Age | Commit message (Collapse) | Author |
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white background color
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The do-version handling for Userdef is outside file reading, which makes
it needed to store the file version in UserDef, so it gets the correct
version to handle.
Thanks Antonis R. for pointing at the omission!
Also removed the mindboggling define. If you do such, then make it
like "MAIN_VERSION_OLDER_THAN() or so.
In general version hacking could be limited much better... ask me
before even thinking to add one, most optimal is to do it in a way
it's not depending on a version ever - forward/backward compatible.
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As per discussion and analysis of all trackpad usage, we now
follow this convention:
- Blender follows system setting for trackpad direction preference.
- If you set your system to "natural" scroll, we need to invert a couple
of cases in Blender we do "natural" already. Like:
- view rotate (the inversed option just never feels ok)
- scroll active items in list or pulldown menu (up/down is absolute)
- ALT+scroll values in buttons (up/down is absolute)
The new User Preference setting "Trackpad Natural" handles this.
For 2.66 we only have trackpad handling for OS X... so this isn't
affecting trackpad usage in Windows and Linux, which stick to be mapped
to Scroll Wheel still.
(Note: viewrotate now is "natural" always, changing how it worked in the
past weeks).
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Added "Panel Title" style to Theme settings.
Allows to make these nice larger or draw differently.
Also tried to put hinting in Style, but this needs to be a per-font
setting. uiFont data is still not being saved (also not allowing
to set own font files for UI). That's a todo for 267 then.
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This was difficult to do because we group theme colours and display them
together in user preferences. To make the background options more
presentable and keep them grouped and separate, I needed to group the
two gradient colours somehow. I added a separate ThemeSpaceGradient RNA
struct as opposed to ThemeSpaceGeneric. This struct is the same as
ThemeSpaceGeneric but it lacks the window background option (which does
nothing now) and includes the UiGradient struct which now has both
gradient colours. I modified the clear functions to use a new high
colour from the gradient. Now all options appear grouped and any other
editor that may use a gradient for the window background may do so.
Also corrected incorrect MAIN_VERSION_ATLEAST macro, it would not detect
versions correctly
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preferences under themes->3D view->Theme Gradient Color. This is only used when use render only is not ticked and for now it may interfere with grid lines. Will investigate how to adjust contrast.
Tidying up of options after advisory session on irc: Move all RNA code
in Themes.
Changes after merging trunk's commit that renders sky
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from Patrick Boelens (senshi). with modifications to split it into its own function.
also added C style multi-line comment support /* ... */
I've left out the part of this patch that sets the language in the space, since I think this might be better stored in the text block.
For now it simply uses OSL syntax highlighting when the extension is '.osl'.
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- Recoded soft shadow drawing for menus, giving better predictable results
(and round off nicer on top side, was looking bad still)
- Brought it under DPI control
- Added Theme setting to control size and strength for it.
Max size 24 pix:
http://wiki.blender.org/index.php/File:MenuShadow.png
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Notes and image:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
- now each editor has own settings for "show panel header" and
"show panel background", and colors+alpha for this.
- this setting used to be global for all editors, but it can conflict
with looks of specific editors.
- Now you can set for editors to show panels with a 100% transparent
tool/properties region.
Note: read XML theme files now might get an error, Campbell will fix.
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Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
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but would be confusing if someone had it set from an old file.
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Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it.
NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7
Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
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This commit allows you to set the RGB <-> XYZ axis colours used for things like
the mini axis indicator, grid axis indicators, manipulators, transform
constraint indicators, F-Curves (when using XYZ to RGB colouring option), and
perhaps something else I've missed. Previously, these places all used hardcoded
defines (220 * i/j/k), but the readability of these colours was often quite
poor, especially when used with certain themes.
The settings for these colours can be found under the "User Interface" section
of the themes (i.e. same set of colours is used across editors). I could have
made these per editor, but since it's unlikely that these will need to be too
different across editors in practice (+ being easier to version patch), they are
stored under the UI section.
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* Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks).
* Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks
This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender.
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By default, this is enabled, so that newbie users who are most likely to be
caught short by this will get the benefits of this option, while seasoned
animators are likely to know where to go to turn things off (i.e. the scratch-
an-itch urge is quite a powerful motivating force...)
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Additional changes:
- Option to the ndof menu letting you pick turntable/trackball independently
of the mouse viewport navigation style
- Option to change the rotation sensitivity separate from the panning
Holding shift + moving the ndof does just as before locking it to panning
Holding ctrl + moving will lock it to only rotation
Patch by Fredrik Hansson, thanks!
Reviewed by self and Mike Erwin.
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dont always want both.
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bones
Made active bone color a bit brighter and made it a userpref option.
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This commit reshapes a bit runtime button info getter, by adding a new uiButGetStrInfo() which accepts a variable number of uiStringInfo parameters, and tries to fill them with the requested strings, for the given button (label, tip, context, RNA identifier, keymap, etc.). Currently used mostly by existing ui_tooltip_create(), and new UI_OT_edittranslation_init operator.
It also adds a few getters (to get RNA i18n context, and current language iso code).
Finally, it adds to C operators needed for the py ui_translation addon:
*UI_OT_edittranslation_init, which gathers requested data and launch the py operator.
*UI_OT_reloadtranslation, which forces a full reload of the whole UI translation (including rechecking the directory containing mo files).
For the first operator to work, it also adds a new user preferences path: i18n_branches_directory, to point to the /branch part of a bf-translation checkout.
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subpanel to calculate image mipmapping on the GPU, saving upload and
calculation time. Default is off just in case.
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* NLA Strip colors are now themable
* Changed the "Active Action"/"Summary" colors to be a bit more muted. The new
colors are now closer to those for keyframes, though they are still different
enough to be clearly distinguishable.
* Removed some colors wihch don't seem to be used (from NLA theme colors)
* Added function to get theme colors + alpha as floats
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Bumped file version from 263.5 to 263.6 to ensure the default
TH_SKIN_ROOT color gets set.
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
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* Camera and Empty colour is now themeable. Patch by Pablo Vazquez (venomgfx) with some minor edits.
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Graph Editor
Under User Preferences -> Editing, there's a new setting "F-Curve Visibility"
which controls the how much F-Curves blend in with the background colour.
Increasing this value makes F-Curves stand out more, at the expense of making it
less obvious which F-Curve is active.
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This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.
Also: removes some old cruft code from the sequencer:
* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
Added a comment, that hopefully makes things a little bit clearer:
StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
types one can set this pointer to NULL. (If that should cause otherwise
problems, then the code that doesn't check for NULL is to blame!)
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from luke frisken (lfrisken)
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Adds conformation on exit for windows. Needs to be enabled in user perf.
Tried to edit blender.exe.manifest for more modern dialog look, but didn't work out.
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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Submitted by Shane Ambler (sambler)
From patch description:
As a follow on from #23443 - committed in r40066 I have added the outliner
filter match highlight colour to the theme settings.
Default colour is a light green matching what was originally hard coded.
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=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
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The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.
Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
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edits in DNA
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Moved tweak threshold value to user preferences
This threshold might be needed to be tweaked when working with tables, i.e.
to prevent tap+slight movement be treated as tweak event.
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this means use of deprecated struct members gives a warning.
- makesdna.c preprocessor skips this.
- DNA_DEPRECATED_ALLOW is used so readfile.c can do versioning without warnings.
- this exposes some use of deprecated struct members, will deal with this after.
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in older blender versions show correct panel header spacing still.
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* Add theme option to show panel header background.
* Draw panel collapse widget a bit smaller.
* Add theme option to draw icons muted.
* Code tweak: replace U.themes.first by UI_GetTheme() calls.
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