Age | Commit message (Expand) | Author |
2008-12-07 | * layer mask (similar to the gimp), uses a UV layer's image as mask for paint... | Campbell Barton |
2008-12-06 | * added an option not to use projection painting (use existing 3D paint) | Campbell Barton |
2008-12-06 | * Patch from Michael Fox to set the normal angle (was fixed at 80 before) | Campbell Barton |
2008-11-29 | Step 3/3, merging subdivision/bone creation methods using iterators | Martin Poirier |
2008-11-29 | * more work on screen | Nathan Letwory |
2008-11-21 | * added option "Normal", same as the vpaint option, gives more natural lookin... | Campbell Barton |
2008-11-18 | Added option to use another UV layer as a clone source, to paint from one uv ... | Campbell Barton |
2008-11-18 | * Added buttons for accessing options "occlude", "backface cull" and "bleed",... | Campbell Barton |
2008-11-17 | New option for roll correction. | Martin Poirier |
2008-11-13 | Merge of trunk into blender 2.5: | Brecht Van Lommel |
2008-11-12 | Sensible defaults with do_version | Martin Poirier |
2008-11-09 | Generalized unique_editbone_name to be useable if a name change after the bon... | Martin Poirier |
2008-11-05 | Sketch retargetting. Templating from other armature objects. | Martin Poirier |
2008-11-03 | Sketch Retargetting: Rolling bone perpendicular to stroke's normal is now opt... | Martin Poirier |
2008-10-30 | Lots of code cleanup and some new features. | Martin Poirier |
2008-10-29 | merge trunk 17122:17213 | Martin Poirier |
2008-10-22 | Fixed Subdivision method (subdivide in a set number of bones). | Martin Poirier |
2008-10-20 | Quick Strokes option | Martin Poirier |
2008-10-15 | Convert and Delete only selected strokes. | Martin Poirier |
2008-10-03 | merge trunk 16118 -> 116886 | Martin Poirier |
2008-09-27 | Auto-Keyframing (per scene): | Joshua Leung |
2008-09-20 | == Render == | Diego Borghetti |
2008-09-05 | * corrective UV transformation - only works with UV edge slide right now. but... | Campbell Barton |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-16 | Better logic to display symmetries | Martin Poirier |
2008-08-04 | Option to hide embedding dots on display | Martin Poirier |
2008-07-15 | Optimization method selectable at runtime | Martin Poirier |
2008-07-07 | Reeb multiresolution filtering, now with more than one level | Martin Poirier |
2008-07-04 | Generate and display multi resolution filtering graphs | Martin Poirier |
2008-06-24 | More robust primary symmetry axis algorithm (support branch in two) | Martin Poirier |
2008-06-23 | MERGING TRUNK | Martin Poirier |
2008-06-18 | Distance parameter for retargeting. Keeps bones close to the embedding (prett... | Martin Poirier |
2008-06-11 | Skeleton generation | Martin Poirier |
2008-06-09 | Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046 | Martin Poirier |
2008-06-05 | Apricot feature, thats fit for trunk. | Campbell Barton |
2008-05-27 | Skeleton retargetting - Preliminary commit. Results are encouraging but nothi... | Martin Poirier |
2008-05-12 | == FFMPEG == | Peter Schlaile |
2008-05-08 | 2.46 todo item, added back seam marking tools from UV-face mode. | Campbell Barton |
2008-04-17 | Patch from GSR that a) fixes a whole bunch of GPL/BL license | Chris Want |
2008-04-15 | terrain sculpting enhancements, axis locking and brush strength multiply by grid | Campbell Barton |
2008-04-09 | Made aspx/y into floats so we can render precise regions (for apricot terrain... | Campbell Barton |
2008-03-26 | UV Unwrap (lscm, project from view, cube etc) now default to correcting for t... | Campbell Barton |
2008-03-21 | Bugfix: don't do full sample merging on re-rendered layers in | Brecht Van Lommel |
2008-03-21 | Fixed bug #8514, sculpt: pivot last and undo | Nicholas Bishop |
2008-03-10 | Add an option for saving/loading DPX with in log color space with | Brecht Van Lommel |
2008-02-22 | * Displacement baking wasnt working with negative distances. | Campbell Barton |
2008-02-21 | made auto threads default (noob's get faster renders in their dual core CPU's) | Campbell Barton |
2008-02-20 | Python Bugfix | Campbell Barton |
2008-02-20 | Negative zmask rendering: now there is a setting to render everything | Brecht Van Lommel |
2008-02-20 | automatic threads, next to the Threads button, so you can set threads to use ... | Campbell Barton |