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2013-06-10Bugfix [#35643] Animated textures are invisible in Graph Editor if it is notJoshua Leung
linked via material Textures linked to modifiers are now shown in the AnimEditor channel hierarchy under object level now (i.e. on same level as ob-data, shapekeys, and object's action). This makes it possible to edit such animation data without having to ensure that these textures are also linked to the object's material so that they will appear. As a side-effect of how this is implemented, if playback is slower on scenes following this commit, disable the "modifier" filter under the filtering settings in the relevant animation editor header. In particular, it may be beneficial to disable this when you've got scenes with meshes that have many modifiers (but none of these have any linked data with settings which can be animated), as Blender will still try to go through all those modifiers checking for anything to show.
2013-05-09Partial revert of own commits r56604 and r56603:Thomas Dinges
* Reverted the changes to code comments, as suggested by Campbell. It makes it more hard to follow. * Only keep changes to actual UI messages.
2013-05-09UI naming consistency:Thomas Dinges
* DopeSheet -> Dope Sheet. No need to glue the words together. Only changed comments and UI strings, no functional changes. Request by Dalai Felinto.
2013-03-23A major code update for making the DNA file specification of Freestyle settingsTamito Kajiyama
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
2013-03-03Merged changes in the trunk up to revision 54992.Tamito Kajiyama
Resolved conflicts: release/scripts/startup/bl_ui/space_view3d.py
2013-03-02code cleanup: clarify comment about virtial-modifiers, also add comments to ↵Campbell Barton
DNA headers when its not so obvious what their purpose is.
2012-12-20Another big patch set by Bastien Montagne, thanks a lot!Tamito Kajiyama
* Made Freestyle optional (turned on by default). * Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-11-26Merged changes in the trunk up to revision 52546.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend release/scripts/startup/bl_ui/space_view3d.py source/blender/blenkernel/intern/idcode.c
2012-11-24IK Solver:Brecht Van Lommel
* Rename Legacy to Standard, it's not being deprecated as far as I know. * Make option to toggle off Location solving work with Standard. * Make it converge a bit better in some cases by enforcing a minimum number of iterations before giving up. * Move IK solver choice out of bone panel, it's an armature level setting and should be set there.
2012-10-20Merged changes in the trunk up to revision 51448.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/CMakeLists.txt source/blender/blenloader/intern/readfile.c source/blender/editors/mesh/editmesh_tools.c source/blender/makesrna/intern/rna_main_api.c
2012-10-10Graph Editor: Added a filtering option for Drivers mode to only show F-CurvesJoshua Leung
with errors This filtering option is useful when rigging and you want to figure out if any of your drivers are not functioning, and/or which one(s) are not, so that you can go through fixing them. It saves you from having to check on each one individually, or going into the console to try to infer which ones are not working.
2012-09-30Merged changes in the trunk up to revision 50956.Tamito Kajiyama
Conflicts resolved: source/blender/editors/interface/resources.c
2012-09-27incorrect spelling in commentsCampbell Barton
2012-08-18Merged changes in the trunk up to revision 49986.Tamito Kajiyama
2012-08-12style cleanupCampbell Barton
2012-07-07Merged changes in the trunk up to revision 48695.Tamito Kajiyama
2012-07-04More spell checking.Bastien Montagne
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵Bastien Montagne
normalise->normalize).
2012-06-16Merged changes in the trunk up to revision 47977.Tamito Kajiyama
2012-06-15Ensure enums in DNA files has got explicit valuesSergey Sharybin
See http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Macros.2C_Enums.2C_Inline_functions
2012-06-11Merged changes in the trunk up to revision 47700.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/BKE_main.h source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/editors/interface/resources.c source/blender/makesdna/DNA_ID.h source/blender/makesdna/DNA_action_types.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/SConscript source/blender/makesrna/intern/rna_internal.h source/blender/makesrna/intern/rna_main.c source/blender/makesrna/intern/rna_main_api.c source/blender/windowmanager/WM_types.h
2012-06-08mask animation keys now editable in the dope sheet (duplicate, transform, ↵Campbell Barton
delete, select- etc).
2012-06-08code cleanup: assign values to enums in DNACampbell Barton
2012-05-27Merged changes in the trunk up to revision 47056.Tamito Kajiyama
Conflicts resolved: source/blender/bmesh/bmesh_class.h source/blender/bmesh/intern/bmesh_construct.c source/blender/editors/interface/resources.c source/blender/render/intern/source/convertblender.c
2012-05-24Restoring Group Colours for Animation Channels - Part 1Joshua Leung
This commit restores the group colours support for F-Curves and F-Curve Groups in the DopeSheet and Graph Editors. Currently the relevant settings for groups are only exposed via RNA, but a followup commit will add support for automatically setting these colours. By default, DopeSheet and Graph Editors are set to display these colours if/when they are available. This functionality used to be in 2.48, and is a useful mechanism for visually distinguishing between channels for different controls when animating (if group colours are used on the rigs too).
2012-05-12Merged changes in the trunk up to revision 46557.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/material.c source/blender/blenkernel/intern/subsurf_ccg.c source/blender/blenloader/intern/readfile.c source/blender/editors/animation/anim_channels_defines.c source/blender/makesrna/intern/rna_scene.c Additional changes: * Fix for recent changes of BKE_* function renaming. * Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-04-14Merged changes in the trunk up to revision 45619.Tamito Kajiyama
2012-04-07code cleanup: no functional changesCampbell Barton
- memset(..., -1) is used incorrectly even though it worked: MOD_solidify.c - thanks Halley from IRC for noticing this. use fill_vn_i() instead. - quiet warnings in editmesh_slide.c - cleanup comments in bmesh and some other minor comment additions.
2012-03-25Merged changes in the trunk up to revision 45133.Tamito Kajiyama
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/bmesh/intern/bmesh_construct.c source/blender/bmesh/intern/bmesh_mesh_conv.c source/blender/bmesh/intern/bmesh_mesh_conv.h source/blender/editors/interface/interface_templates.c source/blender/editors/interface/resources.c source/blender/editors/mesh/bmesh_select.c source/blender/editors/mesh/bmesh_tools.c source/blender/editors/space_view3d/drawobject.c source/blender/render/intern/source/shadeoutput.c
2012-03-24code cleanup: use zero_v3Campbell Barton
2012-03-18spelling cleanupCampbell Barton
2012-03-11Merged changes in the trunk up to revision 44797.Tamito Kajiyama
Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/makesdna/DNA_mesh_types.h source/blender/makesrna/intern/rna_action.c source/blender/makesrna/intern/rna_ID.c source/blender/makesrna/intern/rna_mesh.c
2012-03-09style cleanup: comment blocksCampbell Barton
2012-02-18Merged changes in the trunk up to revision 44221.Tamito Kajiyama
Conflicts resolved: release/datafiles/blender_icons.png source/blender/blenkernel/intern/anim_sys.c source/blender/blenloader/intern/readfile.c
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-01-16Merged changes in the trunk up to revision 43404.Tamito Kajiyama
Conflicts resolved: source/blender/python/SConscript
2012-01-12set pose channel names to match the length of bones, correct comment too ↵Campbell Barton
which was glib and misleading.
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2012-01-01Merged changes in the trunk up to revision 43038.Tamito Kajiyama
Conflicts resolved: source/blender/makesdna/DNA_material_types.h source/blenderplayer/bad_level_call_stubs/stubs.c
2011-12-30minor dna header cleanupCampbell Barton
2011-12-05Merged changes in the trunk up to revision 42425.Tamito Kajiyama
Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/blenkernel/intern/DerivedMesh.c source/blender/blenloader/intern/readfile.c source/blender/editors/mesh/editmesh.c source/blender/editors/space_view3d/drawobject.c
2011-12-04add define for deprecated DNA struct members: DNA_DEPRECATED,Campbell Barton
this means use of deprecated struct members gives a warning. - makesdna.c preprocessor skips this. - DNA_DEPRECATED_ALLOW is used so readfile.c can do versioning without warnings. - this exposes some use of deprecated struct members, will deal with this after.
2011-11-08Merged changes in the trunk up to revision 41638.Tamito Kajiyama
Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/blenkernel/BKE_main.h source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/editors/include/UI_resources.h source/blender/editors/interface/resources.c source/blender/makesdna/DNA_ID.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_internal.h source/blender/makesrna/intern/rna_main.c source/blender/makesrna/intern/rna_main_api.c source/blender/makesrna/intern/rna_scene.c
2011-11-07Bugfix [#29064] armature with curve contraint - crashJoshua Leung
Spline IK and Auto-IK working together on the same bone chain could crash due to the somewhat hacky way that they were sharing the same list for the "iktree" forest. Resolved by doing what I should have done from the beginning, and made Spline-IK save its ik chains off into a separate list. While this fixes the crash, it might be worth investigating outright disabling this from working in this case, since it can be a bit confusing to have it appear to not work.
2011-10-19Merged changes in the trunk up to revision 41099.Tamito Kajiyama
2011-10-15spelling corrections in comments and quiet warningCampbell Barton
2011-10-15ensure BoneGroup names are kept unique.Campbell Barton
2011-09-17Merged changes in the trunk up to revision 40299.Tamito Kajiyama
2011-09-16- remove deprecated pose channel membersCampbell Barton
- change short -> char for flags that support it. - add pose 'temp' pointer to use for outliner drawing (was using 'prev' and restoring which seems dodjy)