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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-01-17Alembic: add support for reading override layersKévin Dietrich
Override layers are a standard feature of Alembic, where archives can override data from other archives, provided that the hierarchies match. This is useful for modifying a UV map, updating an animation, or even creating some sort of LOD system where low resolution meshes are swapped by high resolution versions. It is possible to add UV maps and vertex colors using this system, however, they will only appear in the spreadsheet editor when viewing evaluated data, as the UV map and Vertex color UI only show data present on the original mesh. Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile` DNA, as well as some operators and UI to present and manage the layers. For both the Alembic importer and the Cycles procedural, the main change is creating an archive from a list of filepaths, instead of a single one. After importing the base file through the regular import operator, layers can be added to or removed from the `CacheFile` via the UI list under the `Override Layers` panel located in the Mesh Sequence Cache modifier. Layers can also be moved around or hidden. See differential page for tests files and demos. Reviewed by: brecht, sybren Differential Revision: https://developer.blender.org/D13603
2021-08-20Alembic Procedural: basic cache control settingsKévin Dietrich
This adds a setting to enable data caching, and another one to set the maximum cache size in megabytes. When caching is enabled we load the data for the entire animation in memory, as we already do, however, if the data exceeds the memory limit, render is aborted. When caching is disabled, we simply load the data for the current frame in memory. Ref D10197 Reviewed By: brecht Differential Revision: https://developer.blender.org/D11163
2021-08-19Cycles: experimental integration of Alembic procedural in viewport renderingKévin Dietrich
This patch exposes the Cycles Alembic Procedural through the MeshSequenceCache modifier in order to use and test it from Blender. To enable it, one has to switch the render feature set to experimental and activate the Procedural in the modifier. An Alembic Procedural is then created for each CacheFile from Blender set to use the Procedural, and each Blender object having a MeshSequenceCache modifier is added to list of objects of the right procedural. The procedural's parameters derive from the CacheFile's properties which are already exposed in the UI through the modifier, although more Cycles specific options might be added in the future. As there is currently no cache controls and since we load all the data at the beginning of the render session, the procedural is only available during viewport renders at the moment. When an Alembic procedural is rendered, data from the archive are not read on the Blender side. If a Cycles render is not active and the CacheFile is set to use the Cycles Procedural, bounding boxes are used to display the objects in the scene as a signal that the objects are not processed by Blender anymore. This is standard in other DCCs. However this does not reduce the memory usage from Blender as the Alembic data was already loaded either during an import or during a .blend file read. This is mostly a hack to test the Cycles Alembic procedural until we have a better Blender side mechanism for letting renderers load their own geometry, which will be based on import and export settings on Collections (T68933). Ref T79174, D3089 Reviewed By: brecht, sybren Maniphest Tasks: T79174 Differential Revision: https://developer.blender.org/D10197
2021-08-03USD: add USD importerMichael Kowalski
This is an initial implementation of a USD importer. This work is comprised of Tangent Animation's open source USD importer, combined with features @makowalski had implemented. The design is very similar to the approach taken in the Alembic importer. The core functionality resides in a collection of "reader" classes, each of which is responsible for converting an instance of a USD prim to the corresponding Blender Object representation. The flow of control for the conversion can be followed in the `import_startjob()` and `import_endjob()` functions in `usd_capi.cc`. The `USDStageReader` class is responsible for traversing the USD stage and instantiating the appropriate readers. Reviewed By: sybren, HooglyBoogly Differential Revision: https://developer.blender.org/D10700
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-03Cycles: add support for rendering deformation motion blur from Alembic caches.Kévin Dietrich
This patch adds the ability to render motion blur from Alembic caches. The motion blur data is derived from a velocity attribute whose name has to be defined by the user through the MeshSequenceCache modifier, with a default value of ".velocities", which is the standard name in Alembic for the velocity property, although other software may ignore it and write velocity with their own naming convention (e.g. "v" in Houdini). Furthermore, a property was added to define how the velocity vectors are interpreted with regard to time : frame or second. "Frame" means that the velocity is already scaled by the time step and we do not need to modify it for it to look proper. "Second" means that the unit the velocity was measured in is in seconds and so has to be scaled by some time step computed here as being the time between two frames (1 / FPS, which would be typical for a simulation). This appears to be common, and is the default behavior. Another property was added to control the scale of the velocity to further modify the look of the motion blur. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D2388
2020-02-20Cleanup: unused enumsCampbell Barton
2019-05-01Alembic: integrate cache file into the dependency graphBrecht Van Lommel
* The cache file datablock is now evaluated as part of the dependency graph, creating/freeing the Alembic file handle matching the current frame. Modifiers and constraints depend on this evaluation. * Cache file handles and readers now only exist on COW datablocks, never the original ones. * Object data paths are flushed back to the original for the user interface. * The cache file keeps a list of all readers associated with its handle, and automatically frees them when the handle is freed. This kind of sharing of data across datablocks is weak but we have no better mechanism for it. Fix T62720: Alembic sequences not working and crashing Differential Revision: https://developer.blender.org/D4774
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-27Cleanup: use '_pad' convention for padding in all DNA structsCampbell Barton
Avoids mixing these in with regular variables in code-completion. Use char for pad members except for 'void *', to make size clearer. Removed/shrink a few redundant padding vars which were >= 8 bytes.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-07Cleanup: move DNA comments before struct membersCampbell Barton
Needed for clang-format in some cases, see: T53211
2017-10-29Alembic: added frame offset propertySybren A. Stüvel
The offset is subtracted, so that it's intuitive (dragging slider pushes the animation further that way on the timeline).
2017-04-26Avoid platform dependant PATH_MAXCampbell Barton
2017-04-26Alembic: shortened CacheFile.filepath to 1024 bytes againSybren A. Stüvel
As per discussion on 3128600a8ab2badd9ea39c80133f15f766794ec6
2017-04-25Fix T51262: Blender CRASH with alembic fileSybren A. Stüvel
Also added a unit test for exporting & importing very long names.
2016-10-29Alembic: store a pointer to the object reader in the cache modifiers andKévin Dietrich
constraints. This avoids traversing the archive everytime object data is needed and gives an overall consistent ~2x speedup here with files containing between 136 and 500 Alembic objects. Also this somewhat nicely de- duplicates code between data creation (upon import) and data streaming (modifiers and constraints). The only worying part is what happens when a CacheFile is deleted and/or has its path changed. For now, we traverse the whole scene and for each object using the CacheFile we free the pointer and NULL-ify it (see BKE_cachefile_clean), but at some point this should be re-considered and make use of the dependency graph.
2016-08-26Fix over creation of cache files handles (leading to memory leaks).Kévin Dietrich
Multiple threads could create multiple handles for the same cache file, so protect handle creation with a mutex, to make sure only one is created.
2016-08-06Basic Alembic supportKévin Dietrich
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060