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2012-02-05Movie Clip Editor: cleanup of display panelsSergey Sharybin
- Split display options into two panels: * Display, which contains all general display options related on editor itself * Marker Display, which contains options which makes sense for markers themselves and not used so often. - Remove Show GPencil option which doesn't actually make sense because strokes might be disabled from GPencil panel - Removed Show Pyramid option and show pyramid for KLT tracker as default. - Added hotkey to toggle Show Disabled (Alt-D) - Added hotkey to toggle Show Pattern (Alt-S) Changes in interface and hotkeys are done by Sebastian Koenig. Thanks for the patch! Own changes in interface were related on Aspect Ratio. It doesn't make much sense for tracking (camera pixel aspect is what you'll want to use, but for masking it would make much more sense because when you just want to create a mask for footage you don't actually have camera). Just removing from interface seems not so nice for now. Merged from soc-2011-tomato rev43872
2012-01-26More curves view improvements for clip editor:Sergey Sharybin
- Renamed graph_jump_to_current_frame to graph_center_current_frame which makes more sense. - Curve view now can be locked to time cursor (Lock to Time Cursor in Display panel or L button in curve view). Not sure if offset from locked position will make much sense here. - Added hotkey for solving -- Shift-S.
2012-01-24Fix #29946: Recover Auto Save defaults to "Short List" View -- Cannot ↵Sergey Sharybin
determine dates Added option display_type to WM_operator_properties_filesel which defines which file display type (short/list/icons/default) should be used for file browser. All current operators are using FILE_DEFAULTDISPLAY display type which means display type will still be calculated based on type of opening file and user preferences settings. Recover Auto Save operator is now using long display type so file date can easily be checked now. Reviewed by Andrea, thanks!
2012-01-21change filepath limit from 240 to 1024Campbell Barton
2012-01-15Color channels now can be disabled for the whole frame in clip editorSergey Sharybin
2012-01-15remove some unused DNA membersCampbell Barton
2011-12-30minor dna header cleanupCampbell Barton
2011-12-11remove unused function, found when syncing with bmesh, also remove/comment ↵Campbell Barton
some unused defines
2011-12-04remove unused SpaceTime.redraws.Campbell Barton
now there are no more use of deprecated struct member warnings.
2011-12-04add define for deprecated DNA struct members: DNA_DEPRECATED,Campbell Barton
this means use of deprecated struct members gives a warning. - makesdna.c preprocessor skips this. - DNA_DEPRECATED_ALLOW is used so readfile.c can do versioning without warnings. - this exposes some use of deprecated struct members, will deal with this after.
2011-11-09Merge with trunk r41701soc-2011-carrotMiika Hamalainen
2011-11-08Texturing: texture and 3d view draw type changes, these should only have anyBrecht Van Lommel
effect for a render engine using new shading nodes. In short: * No longer uses images assigned to faces in the uv layer, rather the active image texture node is what is edited/painted/drawn. * Textured draw type now shows the active image texture node, with solid lighting. * Material draw mode shows GLSL shader of a simplified material node tree, using solid lighting. * Textures for modifiers, brushes, etc, are now available from a dropdown in the texture tab in the properties editor. These do not use new shading nodes yet. http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
2011-11-07Merge with trunk r41625Miika Hamalainen
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-11-05Merge with trunk r41545Miika Hamalainen
2011-11-02Nodes: add support for shader nodes on world and lamps, in addition to ↵Brecht Van Lommel
materials. The internal render engine does not support them, and they are not accesible in the UI yet, but cycles will use them.
2011-11-02Space types:Thomas Dinges
* Some cleanup, removed references to already deleted *_header.c files. * Marked SpaceScript as deprecated and removed header. Will keep space for now though, as some script operators are there and Campbell might want to re-use the space later.
2011-11-01== Removal of SpaceSound ==Thomas Dinges
* Removed old, unused Space Sound space * Removed data struct and Theme settings * Old files with an open Audio window will be loaded as Info Space
2011-11-01== Cleanup of SpaceImasel ==Andrea Weikert
* removed struct for SpaceType and all usages * SPACE_IMASEL in enum nees to be kept to identify it in old files * it is replaces with SPACE_EMPTY on load, which is overridden by SPACE_INFO which has same struct members * also removed theme settings
2011-10-28Merge with trunk r41342Miika Hamalainen
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-22Merge with trunk r41197Miika Hamalainen
2011-10-20misc editsCampbell Barton
- rename define DISABLE_SDL --> WITH_SDL (which was already used in some places) - blenders interation preset was using orbit rather then turntable 3d view preference (different from factory defaults). - tagged some unused rna args.
2011-09-20Merge with trunk r40409Miika Hamalainen
2011-09-09Patch [#23443] Change outliner filter into searchJoshua Leung
Shane Ambler (sambler) for this 12-month vintage! From description: One thing with the outliner filter box is it only filters items that are currently visible. To find what you want you need to manually expand a few levels so that what you want to find is visible. This small patch expands items when filtering is done - effectively turning it into a search. Currently this does not alter the datablocks view as expanding all entries takes waaaay tooooo long. I prevent the expansion of RNA entries for userprefs which prevents infinite recursion but the datablocks list is just too big for this approach. I think it would need a custom outliner_build_tree for a full search.
2011-08-28Merge with trunk r39750Miika Hamalainen
2011-08-28== Sequencer ==Peter Schlaile
This patch adds: * support for proxy building again (missing feature from Blender 2.49) additionally to the way, Blender 2.49 worked, you can select several strips at once and make Blender build proxies in the background (using the job system) Also a new thing: movie proxies are now build into AVI files, and the proxy system is moved into ImBuf-library, so that other parts of blender can also benefit from it. * Timecode support: to fix seeking issues with files, that have a) varying frame rates b) very large GOP lengths c) are broken inbetween d) use different time code tracks the proxy builder can now also build timecode indices, which are used (optionally) for seeking. For the first time, it is possible, to do frame exact seeking on all file types. * Support for different video-streams in one video file (can be selected in sequencer, other parts of blender can also use it, but UI has to be added accordingly) * IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since older versions don't support the pkt_pts field, that is essential for building timecode indices. Windows and Mac libs are already updated, Linux-users have to build their own ffmpeg verions until distros keep up.
2011-08-24fix [#28340] Can't set image depth, quality from image saveCampbell Barton
2011-08-05Merge with trunk r39062Miika Hamalainen
2011-08-04remove append to cursor code, wasnt used and made some naive assumptions ↵Campbell Barton
about object locations.
2011-07-02Merge with trunk r38042Miika Hamalainen
2011-06-28make drawing faces in the UV editor an image space option, re-using the mesh ↵Campbell Barton
option was lazy and doesn't make much sense.
2011-06-27Merge with trunk r37849Miika Hamalainen
2011-06-16directory only filesel for operators which don't have a filepath or filename ↵Campbell Barton
property.
2011-06-16Dynamic Paint:Miika Hamalainen
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-05-07Fix #27319: Text editor "Find" does not locate words.Sergey Sharybin
Added new option to find panel of space text which toggles case-esensitive search. Additional changes: - Send NC_TEXT|NA_EDITED when removing markers in find_and_replace modifier this prevents "sticked" markers which disappears on first redraw when search text wasn't found - Do not show "Text wasn't found" error when text to be searched is contained in the end of buffer and it's selected. Replacing/marking used to happen, but this popup message was really annoying for this case. TODO: It's incorrect to use UI_GetThemeColor4ubv from this operator
2011-03-20== file browser == Code cleanupAndrea Weikert
* Remove deprecated variables from FileSelectParams
2011-03-20== filebrowser == Code cleanupAndrea Weikert
* Separate out selection flags from file type flags, was bothering me since forever ;) * Also renamed ACTIVEFILE to SELECTED_FILE to better reflect actual usage in code. * Fix crash introduced with last commit, better check for valid selection
2011-03-20== file browser ==Andrea Weikert
Patch from Alexander Kuznetsov: Real-time File Selection, thanks for the contribution. Still made a few minor changes from latest patch: 1. Rename SELECTEDFILE to HILITED_FILE, since we are not actually selecting the file, but previewing/highliting the possible selection. 2. Also made this clearer by not drawing the files as selected, but just highlight them. 3. Removed the Select/Deselect toggle when clicking on file, will be committed separately soon.
2011-03-14Fix for crashes due to links without fromnode pointers. This can happen with ↵Lukas Toenne
"unfinished" links created during the modal linking operator or when creating links from group tree inputs. In addition don't store unfinished links in the nodetree->links list any more. This makes code a bit safer because all links in that list can be considered valid now. The temporary bNodeLinkDrag structs used by the modal linking operator are now also stored in a list in SpaceNode, so these links can be drawn too (this separation also allows different display of temporary links, e.g. currently they are drawn on top of all nodes).
2011-02-18Another small text space usability: option to show right margin (aka print ↵Sergey Sharybin
marign)
2011-02-17DNA header files are now grouped under the same module. No further ↵Nathan Letwory
documentation done.
2011-02-12Particles todo item: particle texturesJanne Karhu
* Effecting particle properties with textures was possible in 2.49, but not in 2.5 anymore. * Now particles have their own textures (available in texture panel for objects with particle systems), which are totally separate from the material textures. * Currently a basic set of particle properties is available for texture control. Some others could still be added, but the whole system is not intended as an "change anything with a texture" as this kind of functionality will be provided with node particles in the future much better. * Combined with the previously added "particle texture coordinates" this new functionality also solves the problem of animating particle properties through the particle lifetime nicely. * Currently the textures only use the intensity of the texture in "multiply" blending mode, so in order for the textures to effect a particle parameter there has to be a non-zero value defined for the parameter in the particle settings. Other blend modes can be added later if they're considered useful enough.
2011-02-09Graph Editor: Added option to turn off AA drawing for performanceJoshua Leung
gains when using really heavy files
2011-02-08Texture context selector for texture panel:Janne Karhu
* Texture context was previously determined by going to the appropriate panel, for example "world panel -> texture panel" to access world textures. Additionally there was a separate button to access brush textures. * Now the texture context can be selected directly through an expanded icon menu, which shows the available context options. * This context selector is now at the top of the texture panel, but this could later be perhaps integrated to the context path somehow to be more intuitive.
2011-02-07Todo/feature requestTon Roosendaal
When using masks or other simple 3D elements in composites, doing a layer re-rendering on a node is a bit clumsy all the time. This commit does two things to help: - new hotkey "Z" in node editor automatically finds render layer that changed and re-renders it + composites - option "Auto Render" does same, but then after every transform edit in 3D window The latter is experimental; real & proper system for this requires full threaded render support (like previews). But it works! Demo file: http://download.blender.org/demo/test/auto_composite.blend Important fix: After any render, all the render layers were tagged "changed", which caused any edit to first totally recomposte everthing. Now it only composites changes. Implementation notes - DAG scene flush now sets 'changed' flags in render layer nodes - Added notifier for 'transform finished' to trigger the update, this is temporarily.
2011-02-02Bugfix [#25902] alt+a over 3D view don't up date dropesheet editorJoshua Leung
Migrating "redraws" settings from TimeLine view data to per Screen. The options are now still shown in the TimeLine "Playback" menu though. This means that whatever redraw settings you set in a TimeLine editor will be used throughout a screen (i.e. editor layout) to determine which editors will get updated during playback, instead of only certain editors doing certain things at vague times. --- Also, I moved some version patches pre 2.56 version bump into a version-check for 2.56. These must've been missed when doing the release...
2011-01-31Added transparency feature to node editor backdrop, similar to image editor. ↵Lukas Toenne
Alpha blending can be enabled by a button when "Use Backdrop" is selected.
2011-01-30And here's a decent fix for correctly recognizing the theTon Roosendaal
.blend1 etc backups. Proves again that lazy coders only make bad code :) Implementation note: The filewindow now recoginizes .blend version backups as a special type, so filtering for .blend files themselves ignores it. However, they're recognized correctly as valid .blend files, and draw an icon as .blend file when filtering is off. Can become a distinct icon if we want...
2011-01-17remove/comment unused defines, also zero FileGlobal.filename to quiet valgrind.Campbell Barton