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2020-02-07GPencil: Rename collision to boundboxAntonio Vazquez
2020-02-05GPencil: Initial implementation of the layer mask relationshipAntonio Vazquez
2020-02-01GPencil: Add collision checking for SculptAntonio Vazquez
2020-02-01GPencil: Sculpt optimizationAntonio Vazquez
2020-01-29GPencil: Include original reference to layer in runtime dataAntonio Vazquez
2020-01-23Merge branch 'greasepencil-object' into greasepencil-refactorAntonio Vazquez
2020-01-23Merge branch 'master' into greasepencil-objectAntonio Vazquez
2020-01-22Fix wrong DNA alignment on arm{el,hf} and mipselSergey Sharybin
2020-01-20GPencil: Cleanup old runtime data not usedAntonio Vazquez
2020-01-20GPencil: Fix missing stroke color while drawing when use Vertex ColorAntonio Vazquez
2020-01-20GPencil: Fix Fill color when using Vertex ColorAntonio Vazquez
2020-01-19GPencil: Move opacity factor to stroke from runtimeAntonio Vazquez
2020-01-19GPencil: Fix Opacity modifier for FillAntonio Vazquez
2020-01-19GPencil: Refactor: Reuse GPENCIL_MaterialPool across multiple objectsClément Foucault
2020-01-18GPencil: Fix color modifiersAntonio Vazquez
2020-01-17GPencil: Move triangulation to modifiers and remove force fill recalcAntonio Vazquez
2020-01-17Calculate Filling data when stroke is modifiedAntonio Vazquez
2020-01-15Save reference to original frameAntonio Vazquez
2020-01-12GPencil: Test to move cache to datablockAntonio Vazquez
2020-01-11GPencil: Rename mix_color to vert_colorAntonio Vazquez
2020-01-10GPencil: Remove unused variableAntonio Vazquez
2020-01-10GPencil: Refactor: Add gpencil case to BKE_object_is_in_editmodeClément Foucault
2020-01-09GPencil: Refactor: Make sbuffer batches managment more robustClément Foucault
2020-01-07GPencil: Move Strokes Directions to OverlaysAntonio Vazquez
2020-01-07Cleanup: GPencil: Move GP_MATERIAL_BUFFER_LEN define to a common placeClément Foucault
2020-01-04GPencil: Refactor: Implement sbuffer stroke drawingClément Foucault
2019-12-31GPencil: Refactor: Implement Onion skinning backClément Foucault
2019-12-19GPencil: New Use Lights option for LayersAntonio Vazquez
2019-12-18GPencil: Refactor: Add invert maskingClément Foucault
2019-12-14Cleanup: Sort flag optionsAntonio Vazquez
2019-12-11GPencil: Remove ol UV data from triangle structAntonio Vazquez
2019-12-11GPencil: Refactor: Put fill uvs into bGPDspointClément Foucault
2019-12-07GPencil: Refactor: Use iterator to populate draw passesClément Foucault
2019-12-07GPencil: Refactor: Add new logic to create batches and store draw passesClément Foucault
2019-11-23GPencil: New Vertex Opacity factor by LayerAntonio Vazquez
2019-11-08GPencil: Add multiframe support to Vertex PaintAntonio Vazquez
2019-11-08GPencil: Fix poll for all select tools in Vertex PaintAntonio Vazquez
2019-11-08GPencil: Attenuate colors when use mask in Vertex PaintAntonio Vazquez
2019-11-07GPencil: First steps to create a new Vertex ModeAntonio Vazquez
2019-11-04GPencil: Move variables in structAntonio Vazquez
2019-11-04GPencil: Use Fill Vertex Color mix in FillAntonio Vazquez
2019-11-02Merge branch 'master' into greasepencil-objectAntonio Vazquez
2019-11-02Fix T71260: GPencil crash when drawing very long linesAntonio Vazquez
2019-10-31GPencil: Add new variables for mix colorAntonio Vazquez
2019-10-17GPencil: remove code from Polygon mode from Freehand operatorAntonio Vazquez
2019-10-15GPencil: More tweaks to brush settingsAntonio Vazquez
2019-10-15GPencil: Redesign input samples managementAntonio Vazquez
2019-10-10Merge branch 'master' into greasepencil-objectAntonio Vazquez
2019-10-10Annotations: Use flag to determine if the layer is a RulerAntonio Vazquez
2019-10-03GPencil: Remove Active Subdivide parameter from BrushAntonio Vazquez