Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-10-27Add Theme Option for UI EmbossJonathan Williamson
This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging. Closes T42228 Reviewed by @campbellbarton
2014-10-13Pie menus: Confirm thresholdAntony Riakiotakis
This commit adds a confirm threshold property to pie menus. Basically, this will confirm the pie menu automatically when the distance from the center of the pie exceeds that threshold without a need to release the pie button. The confirm threshold will only work if it is larger than the pie threshold. The confirmation actually occur when the mouse stops moving, to allow multiple pie menus to be better linked together, (see below) This functionality also facilitates the ability for chained pie menus by dragging. Basically, a pie menu item can be a call_menu_pie operator and the new pie menu will still use the original pie menu release event for confirmation. This should allow for quick, gesture based navigation in pie menu hierarchies (going back in the hierarchy is still not supported though) There will be a demonstration pie in the official add-on soon
2014-09-30Fix for duplicate member in UserDef from own commit (merge mistake).Lukas Tönne
2014-09-30Support for "virtual pixelsize" on 4k screens.Lukas Tönne
On 4k devices the default pixel size leads to tiny OpenGL drawing that is hardly usable without doubling the DPI. The retina system on OSX aims to alleviate this problem by introducing a general 2x pixel size. No equivalent feature exists on other platforms so far. However, to emulate the effect this patch introduces a "virtual" pixel size factor for OpenGL drawing. Note that the user currently has to enable this manually by selecting the "Virtual Pixel Mode" in the user preferences (defaults to native). All windows of a Blender instance share the same virtual pixel size as well. It may be possible to handle this on a per-window basis and automate the selection somewhat (if enabled by the user), so working with multiple screens becomes more convenient, but technical limitations make this a bit difficult (on X11 with nvidia drivers the actual screen size is not reported correctly). Reviewers: ton, campbellbarton Differential Revision: https://developer.blender.org/D669
2014-08-25SplitNormals UI tweaks: add own color for normals drawing, and own 'face ↵Bastien Montagne
corner' icon.
2014-08-11Pie Menus C code backend.Antony Riakiotakis
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started.
2014-07-23Occlusion Query based selection.Antony Riakiotakis
This patch creates an interface for selection mechanisms in opengl. This makes it possible to switch between occlusion query based or select rendermode based selection transparently. This is really useful on graphics drivers that do not accelerate the select rendermode path (some ATI cards are notorious for this, and the new path is used by default there), since occlusion queries are always hardware accelerated due to their use in games. The option can be found under system - selection. Auto just enables occlusion queries for ATI users while the rest of the options enforce one of the two methods always. There is just one known change, previous code enforced nearest bone to always get selected, even when mouse selecting near the same position, I couldn't replicate the behaviour though. patch by me with edits and review by Campbell. Thanks!
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-06-28Add render result caching.Bastien Montagne
Simply add an option to render settings to save an EXR cache, just when the render is finished. Also changed RE_ReadRenderResult() to read cache instead of temp sample files (those are fully volatile now anyway). Path to save cached render results is an UserPreferences setting. Also added 'Reload render' feature to the Image Editor (so one can now re-open a blend, and in an Image Editor hit ctrl-R to (try to) reload last render from cache). Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D553
2014-06-13UI: Add back ability to select a custom interface fontCampbell Barton
2014-03-31Code cleanup: pack BezTriple a little (though size remains same)Campbell Barton
2014-03-17UI: Add theme color for viewport overlayCampbell Barton
Was using wire or black in many places, this color is used for cursor, camera guides, transform helper lines. So its possible to have a dark background with light overlay color. Patch D331 by Brita, with some edits.
2014-03-12HSL color wheel implementation.Antony Riakiotakis
This is a standard Hue - Saturation - Lightness model (see for instance entry on wikipedia here: https://en.wikipedia.org/wiki/HSL_and_HSV) Note though the difference between HSV and HSL saturation, which are not the same. The advantage of having this color selection scheme is that artists can select shades and tints of a color easily by using the lightness slider. Also colors are arranged on (approximated) perceived lightness on the color wheel. Beware, Old files opened with this preference saved will crash! Reviewers: sergey, brecht, campbellbarton Differential Revision: https://developer.blender.org/D385
2014-02-22NDOF: fix for view3d ignoring lens values when panningCampbell Barton
image, mce, view2d and view3d now have matching pan speed.
2014-02-20NDOF: define 2 default navigation modes: free & orbitCampbell Barton
After some discussion it seems both are valid defaults but useful for very different purposes. - 'free' lets you explore the scene with full 6dof (like fly mode) - 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location. This doesn't effect orbit/pan which are available with modifier keys.
2014-02-18NDOF: Fix for fly/walk mode ignoring axis invert optionsCampbell Barton
2014-02-15NDOF: rename 'zoom updown' to 'pan xy swap axis'Campbell Barton
This swapped translation for all ndof events.
2014-01-23Tab theme colorsCampbell Barton
patch D234 from Jonathan Williamson with edits - de-duplicate rna_def_userdef_theme_space_gradient and rna_def_userdef_theme_space_generic - ui_theme_init_new_do now always sets theme settings (no need to test), used by bpy.ops.ui.reset_default_theme()
2014-01-21Code Cleanup: styleCampbell Barton
2014-01-17T37579: Theme settings for Keyframe ColoursJose Molina Garcia
This patch makes it possible to customise the colours used for the different keyframe types (Keyframe, Breakdown, Extreme, Jitter) and the border colours (normal and selected). Reviewed by: Joshua Leung
2014-01-16Code Cleanup: loop over ThemeSpace's where possibleCampbell Barton
2013-12-17UI: Theme Colors for Info spaceSv. Lockal
2013-12-09Enhancement: added node colors for every node classJeroen Bakker
In the user preferences all node classes can get its own color The in/out color is splitted into 2 sepatate colors the rna has been updated to better names
2013-12-06Forgot to theme-ify color of shadow UVs (color used to draw uvs duringAntony Riakiotakis
image painting)
2013-12-03View Navigation: Walk and Fly modesDalai Felinto
This is a addtion to the dynamic fly mode. It behaves as the first person navigation system available in most 3d world games nowadays. You can alternate between the old mode (Fly) and the new mode (Walk) in User Preferences > Inputs Manual: ------- http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View#View_Navigation http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View/Navigation_Modes Shortcuts: ---------- WASD (hold) - Move forward/backward and straft left/right QE (hold) - Move up and down Tab - Alternate between Walk and Fly modes Shift (hold) - Speed up movement Alt (hold) - Slow down movement Space or MMB - Teleport V - Jump +/- or mouse wheel - speed increase/decrease speed for this Blender session User Preferences Options: ------------------------- Navigation Mode - fly/walk navigation systems (fly is the old, walk is the new, next options are for walk mode only) Gravity - alternate between free navigation and walk with gravity modes Mouse Sensitivity - sensitivity factor to mouse influence to look around Teleport Duration - how long the teleport lasts Camera Height - camera height to use in gravity mode Jump Height - maximum jump speed in m/s Move Speed - base move speed in m/s Boost Factor - multiplication factor when running or going slow (1/boost) Development Notes: ------------------ * The initial code was based on view3d_fly.c. * The NDoF code was not touched, so it most likely is not working. Pending Issues: --------------- * Draw in the UI the shortcut options, and current values (e.g., Mode: Fly/Walk) (we need a proper API for that) * OSX seems to present issues if we re-center the mouse every time. We implemented a workaround for that, but a real fix would be welcome. Code reviewed and with collaborations from Campbell Barton - @campbellbarton Differential Revision: http://developer.blender.org/D30
2013-11-07Fix for error in r61159: the new gpencil_new_layer_col in UserDef is ↵Lukas Toenne
supposed to be a 4 float RGBA color, but has only 3 floats. This was overwriting tweak_threshold in UserDef and breaking transform operators ...
2013-11-06Grease Pencil: User-Pref for setting the default colour of newly created layersJoshua Leung
2013-09-05Expose theme color of shadow UVs (These include UVs that are drawn inAntony Riakiotakis
texture paint modes and as modified mesh uvs overlay) and UVs of other objects.
2013-06-18add option to enable auto-execute scripts, but exclude certain directories.Campbell Barton
2013-06-09add editmode wire color,Campbell Barton
also changed lattice to use this, it used a hard-coded green color which was hard to see over the default background.
2013-04-29Changes to image draw method optionsSergey Sharybin
It's now default to 2D textures, and no AUTO mode at this moment, since detecting which method is the best not so simple. Image drawing could manually be switched to GLSL for tests and feedback, but for default GLSL is not so much great. Reason of this is huge images, where operations like panning becomes dead slow comparing GLSL vs. 2D texture.
2013-04-12Image draw method optionSergey Sharybin
This option replaces previously added GPU limit option, which became tricky to follow after GLSL display space conversion. There're 4 modes available: - AUTO which will try to guess which mode is best to use. Currently It'll try using GLSL and if it fails, will fallback to 2D textures. Probably it'll make sense checking on whether 2D textures works well but currently such behavior shall be sufficient. Later we could make this method smarter (for example don't try to use GLSL on certain GPU or so). - GLSL will currently behave the same way as AUTO, but it is intended to always try using GLSL (unless it can not be used because of existing limitation of dither and RGB curves). - 2D Textures will use CPU-based color space conversion and use OGL 2D Texture to display the image. Image will be displayed in tiles, so there shall be no big GPU memory consumption. - DrawPixels will straightly fallback to glDrawPixels without trying to use any fancy GPU stuff. Hopefully this will also fix #34943: Blender crashes when resizing the Compositing Screen Window
2013-04-01Merged changes in the trunk up to revision 55700.Tamito Kajiyama
Conflicts resolved: source/blender/editors/mesh/mesh_intern.h
2013-03-29add edge-angle drawing in editmode for manifold edges.Campbell Barton
2013-03-24Merged changes in the trunk up to revision 55546.Tamito Kajiyama
Conflicts resolved: source/blenderplayer/bad_level_call_stubs/SConscript Partly reverted changes to intern/cycles/blender/addon/ui.py in revision 52899 to make it easier to merge trunk changes.
2013-03-23A major code update for making the DNA file specification of Freestyle settingsTamito Kajiyama
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
2013-03-20I18n users request: add the ability to use a translated name for newly ↵Bastien Montagne
added/created objects or other datablocks. This simply adds a third "translation type" (in addition to iface and tip), "new data", with relevant user settings flag and helper funcs/macros (and py api). Currently implemented name translation when adding new objects, as well as modifiers and constraints, will add the others (cd layers, scenes, perhaps nodes [though I think they do not need this], etc.) later.
2013-03-18Merged changes in the trunk up to revision 55357.Tamito Kajiyama
Resolved conflicts: release/datafiles/startup.blend source/blender/editors/space_nla/nla_buttons.c Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of recent changes for the use of bool.
2013-03-17New feature:Ton Roosendaal
Automatic switching for drawing pixel buffers via glDrawPixels or using GPU textures It works with a User Preference limit, in megapixels, to define whether to use GPU or direct pixel drawing. Default is now initialized to 10 MP (4k buffers). Especially for zooming out (draw smaller) texture drawing is much smaller. Also Nvidia cards typically draw much faster with textures in general. Added to node backdrop first now, the other editors follow in a next commit. For coders: added new DNA function to initialize new struct variables, so you don't have to sub-version files anymore. DNA_struct_elem_find(fd->filesdna, "structname", "typename", "varname") "filesdna" is the sdna description of the current file being versioned.
2013-03-06Weight Painting: Added userpref for zero_weight color.Gaia Clary
2013-02-24Merged changes in the trunk up to revision 54802.Tamito Kajiyama
2013-02-18fix [#34279] Python console: Selected region is not highlighted when using ↵Campbell Barton
white background color
2013-02-16Merged changes in the trunk up to revision 54594.Tamito Kajiyama
2013-02-13Fix for splitting startup and userpref:Ton Roosendaal
The do-version handling for Userdef is outside file reading, which makes it needed to store the file version in UserDef, so it gets the correct version to handle. Thanks Antonis R. for pointing at the omission! Also removed the mindboggling define. If you do such, then make it like "MAIN_VERSION_OLDER_THAN() or so. In general version hacking could be limited much better... ask me before even thinking to add one, most optimal is to do it in a way it's not depending on a version ever - forward/backward compatible.
2013-02-10Merged changes in the trunk up to revision 54421.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend release/scripts/startup/bl_ui/properties_render.py source/blender/SConscript source/blender/blenloader/intern/readfile.c
2013-02-08Release todo: added userpref for Mac users having "Natural Scroll" set.Ton Roosendaal
As per discussion and analysis of all trackpad usage, we now follow this convention: - Blender follows system setting for trackpad direction preference. - If you set your system to "natural" scroll, we need to invert a couple of cases in Blender we do "natural" already. Like: - view rotate (the inversed option just never feels ok) - scroll active items in list or pulldown menu (up/down is absolute) - ALT+scroll values in buttons (up/down is absolute) The new User Preference setting "Trackpad Natural" handles this. For 2.66 we only have trackpad handling for OS X... so this isn't affecting trackpad usage in Windows and Linux, which stick to be mapped to Scroll Wheel still. (Note: viewrotate now is "natural" always, changing how it worked in the past weeks).
2013-01-27Merged changes in the trunk up to revision 54110.Tamito Kajiyama
Conflicts resolved: source/blender/blenfont/SConscript source/blender/blenkernel/intern/subsurf_ccg.c source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_scene.c
2013-01-23UI todo:Ton Roosendaal
Added "Panel Title" style to Theme settings. Allows to make these nice larger or draw differently. Also tried to put hinting in Style, but this needs to be a per-font setting. uiFont data is still not being saved (also not allowing to set own font files for UI). That's a todo for 267 then.
2013-01-12Merged changes in the trunk up to revision 53729.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend source/blender/blenloader/intern/readfile.c
2013-01-07Make options for background gradient more organized.Antony Riakiotakis
This was difficult to do because we group theme colours and display them together in user preferences. To make the background options more presentable and keep them grouped and separate, I needed to group the two gradient colours somehow. I added a separate ThemeSpaceGradient RNA struct as opposed to ThemeSpaceGeneric. This struct is the same as ThemeSpaceGeneric but it lacks the window background option (which does nothing now) and includes the UiGradient struct which now has both gradient colours. I modified the clear functions to use a new high colour from the gradient. Now all options appear grouped and any other editor that may use a gradient for the window background may do so. Also corrected incorrect MAIN_VERSION_ATLEAST macro, it would not detect versions correctly