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AgeCommit message (Expand)Author
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
2020-08-03Ocean Modifier: Add viewport resolutionPhil Stopford
2020-08-03Cycles: add support for rendering deformation motion blur from Alembic caches.Kévin Dietrich
2020-07-22Modifiers: option to preserve custom normals for subsurf & multiresCody Winchester
2020-07-21Bevel: Refactor "Vertex Only" to an enumHans Goudey
2020-07-09Particles: Create a simulation state for every Particle Simulation nodeJacques Lucke
2020-07-02Ocean modifier: Expose eigenvectors for use as mapPhil Stopford
2020-06-23Bevel: Refactor profile type input to use an enumHans Goudey
2020-06-20Bevel: add new 'Absolute' mode for interpreting 'amount' value.Howard Trickey
2020-06-12Cleanup: minor changes to deform functionsCampbell Barton
2020-06-05UI: Drag and Drop Modifiers, Layout UpdatesHans Goudey
2020-05-29Modifiers: add invert vgroup weights options to operands of Mix modifier.D. O
2020-05-26Modifiers: Add normalize weights option to vertex weight modifiersCody Winchester
2020-05-13Simulation: Add modifier to access simulation dataJacques Lucke
2020-05-07Merge branch 'blender-v2.83-release'Philipp Oeser
2020-05-07Fix T75793: Mirror modifier UV flip only works on first UDIM TilePhilipp Oeser
2020-04-24Cleanup: declare values for enum typesCampbell Barton
2020-04-14Add Complex Solidify option for thickness per faceHenrik Dick
2020-04-14Improve Solidify/Bevel Modifier cooperationHenrik Dick
2020-04-13Fix T75032: New complex solidify algorithm handles poorly merging threshold o...Henrik Dick
2020-04-10Modifiers: Add Bone option for Texture Mask ObjectCody Winchester
2020-03-31Add Voxel Mode to the Remesh modifierPablo Dobarro
2020-03-27Surface Deform modifier: add vertex group and strength control.Cody Winchester
2020-03-27Solidify modifier: add option to assign shell & rim geometry to selected vert...Cody Winchester
2020-03-27Warp modifier: add bone from and bone to options when using armature objectsCody Winchester
2020-03-24Add invert mapping option to proximity weight edit modifier, and some cleanup.Bastien Montagne
2020-03-24Modifiers: Vertex Weight Edit add invert curve falloff optionCody Winchester
2020-03-12Ocean: add new spectra modes to the ocean modifierPhil Stopford
2020-03-10Modifiers: Corrective Smooth modifier, new Scale parameterLucas Veber
2020-03-03Modifiers: Wave add invert vgroup optionBastien Montagne
2020-02-20Cleanup: unused enumsCampbell Barton
2020-02-18Modifiers: UVWarp modifier add invert vgroup optionCody Winchester
2020-02-18Modifiers: Bevel modifier add invert vgroup optionCody Winchester
2020-02-18Modifiers: Explode modifier add invert vgroup optionCody Winchester
2020-02-18Modifiers: Laplacian Deform modifier add invert vgroup optionCody Winchester
2020-02-18Modifiers: Laplacian Smooth modifier add invert vgroup optionCody Winchester
2020-02-15Fix warp modifier invert vertex group duplicate flagCampbell Barton
2020-02-15Modifiers: Add option to directly specify a 2D transform for UVWarpLukas Stockner
2020-02-12Modifiers: Vertex Weight Modifiers add invert vgroup optionCody Winchester
2020-02-12Modifiers: Weld Modifier add invert vgroup optionCody Winchester
2020-02-12Cleanup: clang-format.Bastien Montagne
2020-02-12Modifiers: Hook Modifier add invert vgroup optionCody Winchester
2020-02-07Cleanup: Improve usage of extern "C"Jacques Lucke
2020-02-06Smooth Modifier add invert vgroup optionCody Winchester
2020-02-06Curve Modifier add invert vgroup optionCody Winchester
2020-02-06Lattice Modifier add invert vgroup optionCody Winchester
2020-02-03Warp Modifier add invert vgroup optionCody Winchester
2020-02-03Displace Modifier add invert vgroup optionCody Winchester
2020-01-27Cast modifier: Add invert vgroup option.Cody Winchester