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2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
Based on discussions from T95355 and T94193, the plan is to use the name "Curves" to describe the data-block container for multiple curves. Eventually this will replace the existing "Curve" data-block. However, it will be a while before the curve data-block can be replaced so in order to distinguish the two curve types in the UI, "Hair Curves" will be used, but eventually changed back to "Curves". This patch renames "hair-related" files, functions, types, and variable names to this convention. A deep rename is preferred to keep code consistent and to avoid any "hair" terminology from leaking, since the new data-block is meant for all curve types, not just hair use cases. The downside of this naming is that the difference between "Curve" and "Curves" has become important. That was considered during design discussons and deemed acceptable, especially given the non-permanent nature of the somewhat common conflict. Some points of interest: - All DNA compatibility is lost, just like rBf59767ff9729. - I renamed `ID_HA` to `ID_CV` so there is no complete mismatch. - `hair_curves` is used where necessary to distinguish from the existing "curves" plural. - I didn't rename any of the cycles/rendering code function names, since that is also used by the old hair particle system. Differential Revision: https://developer.blender.org/D14007
2022-02-03Curves: Changes to the new curves data-blockHans Goudey
This patch refactors the "Hair" data-block, which will soon be renamed to "Curves". The larger change is switching from an array of `HairCurve` to find indices in the points array to simply storing an array of offsets. Using a single integer instead of two halves the amount of memory for that particular array. Besides that, there are some other changes in this patch: - Split the data-structure to a separate `CurveGeometry` DNA struct so it is usable for grease pencil too. - Update naming to be more aligned with newer code and the style guide. - Add direct access to some arrays in RNA -- Radius is now retrieved as a regular attribute in Cycles. -- `HairPoint` has been renamed to `CurvePoint` -- `HairCurve` has been renamed to `CurveSlice` - Add comments to the struct in DNA. The next steps are renaming `Hair` -> `Curves`, and adding support for other curve types: Bezier, Poly, and NURBS. Ref T95355 Differential Revision: https://developer.blender.org/D13987
2020-11-19Build-system: Force C linkage for all DNA type headersJulian Eisel
Some DNA headers already did this, most did not. Even though many of them would be included in C++ files and thus compiled as C++. This would be confusing and developers may think they have to add `extern "C"` too a whole lot of (indirect) includes to be able to use a C header in C++. However, this is a misconception. `extern "C"` does not cause code to be compiled with C rather than C++! It only causes the linker to not use C++ function name mangling. See https://stackoverflow.com/a/1041880. Because extern DNA headers don't have function declarations, using `extern "C"` actually should not have any effect. On the other hand, adding it causes no harm and avoids confusion. So let's just have it consistently in C header files. Differential Revision: https://developer.blender.org/D9578 Reviewed by: Bastien Montagne, Sybren Stüvel
2020-09-09Geometry: add .attributes in the Python API for Mesh, Hair and Point CloudBrecht Van Lommel
This puts all generic float/int/vector/color/string geometry attributes in a new .attributes property. For meshes it provides a more general API for existing attributes, for point clouds attributes will be used as an essential part of particle nodes. This patch was implemented by @lichtwerk, with further changes by me. It's still a work in progress, but posting here to show what is going on and for early feedback. Ref T76659 Differential Revision: https://developer.blender.org/D8200
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-03-20Cleanup: remove old header conventions recently re-introducedCampbell Barton
2020-03-18Cleanup: spellingCampbell Barton
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945