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2015-06-04BMesh decimate, improve behavior with weightsCampbell Barton
Add slider to adjust the influence of weights relative to geometry distortion. This allows subtle influences to be applied - without drastic changes in behavior.
2015-03-31Corrective Smooth Modifier (aka delta-mush)Campbell Barton
This modifier can be used to correct bad deformations, Original patch D1183 by @sazerac, with own modifications
2015-02-05Custom Loop Normals: Add NormalEdit modifierBastien Montagne
Nothing much to say here, basic tool to make normals point toward a target, or to make them point 'outward' as if object was a spheroid (useful for game bushes etc.). Also, forgot a big thank you to Campbell for the extensive review work he has done on this project!
2015-02-03Hook Modifier: add falloff & radius optionsCampbell Barton
- Add falloff types & curves (matching warp-modifier) - Add uniform scale option, important when adding hooks to non-uniform scaled objects, especially for use with lattice objects which can't avoid uneven scaling. This uses relative transformation set when the hook is assigned, when measuring the distances.
2015-02-03Add inverse-square blending for PET and warpCampbell Barton
Similar to 'Root' but without noticeable spike/pinch in the center.
2015-01-20Made SimDebugData into a single global instance.Lukas Tönne
This way it doesn't have to be stored as DNA runtime pointers or passed down as a function argument. Currently there is now no property or button to enable debugging, this will be added again later.
2015-01-20Randomness factor for hair bending stiffness.Lukas Tönne
This helps to create some variation in a hair system, which can otherwise become very uniform and boring. It's yet another confusing setting in a system that should have been nodified, but only option for now (broken windows ...) Conflicts: source/blender/blenkernel/intern/particle_system.c source/blender/physics/intern/BPH_mass_spring.cpp
2015-01-20A bunch of debug drawing changes.Lukas Tönne
Conflicts: source/blender/physics/intern/BPH_mass_spring.cpp
2015-01-20Debug drawing feature to visualize the hair continuum grid.Lukas Tönne
2015-01-20Basic solver result feedback from the mass-spring (cloth/hair) solver.Lukas Tönne
This returns a general status (success/no-convergence/other) along with basic statistics (min/max/average) for the error value and the number of iterations. It allows some general estimation of the simulation quality and detection of critical settings that could become a problem. Better visualization and extended feedback can follow later.
2015-01-20Added new data in the cloth modifier for hair root information.Lukas Tönne
This will allow us to implement moving reference frames for hair and make "fictitious" forces optional, aiding in creating stable and controllable hair systems. Adding data in this place is a nasty hack, but it's too difficult to encode as a DM data layer and the whole cloth modifier/DM intermediate data copying for hair should be removed anyway.
2015-01-20Debug drawing for simulations, to aid in visualizing abstract data suchLukas Tönne
as forces, velocities, contact points etc. This uses a hash table to store debug elements (dots, lines, vectors at this point). The hash table allows continuous display of elements that are generated only in certain time steps, e.g. contact points, while avoiding massive memory allocation. In any case, this system is really a development feature, but very helpful in finding issues with the internal solver data.
2015-01-10Transfer data: add modifier.Bastien Montagne
Not much to add, modifier uses same code as operator basically, only key difference is that modifier will never create data layers itself, you have to use dedicated operator for that.
2014-08-15Solidify Modifier "Rim Only" OptionCampbell Barton
D737 by scorpion81 with own edits
2014-07-17Fix T34664: bevel face material can be set in tool and modifier.Howard Trickey
Now the bevel tool, modifier, and internal operator have a material slot # parameter that the user can set. If left at default of -1, behavior is as current -- bevel face material is taken from the closest original face (this may be ambiguous). If material slot is >= 0, it gives the material slot index number for the material to use.
2014-02-21Modifier: rename triangulate scanfill to ear-clipCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-17Build Modifier - Add "Reversed" OptionJoshua Leung
This commit introduces the ability to make the Build Modifier operate in reverse, essentially allowing it to be used as a "deconstruction" effect. (See D219 for more details about use cases for this)
2014-01-14Bevel Modifier: add width type and profile control.Howard Trickey
This adds to the modifier the new controls that have been added to the bevel tool.
2013-12-23Fix compile error on 32 bits linux / windows, wireframe modifier needs padding.Brecht Van Lommel
Thanks to Scott Petrovic and Jia Wang for submitting fixes. Differential Revision: http://developer.blender.org/D126 Differential Revision: http://developer.blender.org/D130
2013-12-22error in last commit, flag names.Campbell Barton
2013-12-22Modifier: New Wireframe ModifierCampbell Barton
Based on patch originally by Thomas Beck, uses options similar to solidify.
2013-12-21Fix for mesh deform modifier missing copy for flag.Campbell Barton
2013-12-21Mesh Modifiers: refactor copying using a generic functionCampbell Barton
2013-12-10DNA Deprecation: add DNA_DEPRECATED_GCC_POISON for enum/structs.Campbell Barton
also fully remove freestyle raycasting_algorithm
2013-11-26Screw Modifier: UV supportCampbell Barton
- When existing faces are available use their UV values - When no faces are connected to an edge - generate UV's Also add option to stretch U/V to bounds.
2013-11-24Mesh Modifiers: Added Laplacian DeformAlexander Pinzon
Part of soc-2013-sketch_mesh branch See: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform
2013-11-21Code Cleanup: use strict flags for screw modifier, reduce sign conversionCampbell Barton
2013-10-29Triangulate Modifier: using different ngon and quad methodsDalai Felinto
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal Ngons: Beauty, Scanfill * Shortest Diagonal is the default method in the modifier (popular elsewhere), but beauty is the default in Ctrl+T). * Remove the need for output slot and beauty operator to be called after Clt+T Patch with collaborations and reviewed by Campbell Barton
2013-09-02Cleanup!Bastien Montagne
Also fixed a nasty (but inofensive for now) stuff, we had both MOD_UVPROJECT_MAX and MOD_UVPROJECT_MAXPROJECTORS (the former used in RNA code, the later in modifier code)! Kept MOD_UVPROJECT_MAXPROJECTORS.
2013-07-23remove use_relative option from simple deform,Campbell Barton
all modifiers should be using object transformations relatively.
2013-07-23code cleanup: remove deprecated bevel code (unused since 2.64)Campbell Barton
2013-06-03fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent ↵Campbell Barton
faces optionally limit by face flipping, also added support to delimit by material and edge crease.
2013-03-13solidify modifier: thickness clamping helps prevent self intersections when ↵Campbell Barton
there are small details on a larger model.
2013-01-24add 'deform - integrate' option to mesh-cache,Campbell Barton
This means the deformation on the input to the modifier can be re-applied ontop of the mesh cache. In practice this is most useful for using corrective shape-keys with mesh-cache.
2013-01-21add an influence slider to mesh cache.Campbell Barton
2013-01-21mesh-cache deform modifier,Campbell Barton
supports MDD and PC2 formats. see wiki docs: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Mesh_Cache
2013-01-16Shape enhanced method exaggerates a shape using a Laplacian smoothing ↵Alexander Pinzon
operator in the reverse direction. http://wiki.blender.org/index.php/User:Apinzonf/shape_enhanced
2012-12-14UV Warp Modifier:Campbell Barton
Based on patch [#30837] UV Offset Modifier by Pawel Kowal (pkowal) - Allows you to setup a transformation between objects to apply to UV coords. - Option to select which axis apply to U/V. - Option to select the UV center (needed for transformations that scale or rotate). - Uses from/to objects in a similar way to the Warp modifier. - Vertex group can be used to adjust influence.
2012-12-11define the size of matrix args for both rows/cols.Campbell Barton
2012-11-20code cleanup: make bmesh operator names more consistant since python has ↵Campbell Barton
access to these as input arguments and return values. all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20fix for changes in own recent commit:Campbell Barton
selected linked in face mode was crashing. (needs bmesh operator flags) also some style edits, remove unused includes and change triangulate modifiers use_beauty to a flag.
2012-11-20Triangulate modifierAntony Riakiotakis
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features Will probably add some pictures too to demonstrate the issue that is solved more clearly. Currently using the skin modifier icon, will soon change that. Review by Brecht, thanks!
2012-11-09add a distance limit to the shrinkwrap modifiers project mode,Campbell Barton
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-10-24Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)Daniel Genrich
by Alexander Pinzon Fernandez (apinzonf) Supported by Google Summer of Code 2012 Project Documentation: http://wiki.blender.org/index.php/User:Apinzonf Manual Page: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
2012-10-23Sizeerror 8 fix for DecimateModifierDataSergey Sharybin
2012-10-23add option to planar decimator to collapse all verts that define face ↵Campbell Barton
boundries (verts that 2 faces share and have 2 edge users). avoids ugly stepping between faces when applying on curves surfaces. (but less useful for architectural style models)
2012-10-23add option for decimate-collapse to keep triangulated geometry (normally ↵Campbell Barton
quads stay as quads when not collapsed).
2012-10-23add limited dissolve as a decimation type to the decimate modifier.Campbell Barton
2012-10-23add un-subdivude as an optional method for the decimate modifier, gives more ↵Campbell Barton
even geometry & nicer results in some cases.