Age | Commit message (Expand) | Author |
---|---|---|
2016-11-07 | Expose Bullet rotational spring settings in the UI. | Alexander Gavrilov |
2013-12-26 | Rigidbody: Allow triangle mesh shapes to deform during simulation | Sergej Reich |
2013-12-26 | Rigidbody: Add option to choose mesh source for collision shapes | Sergej Reich |
2013-03-03 | rigidbody: Revert to running simulation on frame update | Sergej Reich |
2013-02-24 | rigidbody: Add motor constraint | Sergej Reich |
2013-02-24 | rigidbody: Code cleanup | Sergej Reich |
2013-02-16 | rigidbody: Avoid unnecessary simulation updates | Sergej Reich |
2013-02-04 | style cleanup | Campbell Barton |
2013-01-24 | style cleanup | Campbell Barton |
2013-01-23 | rigidbody: Add generic spring constraint | Sergej Reich |
2013-01-23 | rigidbody: Add rigid body constraints | Sergej Reich |
2013-01-23 | rigidbody: Add point cache support | Sergej Reich |
2013-01-23 | rigidbody: Add force field support | Sergej Reich |
2013-01-23 | rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body sim | Sergej Reich |