before, to allow for more precise depsgraph update tagging. * Depsgraph changes. * The shading specific depsgraph node for node trees as been removed. * Instead, there is a new `NTREE_OUTPUT` depsgrap node, which is only tagged when the output of the node tree changed (e.g. the Group Output or Material Output node). * The copy-on-write relation from node trees to the data block they are embedded in is now non-flushing. This avoids e.g. triggering a material update after the shader node tree changed in unrelated ways. Instead the material has a flushing relation to the new `NTREE_OUTPUT` node now. * The depsgraph no longer reports data block changes through to cycles through `Depsgraph.updates` when only the node tree changed in ways that do not affect the output. Avoiding unnecessary updates seems to work well for geometry nodes and cycles. The situation is a bit worse when there are drivers on the node tree, but that could potentially be improved separately in the future. Avoiding updates in eevee and the compositor is more tricky, but also less urgent. * Eevee updates are triggered by calling `DRW_notify_view_update` in `ED_render_view3d_update` indirectly from `DEG_editors_update`. * Compositor updates are triggered by `ED_node_composite_job` in `node_area_refresh`. This is triggered by calling `ED_area_tag_refresh` in `node_area_listener`. Removing updates always has the risk of breaking some dependency that no one was aware of. It's not unlikely that this will happen here as well. Adding back missing updates should be quite a bit easier than getting rid of unnecessary updates though. Differential Revision: https://developer.blender.org/D13246
2021-12-13Cleanup: use "filepath" term for Main, BlendFileData & FileGlobalCampbell Barton
Use "filepath" which is the current convention for naming full paths. - Main use "name" which isn't obviously a file path. - BlendFileData & FileGlobal used "filename" which is often used for the name component of a path (without the directory).
2021-12-10Cleanup: move public doc-strings into headers for various API'sCampbell Barton
Some doc-strings were skipped because of blank-lines between the doc-string and the symbol and needed to be moved manually. - Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. Ref T92709
2021-12-10Cleanup: spelling in commentsCampbell Barton
2021-12-09Cleanup: move public doc-strings into headers for 'io/usd'Campbell Barton
Ref T92709
2021-12-09Cleanup: move public doc-strings into headers for 'io/alembic'Campbell Barton
Ref T92709
2021-12-09Cleanup: move public doc-strings into headers for 'io/collada'Campbell Barton
Ref T92709
2021-12-09Cleanup: move public doc-strings into headers for 'io/gpencil'Campbell Barton
Ref T92709
2021-12-08Cleanup: Silence clang-tidy warnings.Jeroen Bakker
2021-12-08Cleanup: Clang-Tidy modernize-redundant-void-argAaron Carlisle
2021-12-02Cleanup: spelling in commentsCampbell Barton
2021-12-02Cleanup: FIx build with USD after recent refactorAaron Carlisle
rB218360a89217f4e8321319035bf4d9ff97fb2658 missed a couple renames in USD code paths.
2021-12-01Fix T92561: unstable particle distribution with Alembic filesKévin Dietrich
When enabling or disabling a Mesh Sequence Cache modifier of an Object with a hair particle system, the hair would switch positions. This is caused because original coordinates in Blender are expected to be normalized, and toggling the modifier would cause the usage of different orco layers: one that is normalized, and the other which isn't. This bug exposes a few related issues: - if the Alembic file did not have orco data, `MOD_deform_mesh_eval_get`, used by the particle system modifier, would add an orco layer without normalization - `MOD_deform_mesh_eval_get` would also ignore the presence of an orco layer (e.g. one that could have been read from Alembic) - if the Alembic file did have orco data, the data would be read unnormalized To fix those various issues, original coordinates are normalized when read from Alembic and unnormalized when written to Alembic; and a new utility function `BKE_mesh_orco_ensure` is added to add a normalized orco layer if none exists on the mesh already, this function derives from the code used in the particle system. Reviewed By: brecht Maniphest Tasks: T92561 Differential Revision: https://developer.blender.org/D13306
2021-11-19Cleanup: fix typos in comments and docsBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D13264
2021-11-16Merge branch 'blender-v3.0-release'Philipp Oeser
2021-11-16Fix T93066: Alembic export ignores Mantaflow particlesPhilipp Oeser
`ABCPointsWriter::is_supported` already checked for valid particle system types (liquid, spray, foam, bubbles, ...). `AbstractHierarchyIterator::make_writers_particle_systems` did not create a writer for these though, so now bring these in line and also create writers for these.
2021-11-09Alembic: Allow exporting of animated vertex colorsCody Winchester
Allow exporting of animated vertex colors to Alembic. The changes are made to be in line with the way the UV Maps are written. Each vertex color gets a OC4fGeomParam created and mapped into the CDStreamConfig to avoid recreating the Param on each frame. The time sample index is also stored in the config now and set onto the UV and Vertex Color params each frame. Without this the exports would get inconsistent timing results where animated UV maps and Vertex Colors were not playing back at the original speed. Reviewed By: sybren Maniphest Tasks: T88074 Differential Revision: https://developer.blender.org/D11278
2021-11-08GPencil: New option to export PDF full sceneAntonio Vazquez
This new mode export all frames of the scene. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D13055
2021-11-08Cleanup: avoid error prone struct declarations in C++Campbell Barton
Reference struct members by name instead relying on their order. This also simplifies moving back to named members when all compilers we use support them.
2021-10-20Cleanup: use elem macrosCampbell Barton
2021-10-12Cleanup: spelling in commentsCampbell Barton
2021-10-06Cleanup: spelling in commentsCampbell Barton
2021-10-06Cleanup: missing verb in commentKévin Dietrich
2021-10-06Fix crash when reading non standard Alembic velocity attribute typeKévin Dietrich
Some software may export velocity as a different type than 3D vectors (e.g. as colors or flat arrays or floats), so we need to explicitely check for this. A more robust attribute handling system allowing us to cope with other software idiosyncrasies is on the way, so this fix will do for now.
2021-10-04Cleanup: remove redundant assignmentCampbell Barton
2021-10-04Cleanup: use system includesCampbell Barton
2021-10-01Cleanup: unused function declarationKévin Dietrich
This should have been removed during the recent velocity attribute refactor.
2021-09-25Cleanup: use override/final for derived classes.Kévin Dietrich
This will help detecting missing API changes. Those keywords were added on classes which did not already use them. Also added missing `accepts_object_type()` on NURBS reader.
2021-09-25Fix Alembic point cloud streaming.Kévin Dietrich
Point clouds are not imported and read anymore. This was caused by an API change in rB128eb6cbe928e58dfee1c64f340fd8d663134c26 which was not applied to `AbcPointsReader`. It did not cause a compile error as the base class as a default implementation for this method.
2021-09-25Cleanup: typos in code and comments.Kévin Dietrich
No functional changes.
2021-09-13Cleanup: clang-formatCampbell Barton