Age | Commit message (Collapse) | Author |
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the new system
This also means that the temporary uint64_t passflag hack is removed now.
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interpolation
This commit introduces the ability to use the Robert Penner easing equations
or a Custom Curve to control the way that the "Interpolate Sequence" operator
interpolates between keyframes. Previously, it was only possible to get linear
interpolation between the gp frames.
Workflow:
1) Place current frame between a pair of GP keyframes
2) Open the "Interpolate" panel in the Toolshelf
3) Choose the interpolation type (under "Sequence Options")
4) Adjust settings (e.g. if you're using "Custom Curve", use the curvemap widget
to define the way that the interpolation proceeds)
5) Click "Sequence" to interpolate
6) Play back/scrub the animation to see if you've got the result you want
7) If you need to make some tweaks, undo, or delete the generated keyframes,
then repeat the process again from step 4 until you've got the desired result.
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- "gp_interpolate"
The "gp_sculpt" settings should be strictly for stroke sculpting, and not abused by
other tools. (Similarly, if other general GP tools need one-off options, those should
go into the normal toolsettings->gpencil_flag)
Furthermore, this paves the way for introducing new settings for controlling the way
that GP interpolation takes place (e.g. with easing equations, or a custom curvemap)
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The denoising code started out as an implementation of WLR, but the NLM mode is working so much better that I decided to remove the WLR mode completely.
This allows to get rid of a significant amount of complexity and code.
Also, the NFOR mode is removed - the name is misleading, most of the ideas behind the NFOR paper are actually what powers the NLM mode. NFOR mode was just an experiment with removing the T-SVD feature space reduction, and it turned out that the experiment had failed.
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Right now this is pretty bad, but it can be made much better.
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This should make it easier to sculpt in high resolutions, downside is that the new way to calculate maximum edge length is a bit less intuitive. Maximum edge length used to be calculated as blender_unit * percentage_value, now it's blender_unit / value.
Reused old DNA struct member, but had to bump subversion to ensure correct compatibility conversion. Also changed default value slightly (would have had to set to 3.333... otherwise).
Was Requested by @monio (see https://rightclickselect.com/p/sculpting/zpbbbc/dyntopo-better-scale-input-in-constant-detail-mode) and I think it's worth testing.
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Conflicts:
intern/cycles/blender/blender_python.cpp
intern/cycles/device/device_opencl.cpp
intern/cycles/kernel/kernel_accumulate.h
intern/cycles/kernel/kernel_path.h
intern/cycles/kernel/kernel_path_branched.h
intern/cycles/kernel/kernel_path_surface.h
intern/cycles/kernel/kernel_types.h
intern/cycles/kernel/svm/svm_displace.h
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Now, the strokes can be locked to a plane set in the cursor location.
This option allow the artist to rotate the view and draw keeping the
strokes flat over the surface. This option is similar to surface option
but doesn't need a object.
The option is only valid for 3D view and strokes in CURSOR mode.
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This patch changes a couple of things in the video output encoding.
{F362527}
- Clearer separation between container and codec. No more "format", as this is
too ambiguous. As a result, codecs were removed from the container list.
- Added FFmpeg speed presets, so the user can choosen from the range "Very
slow" to "Ultra fast". By default no preset is used.
- Added Constant Rate Factor (CRF) mode, which allows changing the bit-rate
depending on the desired quality and the input. This generally produces the
best quality videos, at the expense of not knowing the exact bit-rate and
file size.
- Added optional maximum of non-B-frames between B-frames (`max_b_frames`).
- Presets were adjusted for these changes, and new presets added. One of the
new presets is [recommended](https://trac.ffmpeg.org/wiki/Encode/VFX#H.264)
for reviewing videos, as it allows players to scrub through it easily. Might
be nice in weeklies. This preset also requires control over the
`max_b_frames` setting.
GUI-only changes:
- Renamed "MPEG" in the output file format menu with "FFmpeg", as this is more
accurate. After all, FFmpeg is used when this option is chosen, which can
also output non-MPEG files.
- Certain parts of the GUI are disabled when not in use:
- bit rate options are not used when a constant rate factor is given.
- audio bitrate & volume are not used when no audio is exported.
Note that I did not touch `BKE_ffmpeg_preset_set()`. There are currently two
preset systems for FFmpeg (`BKE_ffmpeg_preset_set()` and the Python preset
system). Before we do more work on `BKE_ffmpeg_preset_set()`, I think it's a
good idea to determine whether we want to keep it at all.
After this patch has been accepted, I'd be happy to go through the code and
remove any then-obsolete bits, such as the handling of "XVID" as a container
format.
Reviewers: sergey, mont29, brecht
Subscribers: mpan3, Blendify, brecht, fsiddi
Tags: #bf_blender
Differential Revision: https://developer.blender.org/D2242
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Two new modal operators to create a grease pencil interpolate drawing
for one frame or a complete sequence between two frames. For drawing
the temporary strokes in the viewport, two drawing handlers have been
added to manage 3D and 2D stuff.
Video: https://youtu.be/qxYwO5sSg5Y
The operator shortcuts are Ctrl+E and Ctrl+Shift+E. During the modal
operator, the interpolation can be adjusted using the mouse (moving
left/right) or the wheel mouse.
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When using metadata stamping, it's often handy to have "Camera" in
front of the camera name, "Marker" in front of the marker text, etc.,
but sometimes those get in the way. This patch allows an artist to
turn those labels on/off.
Reviewed by: sergey, mont29, venomgfx
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This was an extremely hacky merge with a lot of rebasing and git tricks involved, I hope it works as it's supposed to.
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For artist point of view is very useful to have an option to draw by
default the new strokes on back of all strokes in the layer.
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Improve current Grease Pencil in order to get a better 2D animation tool.
More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov
Reviewed By: Severin, aligorith, campbellbarton
Patch by @antoniov, with edits by @Severin.
Differential Revision: https://developer.blender.org/D2115
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These two passes will both hold the same feature, but one will be filled with data from even samples
and the other with data from odd samples. That allows to estimate buffer variance and prefilter it better later on.
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Apparently, MSVC doesn't like enum values being larger than 32 bit.
So, for now the enum entries are just #define'd instead.
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Apparently MSVC doesn't like the (1UL << x) syntax, so now 1 is explicitly cast to a 64-bit integer before shifting.
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Environment lighting (aka ambient) is a key component of any renderer.
It's implemented like the Environment lighting of BI render for Approximate Gather mode. It support "Sky Color" and "White" Environment lighting modes.
It would be great if the user could see actual lighting conditions right in the Blender viewport instead of waiting for the renderer to complete the final image, exporting for external renderer or for a game engine.
Before:
{F113921}
After:
{F113922}
Example file: {F319013}
Original author: valentin_b4w
Alexander (Blend4Web Team)
Reviewers: valentin_b4w, campbellbarton, merwin, brecht
Reviewed By: brecht
Subscribers: panzergame, youle, duarteframos, AlexKowel, yurikovelenov, dingto, Evgeny_Rodygin
Projects: #rendering, #opengl_gfx
Differential Revision: https://developer.blender.org/D810
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Conflicts:
intern/cycles/kernel/kernel_path.h
intern/cycles/kernel/kernel_path_branched.h
intern/cycles/kernel/kernel_types.h
intern/cycles/render/buffers.cpp
intern/cycles/render/buffers.h
intern/cycles/render/film.cpp
intern/cycles/render/film.h
intern/cycles/render/integrator.cpp
source/blender/render/intern/source/render_result.c
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At the moment light shading in Blender is produced in viewspace. Apparently, that's why
shader nodes work with normals in camera space. But it is not convenient for artists.
The more convenient approach is implemented in Cycles where normals are represented in world space.
Blend4Web Team designed the engine keeping in mind shader parameters readability,
so normals are interpreted in world space as well. And now our users have to use some tweaks, like
empty node group with the name "Replace", which is replacing one input by another on the engine side
(replacing working configuration in Blender Viewport by the configuration that has the same behavior in the engine).
This patch adds the ability to switch to world space for normals and lamp vector in BI and Viewport.
This patch is very important to us and we crave to see this patch in Blender 2.7 because
it will significantly simplify Blend4Web material creation workflow.
{F315547}
{F315548}
Reviewers: campbellbarton, brecht
Reviewed By: brecht
Subscribers: homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D2046
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These passes will eventually be hidden from the user, but for now they're really
useful for debugging.
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This commit adds the necessary parameters to the RenderLayer panel and syncs them to Cycles.
It would be nicer to define the RNA properties from Cycles Python code like most other ones, but
since that's not possible for RenderLayers, it has to be added in the DNA :/
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This commit adds Peak Memory to the stamp options, the value is the same one that is already shown in the image viewer.
Requested by @nutel.
Reviewers: campbellbarton
Subscribers: campbellbarton, nutel
Differential Revision: https://developer.blender.org/D1989
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Offset used curve radius, which isn't useful drawing without any bevel radius.
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- Access with Shift-LMB or from the 'Create' toolbar tab.
- Uses curve fitting for bezier curves, with error and corner angle options.
- Optional tablet pressure to curve radius mapping.
- Depth can use the cursor or optionally draw onto the surface,
for the entire stroke or using the stroke start.
- Stroke plane can optionally be perpendicular to, or aligned to the surface normal.
- Optional radius tapering and for start/end points.
- Supports operator redo and calling from Python.
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This patch depends on D1747, which upgrades the Recast version. It exposes the new Recast partitioning methods in the navmesh generation.
Reviewers: campbellbarton, moguri
Reviewed By: moguri
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1748
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To make it easier for animators working in a multipass pose-to-pose workflow
when inserting breakdown keyframes and so forth, it is now possible to specify
the "type" of keyframe being created (i.e. the colour of the keyframe, when drawn
in the Dope Sheet).
Usage:
1) Choose the type of keyframe ("Keyframe", "Breakdown", "Extreme", etc.) from
the new dropdown located between the AutoKeying and KeyingSet widgets on the
timeline header.
2) Insert keyframes
3) Rejoyce that your newly created keyframes have now been coloured for you already
in the DopeSheet.
Todo:
* Look into a way of using the actual keyframe colours (from the theme) for the icons
of these types.
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Note that we could increase to 524286 without loosing subframe precision,
however this is a round number allowing for longer video export / animations.
See T46859 for details.
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It was basically doing nothing, for ages.
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fixed pet peeve “frustrum” and other non-functional changes.
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The combined pass is built with the contributions the user finds fit.
It is useful for lightmap baking, as well as non-view dependent effects
baking.
The manual will be updated once we get closer to the 2.77 release.
Meanwhile the new page can be found here:
http://dalaifelinto.com/blender-manual/render/cycles/baking.html
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D1674
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This patch aims at providing multiple compression modes for TIFF output,
particularly uncompressed mode.
At this moment have None, Deflate, LZW and Pack Bits modes been integrated,
mimicking The GIMP export modes (except JPEG mode, which returned encoding
errors).
More modes could be added if needed.
Default remains Deflate.
Reviewers: campbellbarton, mont29, sergey
Differential Revision: https://developer.blender.org/D1709
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This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db981b5344e0d14e7f074f1742b0b2f7 into master. For more details
about the changes that this brings, see the WIP release notes:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
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the paint cursor drawing when a stroke is underway; this information is
already available from the stroke itself.
Should improve performance when "show brush" is enabled (which is
always, for sane people). Finding an intersection is not always cheap,
especially on heavy meshes.
Cudos to the dyntopo test thread for the report and the sculpt love :)
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This is sort of extension of existing Use Environment option which now allows to
disable AO on the render layer basis.
Useful in cases like disabling AO for the background because it might make it
too flat and so.
Reviewers: juicyfruit, dingto, brecht
Reviewed By: brecht
Subscribers: eyecandy, venomgfx
Differential Revision: https://developer.blender.org/D1633
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Shutter curve now can be controlled using curve mapping widget in the motion
blur panel in Render buttons. Only mapping from 0..1 by x axis are allowed,
Y values will be normalized to fill in 0..1 space as well automatically.
Y values of 0 means fully closed shutter, Y values of 1 means fully opened
shutter.
Default mapping is set to old behavior when shutter opens and closes instantly.
This shutter mapping curve could easily be used by any other render engine by
accessing scene.render.motion_blur_shutter_curve.
Reviewers: #cycles, brecht, juicyfruit, campbellbarton
Differential Revision: https://developer.blender.org/D1585
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