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2014-09-23Cleanup: use struct names in ID commentsCampbell Barton
2014-08-07Cleanup: unused definesCampbell Barton
2014-08-04Macros: prevent instantiation of args for type checksCampbell Barton
also make CHECK_TYPE_INLINE more strict
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-01-22Fix T38306: dupliframes causing viewport render to continually restart.Brecht Van Lommel
Evaluating the animation is causing the object to get tagged as changed, but in this case it's not a permanent change so no one should be notified. Also found a case where the persistent ID for duplis wasn't unique, fixed that as well.
2013-12-08Fix T37212: Wrong user counter when more than 32K usersSergey Sharybin
Summary: Was a limitation of short data type used for id->us. Made it to be int, needed to reshuffle fields a bit because of alignment. Reviewers: campbellbarton, brecht Reviewed By: brecht Maniphest Tasks: T37212 Differential Revision: http://developer.blender.org/D76
2013-08-17change CHECK_TYPE_INLINE macro not to add the pointer in the macro.Campbell Barton
2013-04-01Merged changes in the trunk up to revision 55700.Tamito Kajiyama
Conflicts resolved: source/blender/editors/mesh/mesh_intern.h
2013-03-31style cleanupCampbell Barton
2013-03-23A major code update for making the DNA file specification of Freestyle settingsTamito Kajiyama
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
2013-03-19svn merge ^/trunk/blender -r55357:55372Campbell Barton
2013-03-18style cleanupCampbell Barton
2013-01-27Merged changes in the trunk up to revision 54110.Tamito Kajiyama
Conflicts resolved: source/blender/blenfont/SConscript source/blender/blenkernel/intern/subsurf_ccg.c source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_scene.c
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
Full log is here: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability#Matcap_in_3D_viewport Implementation notes: - Matcaps are an extension of Solid draw mode, and don't show in other drawmodes. (It's mostly intended to aid modeling/sculpt) - By design, Matcaps are a UI feature, and only stored locally for the UI itself, and won't affect rendering or materials. - Currently a set of 16 (GPL licensed) Matcaps have been compiled into Blender. It doesn't take memory or cpu time, until you use it. - Brush Icons and Matcaps use same code now, and only get generated/allocated on actually using it (instead of on startup). - The current set might get new or different images still, based on user feedback. - Matcap images are 512x512 pixels, so each image takes 1 Mb memory. Unused matcaps get freed immediately. The Matcap icon previews (128x128 pixels) stay in memory. - Loading own matcap image files will be added later. That needs design and code work to get it stable and memory-friendly. - The GLSL code uses the ID PreviewImage for matcaps. I tested it using the existing Material previews, which has its limits... especially for textured previews the normal-mapped matcap won't look good.
2013-01-22property change reporting now uses the context again, rather then checking a ↵Campbell Barton
dir() on context, hard-code common paths. eg: bpy.context.scene.render.resolution_x = 1921 bpy.context.object.data.use_auto_smooth = True bpy.context.object.active_material.diffuse_intensity = 1 bpy.context.scene.world.exposure = 0.1 also remove duplicate GS() defines
2013-01-06Merged changes in the trunk up to revision 53584.Tamito Kajiyama
Conflicts resolved: release/scripts/startup/bl_ui/properties_render.py source/blender/blenloader/intern/readfile.c source/blender/editors/interface/interface_templates.c source/blender/makesrna/RNA_enum_types.h Also made additional code updates for: r53355 UIList - Python-extendable list of UI items r53460 Alpha premul pipeline cleanup
2012-12-27New features!Ton Roosendaal
- Packing .blend files If you work a lot with dynamic linked .blend files ("Libraries"), it's always hard to share your work with others (or for bug reports!). This new option packs all used external .blend files, and - on save - combines it together in one .blend file. You can save that file on any location. Loading a packed .blend file then loads all library data usual - not editable. Just use unpack to save out all linked .blend files. This will only save out the files according the directory structure as was used on linking - relative to the current .blend. It will create new directories, so be careful with unpacking when relative paths go up. This feature also works fine for linked compressed .blend files. It also works for many levels deep linked .blend hierarchies. Access is hidden for now - I need to get some people to give it serious testing first. You can find the options via spacebar search (try pack or unpack). - Packed data and Undo Now all packed data is excluded from the Undo buffer storage. Keeps undo memory smaller and makes faster redo possible.
2012-12-20Another big patch set by Bastien Montagne, thanks a lot!Tamito Kajiyama
* Made Freestyle optional (turned on by default). * Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-08-02Merged changes in the trunk up to revision 49478.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/editors/interface/resources.c source/blender/makesrna/intern/rna_scene.c
2012-08-01rename meaningless LIB flag name LIB_TEST --> LIB_NEED_EXPAND.Campbell Barton
2012-07-26fix some types and incorrect infoCampbell Barton
2012-07-14Merged changes in the trunk up to revision 48893.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt source/blender/blenloader/intern/readfile.c source/blender/editors/animation/anim_filter.c source/blender/makesrna/RNA_enum_types.h
2012-07-08fix [#32020] Image will not render in second (any scene other than first) if ↵Campbell Barton
scene name is longer than 28 characters
2012-06-16Merged changes in the trunk up to revision 47977.Tamito Kajiyama
2012-06-15Ensure enums in DNA files has got explicit valuesSergey Sharybin
See http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Macros.2C_Enums.2C_Inline_functions
2012-06-11Merged changes in the trunk up to revision 47700.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/BKE_main.h source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/editors/interface/resources.c source/blender/makesdna/DNA_ID.h source/blender/makesdna/DNA_action_types.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/SConscript source/blender/makesrna/intern/rna_internal.h source/blender/makesrna/intern/rna_main.c source/blender/makesrna/intern/rna_main_api.c source/blender/windowmanager/WM_types.h
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-19Merged changes in the trunk up to revision 46787.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/idcode.c source/blender/blenloader/intern/readfile.c source/blender/editors/include/ED_anim_api.h source/blender/editors/include/UI_resources.h source/blender/makesrna/intern/rna_main.c
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-05-05Merged changes in the trunk up to revision 46309.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/editors/interface/resources.c source/blender/editors/mesh/editmesh_tools.c
2012-05-04code cleanup: double promotion & some style cleanupCampbell Barton
2012-03-11Merged changes in the trunk up to revision 44797.Tamito Kajiyama
Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/makesdna/DNA_mesh_types.h source/blender/makesrna/intern/rna_action.c source/blender/makesrna/intern/rna_ID.c source/blender/makesrna/intern/rna_mesh.c
2012-03-09style cleanup: comment blocksCampbell Barton
2012-02-18Merged changes in the trunk up to revision 44221.Tamito Kajiyama
Conflicts resolved: release/datafiles/blender_icons.png source/blender/blenkernel/intern/anim_sys.c source/blender/blenloader/intern/readfile.c
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-01-22Merged changes in the trunk up to revision 43585.Tamito Kajiyama
Conflicts resolved: source/blender/editors/include/UI_resources.h source/blender/editors/interface/resources.c source/blender/makesrna/intern/rna_scene.c
2012-01-21change filepath limit from 240 to 1024Campbell Barton
2012-01-16Merged changes in the trunk up to revision 43404.Tamito Kajiyama
Conflicts resolved: source/blender/python/SConscript
2012-01-11running operators now uses last used settings, added reset button to set ↵Campbell Barton
defaults. details - uses redo stack to get recent settings from. - adds a flag to IDProperties so RNA_property_is_set() can return false even if the property is exists. - PROP_SKIP_SAVE option skips these settings from getting reset (as with presets).
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2012-01-01Merged changes in the trunk up to revision 43038.Tamito Kajiyama
Conflicts resolved: source/blender/makesdna/DNA_material_types.h source/blenderplayer/bad_level_call_stubs/stubs.c
2011-12-30minor dna header cleanupCampbell Barton
2011-12-28make MOD_dynamicpaint.c use more typical gpl2+ text and some formatting ↵Campbell Barton
edits in DNA
2011-11-21Merged changes in the trunk up to revision 42021.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/scene.c source/blender/blenloader/intern/readfile.c source/blender/editors/interface/resources.c source/blender/render/intern/source/pipeline.c
2011-11-15support for non-null terminated byte strings in id properties (as a subtype ↵Campbell Barton
of IDP_STRING types)
2011-11-13Merged changes in the trunk up to revision 41768.Tamito Kajiyama
Conflicts resolved: source/blender/makesdna/intern/makesdna.c source/blender/makesrna/RNA_enum_types.h source/blender/render/intern/source/shadeinput.c source/blenderplayer/bad_level_call_stubs/stubs.c Additional changes: * source/blender/makesrna/intern/rna_linestyle.c: Fixed white space issues that generated a number of compiler errors. The problem was that two string literals for enumerating MA_RAMP_SOFT and MA_RAMP_LINEAR contained a space. The string literals are supposed to represent a valid C identifier because of their use for automatic code generation. * Stroke transparency has been temporarily disabled due to a functionality conflict with some merged changes. A fix of this issue is planned.
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-11-08Merged changes in the trunk up to revision 41638.Tamito Kajiyama
Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/blenkernel/BKE_main.h source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/editors/include/UI_resources.h source/blender/editors/interface/resources.c source/blender/makesdna/DNA_ID.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_internal.h source/blender/makesrna/intern/rna_main.c source/blender/makesrna/intern/rna_main_api.c source/blender/makesrna/intern/rna_scene.c
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-03Depsgraph/Python: callbacks and properties to detect datablock changesBrecht Van Lommel
* Adds two new python handlers: scene_update_pre() and scene_update_post() These run before and after Blender does a scene update on making modifications to the scene. * Datablocks now have an is_updated property. This will be set to true in the above callbacks if the datablock was tagged to be updated. This works for the most common datablocks used for rendering: object, material, world, lamsp, texture, mesh, curve. * Datablock collections also have an is_updated property. If this is set, it means one datablock of this type was added, removed or modified. It's also useful as a quick check to avoid looping over all datablocks. * RenderEngine.view_update() can also check these properties, for interactive viewport rendering. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/UpdateAPI