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2010-08-26Patch [#23390] Addition of Author field to user preferencesNathan Letwory
Contributed by Imran Syed (freakabcd) Adds a field where the user can put in name/nickname that exporters then can use to write authoring information, where possible.
2010-08-11bugfix [#23247] Load Image in Textures does not use a usefull pathCampbell Barton
2010-08-06remove narrow ui featureCampbell Barton
- re-arranged UI in a way that gave far too much vert scrolling. - was added all over for simple things like making text="", layout engine should handle this. - Ton and Brecht are ok with removing this now. Ton would like to work on the layout engine to make it better support these cases.
2010-07-22== Sculpt/Paint Fixes ==Jason Wilkins
* Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-14Merge GSOC Sculpt Branch: 28499-30319Jason Wilkins
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins See log of that branch for details.
2010-07-122.5: remove user preferences to always snap for translate/rotate/scale,Brecht Van Lommel
with new behavior of the snap setting in the 3d view these are no longer necessary.
2010-07-122.5: remove pin floating panels settings, there are no floating panelsBrecht Van Lommel
at the moment so it shouldn't be there.
2010-06-26alpha drawing for color picker, move alpha button into the picker.Campbell Barton
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-16Properties Window:Thomas Dinges
*The narrowui value was hard coded in all ui scripts, made an user preferences option. Basically this value determines on which area width, it should switch between dual/single column layout. ToDo: The Changes only take effect when reloading scripts/restarting Blender (after saving as default). Will maybe add the "Reload Scripts" operator next to the button in the future. * Small fix for Fluid Add Button, when in single column mode. Didn't expand like the other "Add" Buttons.
2010-04-30Highlight last selected point in curve/surface edit mode.Sergey Sharybin
Curve->lastselbp field was renamed to Curve->lastsel and now not last either BPoint or BezTriple is storing here. It's not easy to determine type of selected point, but operator which depends on such point reviews the full nurbs, so this shouldn't be a problem. Made changes to curve undo stuff to restore last selected point on undo/redo. Added new theme color for curve last selected point.
2010-04-06Fix [#21678] Crease color cannot be adjustedMatt Ebb
Gave edge crease a unique theme colour.
2010-04-03More work on Drag Immediate:Martin Poirier
- Rename option and flag to something more sane - Add property to manipulator operator and set true by default Confirm on Release can now be forced true or false per operator, in which case it won't use the default value (the user preference).
2010-04-02Keyframe Defaults and Cleanups: Joshua Leung
This commit fixes reports #21638 and #21818, which were both also Durian feature requests. Cbanges: * Added new default setting for the type of handles created when creating keyframes. This can be found in the user-preferences, and is used whenever existing keyframes aren't being overwritten (instead of the value being always taken from the keyframes either side, #21638). * When keyframing over existing keyframes, only the values will be changed. The handles will be offset by the same amount that the value of the keyframe changed, though how well this works in practice still needs to be tested more thoroughly (#21818, already fixed earlier, but this commit is the full fix). * When 'free' handles are added by default, they are offset to be +/- 1 frame on either side of the keyframe so that it is obvious that they can be moved. However, they just take the same value of the keyframe since this is easiest. * Properly initialising handle colour defaults for 3D-View and Graph Editor. Graph Editor's theme userprefs also show these settings now, though the layout is really quick hack-style.
2010-03-14user preference to disable the splash screenCampbell Barton
2010-03-13Respect "divisible by 8" padding.Guillermo S. Romero
2010-03-12- Hhighlight active nurb in edit modeSergey Sharybin
- Replaced hardcoded nurbcol array with theme colors - Send notification in duplicate curve operator (this operator could reset/change active nurb) - Edge seam color added to the user preferences dialog
2010-03-07image editor user preference.Campbell Barton
image.py has a function image_editor_guess(), please test on windows and mac. (using 'startfile' and 'open') this is only used when the image editor is not set.
2010-03-07flipping "tab as space" option (so it's on by default - argh ;)Dalai Felinto
(and fix error in creator.c last commit)
2010-03-07Tab as Space as a User Preference option. to affect new and loaded text files.Dalai Felinto
* I put it under General->System. Not sure is the better place for it though (space_userpref.py) ** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-02-27rename flag for auto script execution since scriptlinks are no more.Campbell Barton
2010-02-26rename extension to addon after discussion with meta-androcto & mindronesCampbell Barton
2010-02-22- respect insert available with pose copy/paste (note: ↵Campbell Barton
autokeyframe_pose_cb_func needs to be used for all cases I think) - copy, paste ID properties with pose
2010-02-18Animation Playback Option (No negative frames) and Other Bugfixes:Joshua Leung
* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field. * Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats. * Fixed some missing channel selection cases in animation editors.
2010-02-15Fix compile error on 64bit (padding error in inline struct)Martin Poirier
2010-02-15DNA Compile fix for my recent theme commit. Thomas Dinges
2010-02-15Console:Thomas Dinges
* Added own theme support for the cursor, was depending on the line_error color before.
2010-02-15initial support for extensions in the user preferencesCampbell Barton
only one script at the moment: [#20848] Blender Gears for 2.5 (for ideasman42) from Michel Anders (varkenvarken)
2010-02-12correct fsf addressCampbell Barton
2010-02-11Compile fixDaniel Salazar
2010-02-11Theme support for console background. Thx cam for help!Daniel Salazar
2010-02-11console needs a background color, can use instead of padding.Campbell Barton
2010-02-11Padding fix by phonybone.Joerg Mueller
2010-02-11Added theme support for vertex normals display alongside face normals.Daniel Salazar
This makes having both enabled at the same time actually useful! http://www.pasteall.org/pic/show.php?id=1265
2010-02-01WM Draw Method added to do Overlap assuming swap exchange / flipping,Brecht Van Lommel
and made that the default for windows software opengl because that seems to be working better at least on XP. Previously this could only be specified from the command line.
2010-02-01WM Draw Methods now has a new option Automatic (default). This willBrecht Van Lommel
set the draw method to triple buffer or overlap depending on the configuration. Ideally I could get all cases working well with triple buffer but it's hard in practice. At the moment there are two cases that use overlap instead: * opensource ATI drives on linux * windows software renderer Also added a utility function to check GPU device/os/driver.
2010-01-30View2D/TimeCode Drawing:Joshua Leung
This commit introduces a few cleanups and tweaks to the way that timecodes (i.e. the timing indications used instead of frame numbers) get displayed. 1. Custom Spacing of TimeCodes/Gridlines Made the minimum number of pixels between gridlines/timecode indications a user-preference, instead of being a hardcoded constant. This allows to set the spacing tighter/looser than the defaults, and is also used for the other changes. 2. Default timecode display style, (now named 'minimal') uses '+' as the delimeter for the sub-second frames. This hopefully makes it a bit clearer what those values represent, as opposed to the '!', which can sometimes look too much like a colon. 3. Added various timecode display styles as user-preference. - These include always displaying full SMPTE, to showing milliseconds instead of frams for sub-second times, and also an option to just show the times as seconds only. - When changing the timecode style, the spacing setting is automatically modified so that the timecodes are spaced far apart enough so that they won't clash (under most circumstances). This automatic modification is only done if the spacing is too tight for the style being set. 4. Unified the code for generating timecode strings between the View2D scrollbar drawing and the current frame indicator drawing.
2010-01-21Patch #20693: add parameters for FPS and wait timer for screen castJoshua Leung
This patch by Guillaume Lecocq (lguillaume) adds user preference settings for setting the playback frame-rate and delay between captured frames for the screencasting feature. -- I've made a few tweaks for a few minor issues - Made DNA vars for these settings shorts instead of ints, reducing the number of unnecessary extra pad vars - Added version patching to ensure that these settings are initialised by default - Made tooltips for the settings more descriptive
2010-01-19Finished some work from the weekend to keep local tree clean..Matt Ebb
* Added a generic 'histogram' ui control, currently available in new image editor 'scopes' region (shortcut P). Shows the histogram of the currently viewed image. It's a baby step in unifying the functionality and code from the sequence editor, so eventually we can migrate the sequence preview to the image editor too, like compositor. Still a couple of rough edges to tweak, regarding when it updates. Also would be very nice to have this region as a partially transparent overlapping region...
2010-01-15Console:Thomas Dinges
* Added Theme support for the console. You can change: -Header Color -Text Color of Output, Input, Info and Error Messages. (Inside the User Preferences -> Themes)
2010-01-10Removed game_sound property as it is not working and not necessary anymore.Joerg Mueller
2010-01-09Themes:Thomas Dinges
*Some more cleanup. *Renamed active_theme to theme_area, active_theme will be useful, when we have multiple themes again. *New layout (Theme Area selection is now expanded). ToDo: * Nice wrapping of all options for the different spaces, either manual or via auto generation. Some items are missing, some are in different positions, altough they are available in different areas.
2010-01-09Added user preferences for color picker type, includes colour wheel + 3 ↵Matt Ebb
square types. Find it in prefs -> system
2010-01-07OpenGL anti-aliasing for 3D view, user selectableDamien Plisson
Enables AA only for 3D view, and gives the user the option to turn it on/off (in system panel of user prefs)
2009-12-14Keyframing Bugfixes and Feature Requests:Joshua Leung
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option. * Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now. * Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1 * Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
2009-12-11Added back rendered animation playback (in a sense), with a Matt Ebb
customisable player. You can choose a player in User Preferences -> File Paths. You can choose a plan custom command line, otherwise there are presets available for the Blender 2.4 player or DJV (where it will give it the correct filename, fps, etc on the command line). So for example if you have a Blender 2.4 version installed, you can enter the path to the blender 2.4 executable, and the playback will work just like before. Any info on other frame players (FrameCycler? pdplayer?) and their command line settings could be useful for adding some more presets too, if anyone knows of them. It's available in Render->Play Rendered Animation (Ctrl F11)
2009-12-10Double Click event value.Martin Poirier
Timeout between both clicks is user configurable, should be taken from the OS when possible.
2009-11-28A few new mouse navigation config options to help transitioning usersMatt Ebb
* Dolly zoom Vertical/Horizontal switch Changes between using vertical or horizontal mouse movement for zooming * Invert Zoom Direction Inverts the vertical or horizontal mouse movement for dolly zoom
2009-11-19Revert toolbar shading commit.William Reynish
2009-11-18Changed the appearance of the toolbar buttons.William Reynish
When stacked on top of each other, it looks cleaner and simpler without the gradient. This makes it easier to scan through long lists of tools. http://www.reynish.com/files/blender25/toolbar_buttons.png