Age | Commit message (Expand) | Author |
2008-07-04 | -> Vertex Group support for bevel (editmode only) | Geoffrey Bantle |
2008-06-09 | adding clip alpha (binary alpha) to the 3D view and game engine. | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-02-24 | -> Bevel tools and Bmesh kernel | Geoffrey Bantle |
2008-02-09 | == Multires == | Nicholas Bishop |
2007-11-27 | Particles | Brecht Van Lommel |
2007-09-22 | added an active face for the mesh editmode and normal mesh - this is needed b... | Campbell Barton |
2007-07-19 | added commends to some DNA_*.h files - as well as some TODO's for removal. | Campbell Barton |
2007-06-11 | == Multires == | Nicholas Bishop |
2007-06-10 | == Multires == | Nicholas Bishop |
2007-06-04 | -> Custom Properties for Mesh entities | Geoffrey Bantle |
2007-06-01 | == Multires == | Nicholas Bishop |
2007-04-29 | dont use tface hide or select anymore, since maintaining 2 sets of hide/selec... | Campbell Barton |
2007-04-10 | Found a bug where "make dupes real" would crash, when the group was an extter... | Campbell Barton |
2007-01-22 | == Multires == | Nicholas Bishop |
2007-01-10 | A few cleanups for multires (removed commented-out code, unused variables), a... | Nicholas Bishop |
2007-01-10 | Large fix for multires. Changed UV coordinates (MTFaces) to be special first-... | Nicholas Bishop |
2007-01-05 | Retyped texcolfaces.tex_page to match MTFace. | Nicholas Bishop |
2006-12-31 | Added propagation of the edge seam flag for multires. Note that the flag is o... | Nicholas Bishop |
2006-12-20 | As Brecht suggested, changed multires vert maps to use one big chunk of memor... | Nicholas Bishop |
2006-12-11 | Do a better job of propagating face data in multires, including flags and mat... | Nicholas Bishop |
2006-12-05 | Damn! Commit for render passes in wrong dir.... | Ton Roosendaal |
2006-12-03 | Modified multires to use CustomData for deformedverts. Deformedverts now load... | Nicholas Bishop |
2006-11-20 | Added custom vertex/edge/face data for meshes: | Brecht Van Lommel |
2006-11-06 | Merged Google Summer of Code sculptmode/multires/retopo tools. | Nicholas Bishop |
2006-08-28 | Integration of the Google Summer of Code Modifier Stack Upgrade project. The | Ben Batt |
2006-04-03 | -> Stored Selections in Mesh DNA | Geoffrey Bantle |
2006-02-09 | Seam Cutting in Faceselect Mode: | Brecht Van Lommel |
2006-01-10 | Apply Subsurf to UV's. | Brecht Van Lommel |
2005-09-22 | Bugfix #3077 | Ton Roosendaal |
2005-08-22 | - sillyness... added drawMappedEdges for mesh | Daniel Dunbar |
2005-08-21 | - added mesh_strip_loose_faces, works in conjunction with make_edges | Daniel Dunbar |
2005-08-20 | - convert all DerivedMesh map functions to use index based | Daniel Dunbar |
2005-08-18 | - added DerivedMesh.drawUVEdges function & implementations | Daniel Dunbar |
2005-08-16 | Weight Paint & Vertex Paint goodies; | Ton Roosendaal |
2005-08-14 | - cleaned up edge drawing a tad, there were issues with mesh's | Daniel Dunbar |
2005-08-13 | - readded Subsurf "optimal" edge drawing/rendering | Daniel Dunbar |
2005-08-11 | - couldn't help myself, got distracted working on something else and | Daniel Dunbar |
2005-07-23 | - removed mface->puno flags, was only used to flip normals in display | Daniel Dunbar |
2004-09-24 | - basic code for fake-polygon support (called FGon in code). Disabled now | Ton Roosendaal |
2004-09-24 | EditMesh refactory + undo recode | Ton Roosendaal |
2004-07-13 | Added LSCM UV Unwrapping: | Brecht Van Lommel |
2004-07-09 | Quite a large one this time... but now we have: | Ton Roosendaal |
2004-05-16 | Rewind of change in MCol structure. | Ton Roosendaal |
2004-05-16 | Fix for bug 1245: Colours are wrong on GameBlender | Kester Maddock |
2004-03-21 | - split the data structures that actually constitute a mesh | Daniel Dunbar |