Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-08-18Mesh: merge `mesh_create_eval_final_{view,render}` functionsSybren A. Stüvel
Functions `mesh_create_eval_final_view()` and `mesh_create_eval_final_render()` were doing the exact same thing, except for a hack introduced in d3eb9dddd6b4 (2012-10-08, Better fix for T32846: dupligroup messes up particle instancing on rendering) that appears to be no longer necessary. Besides that, these functions had confusing names. Their functionality changed over time, and whether to do for-render or for-viewport evaluation is now actually determined by the depsgraph evaluation mode. This means that the `..._render` function could evaluate a mesh with viewport settings, and vice versa. The functions are now merged into `mesh_create_eval_final()`, and the hack has been removed. The `OB_NO_PSYS_UPDATE` flag has been removed entirely (instead of keeping it around as deprecated flag), because it was always only temporarily set on objects during mesh evaluation and thus not saved to the blend file. No expected functional changes as far as users are concerned.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-21Cleanup: CodeQuality: Replace OB_DRAWXRAY by OB_DRAW_IN_FRONTClément Foucault
This is to match the option name and to avoid confusion with workbench xray mode.
2020-04-24Cleanup: declare values for enum typesCampbell Barton
Avoids accidents when adding/removing items from an enum.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-06CodeCleanup: Added enums to opengl render functionsJeroen Bakker
Motivation the functions get 3 different kind of flag parameters (ImBuf, DrawType, OffscreenRendering) the naming of the flags were not clear, leading to mistakes and unnecessary time spend debugging.
2020-02-28Objects: make evaluated data runtime storage usable for types other than meshBrecht Van Lommel
This is in preparation of new object types. This only changes mesh_eval, we may do the same for mesh_deform_eval and other areas in the future if there is a need for it. This previously caused a bug in T74283, that should be fixed now. Differential Revision: https://developer.blender.org/D6695
2020-02-28Revert "Objects: make evaluated data runtime storage usable for types other ↵Brecht Van Lommel
than mesh" This reverts commit f2b95b9eae2ee913c99cff7595527b18d8b49d0a. Fix T74283: modifier display lost when moving object in edit mode. The cause is not immediately obvious so better to revert and look at this carefully.
2020-02-27Objects: make evaluated data runtime storage usable for types other than meshBrecht Van Lommel
This is in preparation of new object types. This only changes mesh_eval, we may do the same for mesh_deform_eval and other areas in the future if there is a need for it. Differential Revision: https://developer.blender.org/D6695
2020-02-20Cleanup: unused enumsCampbell Barton
2020-01-27Cleanup: removed unused derivedDeform and derivedFinalBrecht Van Lommel
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-11-24Cleanup: spelling, repeated wordsCampbell Barton
2019-09-13Per-Viewport Collection VisibilityDalai Felinto
Support per-viewport collection visibility options. Note 1: There is no way to show a collection that was not visible before due to depsgraph. Otherwise we would risk having all the collections in the depsgraph and I believe this is not the idea. An alternative would be to have a new depsgraph for viewports that are not local. Something to keep in mind if we do per-viewport current frame in the future. So for now what we do is to only allow collections visibility to be disabled/hidden in this mode. Note 2: hide_viewport (the eye icon) doesn't really matter for depsgraph. So after the merge we can still ignore it to show the collections locally in a viewport with no problems for the depsgraph. Reviewers: brecht, sergey Subscribers: billreynish Related task: T61327 Differential Revision: https://developer.blender.org/D5611
2019-09-03Transform: support snap to children with 'Affect Parents'Campbell Barton
Resolves T69398
2019-09-03Cleanup: unused flag, spellingCampbell Barton
2019-09-033D View: option only to show axis aligned image emptiesCampbell Barton
Useful for using reference images that only make sense to see in aligned axis-views. This restores functionality possible with 2.7x background images. See: T52668.
2019-08-30Cleanup: spellingCampbell Barton
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-24Fix T66924 : Move GPencil Modifiers evaluation to DepsgraphAntonio Vazquez
Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place. This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes. Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data. As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5470
2019-08-01Cleanup: misc spelling fixesCampbell Barton
T68035 by @luzpaz
2019-06-23DNA: reduce Object size by 16 bytesCampbell Barton
No need to use int for boolean value.
2019-06-17Cleanup: comment spellingCampbell Barton
2019-05-29Fix T58251: Cycles ignores linked meshes when renderingSergey Sharybin
The idea is to share a mesh data-block as a result across all objects which are sharing same original mesh and have no effective modifiers. This mesh is owned by an original copy-on-written version of object data. Tricky part is to make sure it is only initialized once, and currently a silly mutex lock is used. In practice it only locks if the mesh is not already there. As an extra bonus, even viewport memory is also lower after this change. Reviewers: brecht, mont29 Reviewed By: brecht, mont29 Differential Revision: https://developer.blender.org/D4954
2019-05-21Cleanup: clang-format, sort structsCampbell Barton
2019-05-17makesdna: Fix build error on win32.Ray Molenkamp
Win32 has some special struct alignment rules that makesdna is not warning about. See https://developer.blender.org/T63164#652815 for details.
2019-05-16Tweak API to support adding evaluated meshes to main databaseSergey Sharybin
One of the usecases is to create mesh from an object is a manner similar to how Apply Modifiers does it, and have it in the bmain so it can be referenced by other objects. This usecase is something what went unnoticed in the previous API changes, so here is a followup. Summary of changes: * bpy.meshes.new_from_object() behaves almost the same as before this change. The difference now is that it now ensures all referenced data-blocks are original (for example, materials referenced by the mesh). * object.to_mesh() now creates free-standing Mesh data-block which is outside of any bmain. The object owns it, which guarantees the memory never leaks. It is possible to force free memory by calling object.to_mesh_clear(). Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4875
2019-05-15Outliner Restriction: Naming sanitization and iconDalai Felinto
No major API change here, only in the outliner restriction column variables (e.g., show_restrict_column_selectable > show_restrict_column_select). * Get rid of _INSTANCE (introduced on b1af68200159). * Differentiate (everywhere but the API) between HIDE (temporary) and VIEWPORT (global). * Use the expected icon for restrict viewport (same as objects and modifiers). * selectable > select
2019-05-11Outliner Visibility UpdateDalai Felinto
See T61578 for discussions and mockups. Visibility Options ================== We are adding more granular control over restriction columns in the outliner, exposing "indirect only" and "holdout" as options, and change the way users enable/disable collections in a viewlayer. We also rename the object viewport restriction to hide instance. So the options we have are: Collection ---------- * Render Visibility * Instance Visibility * Selectable (View) Layer Collection ----------------------- * Enable * Holdout * Indirect Only * Viewport Shortcuts ========= Isolate Collection ------------------ * Ctr + click isolates the collection. It turns all its parents and children "visible", and all the other collections "invisible". If ALL the collections were already properly set, we re-set the collections to their default value. Set Collection Inside Collections and Objects --------------------------------------------- * Shift + click: Set/unset inside collections and objects. We only set objects values as well when we are in View Layer mode and (obviously) when the objects have a matching property. Icons ===== Little reminder that we will need better icons for holdout, indirect only, and probably instanced (nothing wrong with the current, but it differs from the proposal when it is turned off). Also, we need to decide where do we want the modifier/bones/... icons to be (in which column) and ideally make sure their icons match the ones we use for collections/objects. At the moment those are using the screen icon, which is not being used by collections. Reviewers: brecht, billrey Subscribers: pablovazquez Differential Revision: https://developer.blender.org/D4823
2019-05-09DepsGraph: Multi ViewLayer SelectionJeroen Bakker
When using multiple viewlayers and switching between them the selection gets buggy. The reason for this is that the select_id is updated based on the index in the viewlayer. This makes the select_id not unique as objects might be shared or not shared at all. This fix will update the select_id on all objects in main. This will be triggered in all the selection operators. Reviewed By: sergey, brecht Maniphest Tasks: T55617 Differential Revision: https://developer.blender.org/D4824
2019-04-30Cleanup/update comment on flag_legacy valuesDalai Felinto
2019-04-18Armature: remove remains of the object-level deformation data cache.Alexander Gavrilov
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the armature level cache only holds one quaternion value per bone. It can also be moved to runtime, and the structure removed. This has an additional effect that, as far as I can tell, now the Armature modifier can run as soon as all of the bones it actually needs are done, thus making T59848 a purely depsgraph level problem.
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-08GPencil: Mark Object gpd field as DeprecatedAntonioya
This field is only used to read old files, but it's not used anymore, so it's better mark as deprecated to avoid wrong uses.
2019-04-02Fix T63164: DNA size mismatches on 32bit, causing memory corruption and crashes.Brecht Van Lommel
Some alignment rules from Visual Studion on 32 bit are not taken into account, this fixes the structs to confirm. We now have static asserts to catch when such breakage happens in the future.
2019-03-20Fix T58550 Dragged in images dont overlap properlyClément Foucault
This patch adds a new "Use Alpha" option on image empties to avoid ordering issue of reference images. If ordering is not important, "Use Alpha" can be enabled to provide transparency and alpha blending support.
2019-03-17Cleanup: rename DEPRECATED to UNUSEDCampbell Barton
While the flags have been deprecated they're currently unused. Rename for clarity.
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-03-06DNA: remove none particle brush & deprecated flagsCampbell Barton
The none brush doesn't make sense to have anymore with the tool system. Also remove deprecated flags & types for object, armature & text.
2019-02-19Cleanup: rename parent_origin_eval to parent_display_originCampbell Barton
The term 'eval' is often used by depsgraph result, where this is just used for drawing.
2019-02-19Cleanup: remove unused Object.smoothreshCampbell Barton
2019-02-19DNA: rename select_color -> select_idCampbell Barton
The term color is misleading, it's an integer id that happens to be written to a color in some cases, then converted back to an integer.
2019-02-19DNA: rename Object.col -> colorCampbell Barton
Was confusing, unrelated to: colbits, col_mask, col_group, actcol & totcol.
2019-02-18Cleanup: remove unnecessary "_pad*" membersCampbell Barton
2019-02-18Cleanup: use "_pad" prefix for struct membersCampbell Barton
2019-02-18Cleanup: move 'orig' into Object_Runtime structCampbell Barton
2019-02-18DNA: rename Object.size -> scaleCampbell Barton
Resolves a common cause of confusion.
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.