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2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-26Cleanup: redundant definesCampbell Barton
Comment or remove unused defines.
2019-01-22UV Editor: support snapping to center of pixels, in addition to corners.Joep Peters
Differential Revision: https://developer.blender.org/D4150
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2019-01-15Cleanup: comment line length (DNA)Campbell Barton
Prevents clang-format wrapping text before comments.
2019-01-07Cleanup: corrections to last commitCampbell Barton
2019-01-07Cleanup: move DNA comments before struct membersCampbell Barton
Needed for clang-format in some cases, see: T53211
2018-12-17DNA: clear / remove deprecated flagsCampbell Barton
- Clear deprecated flags for ID's: Scene, Sequence, World, Object & Mesh. - Clear deprecated flags for Spaces: outliner, 3D view & image. - Remove unused `Mesh.drawflag` - Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`. - Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas. - Flip `Object.empty_image_visibility_flag` (avoids do-version on each new flag) - Rename 'Backside' -> 'Back' in context of drawing - showing 'Back' makes sense.
2018-12-10Merge branch 'master' into blender2.8Campbell Barton
2018-12-10Merge branch 'master' into blender2.8Campbell Barton
2018-12-10Fix T53544: Undo in pose mode selects all fcurvesCampbell Barton
2018-12-10DNA: add runtime struct to for graph & action editorCampbell Barton
Move struct members, no functional change
2018-12-05UI: split UV editor out of the image spaceCampbell Barton
2018-11-02UI: add render output tab to properties editorBrecht Van Lommel
2018-10-19Image Space: make 'UV Edit' a separate modeCampbell Barton
This is needed for splitting UV into its own editor, see: T54744
2018-09-25Edit Mesh: Move Edit Mesh display settings to overlay'sClément Foucault
This makes the Edit Mesh display settings common to all objects. They can also be set differently per viewport. Modifying extra data (seams, sharp edges etc...) will no longer set them automaticaly visible. Bumping version because we need to force set all extra draw options for older files.
2018-09-24Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-24Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3719
2018-09-10Image/UV Editor: Remove show other optionDalai Felinto
This is no longer useful now that we have multi-object editing support.
2018-08-30UI: move workspace panels to tool settingsCampbell Barton
While this isn't the most logical place, there are very few workspace options and they don't need to be in such a prominent location.
2018-07-31New Grease Pencil object for 2D animationAntonioya
This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Clément Foucault, Dalai Felinto, Pablo Vázquez and Campbell Barton.
2018-07-06UI: disable broken horizontal properties editor alignment.Brecht Van Lommel
2018-06-25Outliner: Make search always workDalai Felinto
This was a flag in early 2.8 to allow users to hide the entire search prop. Now since we want it fully expanded at all times, it makes no more sense.
2018-06-18Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/makesrna/intern/rna_space.c
2018-06-18Fix T55503: File browser filter not working correctly.Bastien Montagne
There were two issues here, introduced by rB66aa4af836: * Forgot to change length of some filter_glob var deep in filebrowser code. * Truncating filter_glob in general can be dangerous, generating unexpected patterns. Last point was the root of the issue here, truncating to 63 chars string left last group as 'match everything' `*` pattern. To fix that to some extent, added a new BLI_path_extension_glob_validate helper to BLI_path_util, which ensures we do not have last wildcards-only group in our pattern, when there are more than one group.
2018-06-08UI: remove tools space type, use properties contextCampbell Barton
We've decieded to use tools context in properties editor.
2018-06-03Merge branch 'master' into blender2.8Campbell Barton
2018-06-03Cleanup: correct variable name, doxy sectionsCampbell Barton
2018-06-03Merge branch 'master' into blender2.8Campbell Barton
2018-06-03Cleanup: remove blockscale & handlerCampbell Barton
Replace with link_flag, currently unused, needed for dynamic space types which is planned.
2018-05-31UI: new tool properties space typeCampbell Barton
This currently shows panels that were in the 2.79 3D view toolbar which are now popovers. In some cases it's useful for these to stay open. This commit adds a space type to do this. Note this is currently empty in object mode.
2018-05-31Cleanup: unused definesCampbell Barton
2018-05-31Merge branch 'master' into blender2.8Campbell Barton
2018-05-31Cleanup: use doxy sections for space typesCampbell Barton
Also use struct names in enum/define comments.
2018-05-23UI: Global "Status-bar" Area (WIP)Julian Eisel
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar. * Status-bar is hidden in UI-less fullscreen mode * Current contents are preliminary and based on T54861: ** Left: Current file-path if needed. "(Modified)" note if file was changed. ** Center: Scene statistics (like in 2.7 Info Editor). ** Right: Progress-bars and reports * Internally managed as own "STATUSBAR" editor-type (hidden in UI). * Like with the Top-bar, Status-bar data and SDNA writing is disabled. * Most changes in low-level screen/area code are to support layout bounds that differ from window bounds. Design task: T54861 Main changes approved by @brecht.
2018-05-18Collections and groups unificationBrecht Van Lommel
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
2018-05-18Cleanup: move unneeded struct out of DNA.Brecht Van Lommel
The real reason is that there is a conflict between Carbon header defining a "Collection" struct, and this works around it.
2018-05-17Outliner: add ID type filter option for Blender File and Orphaned Data.Brecht Van Lommel
2018-05-17Outliner: rename Data-Blocks to Data API, to make clear it's low level stuff.Brecht Van Lommel
2018-05-15Fix random crashes in the outliner, especially with bigger scenes.Brecht Van Lommel
The outliner can redraw quicker without rebuilding the tree, for example when just moving the mouse and highlighting different items. The way this worked is that the outliner would be tagged to avoid rebuilding, however if another operation that does require rebuilding happens in the meantime we could go out of sync and crash.
2018-05-15Merge branch 'master' into blender2.8Campbell Barton
2018-05-15Cleanup: last spacetype enum nameCampbell Barton
2018-05-09Outliner: move filter options to popover.Brecht Van Lommel
2018-04-25UI: Apply remove redo regionCampbell Barton
This was a disabled part of the top-bar merge (code by @Severin) The only change made is to move to redo UI into a popover.
2018-04-24Outliner: reorganize collection related display modes.Brecht Van Lommel
* "Scenes" now shows for each scene lists of all view layers, collections and objects contained in it. This is the place to see all collections and objects in the scene even if they are not used in any view layer. Objects are nested according to parenting here. * "Collections" now shows all collections in the view layer, and the objects in those collections. Objects are not nested by parenting, only collections since it would be too confusing if the children are in a different collection. * "Groups" is unchanged. * "View Layer" was removed, replaced by "Collections". Part of T54790.
2018-04-21Cleanup: styleCampbell Barton
2018-04-20Dopesheet-Timeline: Removal of Timeline Editor!Joshua Leung
This commit removes all references to the old timeline editor. Unfortuantely, the removal of the Timeline spacetype defining functions has ended up breaking the version patching code I'd been working on earlier (as now, the editor gets marked as "unknown/info" before we get a chance to patch it!)
2018-04-20Cleanup: Remove the "SpaceTime->caches" and "SpaceTimeCache" stuffJoshua Leung
These were runtime only data, used in pre 2.8 Blender to make use of GL vertex arrays to draw these more efficiently. Maybe we might restore these sometime as an optimisation step, but for now, they're not needing and were confusing.
2018-04-20Dopesheet-Timeline: Ported over cache indicator drawing + settings used to ↵Joshua Leung
control their visibility These now live in the action editor/dopesheet related files. Apart from these, the timeline didn't actually have other settings of its own that were of any interest to anyone.
2018-04-20UI: New Global Top-Bar (WIP)Julian Eisel
== Main Features/Changes for Users * Add horizontal bar at top of all non-temp windows, consisting out of two horizontal sub-bars. * Upper sub-bar contains global menus (File, Render, etc.), tabs for workspaces and scene selector. * Lower sub-bar contains object mode selector, screen-layout and render-layer selector. Later operator and/or tool settings will be placed here. * Individual sections of the topbar are individually scrollable. * Workspace tabs can be double- or ctrl-clicked for renaming and contain 'x' icon for deleting. * Top-bar should scale nicely with DPI. * The lower half of the top-bar can be hided by dragging the lower top-bar edge up. Better hiding options are planned (e.g. hide in fullscreen modes). * Info editors at the top of the window and using the full window width with be replaced by the top-bar. * In fullscreen modes, no more info editor is added on top, the top-bar replaces it. == Technical Features/Changes * Adds initial support for global areas A global area is part of the window, not part of the regular screen-layout. I've added a macro iterator to iterate over both, global and screen-layout level areas. When iterating over areas, from now on developers should always consider if they have to include global areas. * Adds a TOPBAR editor type The editor type is hidden in the UI editor type menu. * Adds a variation of the ID template to display IDs as tab buttons (template_ID_tabs in BPY) * Does various changes to RNA button creation code to improve their appearance in the horizontal top-bar. * Adds support for dynamically sized regions. That is, regions that scale automatically to the layout bounds. The code for this is currently a big hack (it's based on drawing the UI multiple times). This should definitely be improved. * Adds a template for displaying operator properties optimized for the top-bar. This will probably change a lot still and is in fact disabled in code. Since the final top-bar design depends a lot on other 2.8 designs (mainly tool-system and workspaces), we decided to not show the operator or tool settings in the top-bar for now. That means most of the lower sub-bar is empty for the time being. NOTE: Top-bar or global area data is not written to files or SDNA. They are simply added to the window when opening Blender or reading a file. This allows us doing changes to the top-bar without having to care for compatibility. == ToDo's It's a bit hard to predict all the ToDo's here are the known main ones: * Add options for the new active-tool system and for operator redo to the topbar. * Automatically hide the top-bar in fullscreen modes. * General visual polish. * Top-bar drag & drop support (WIP in temp-tab_drag_drop). * Improve dynamic regions (should also fix some layout glitches). * Make internal terminology consistent. * Enable topbar file writing once design is more advanced. * Address TODO's and XXX's in code :) Thanks @brecht for the review! And @sergey for the complaining ;) Differential Revision: D2758