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AgeCommit message (Expand)Author
2018-05-09MSVC: remove hack for near/far name collisionCampbell Barton
2018-05-08Orientation for 3D cursorCampbell Barton
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-053D viewport: rename ambient to shadow intensity, default single color to 0.8.Brecht Van Lommel
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
2018-05-05Cleanup: remove legacy 3D view data.Brecht Van Lommel
2018-05-05Cleanup: minor code formatting tweaks for 3D view DNA.Brecht Van Lommel
2018-05-04Workbench: Color selector when in single color modeJeroen Bakker
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03Fix 3D cursor being hidden on existing 2.8 filesCampbell Barton
2018-05-03Workbench: studiolightJeroen Bakker
2018-05-03Workbench: Show 3D Cursor OverlayJeroen Bakker
2018-05-02Workbench: Single Color ModesJeroen Bakker
2018-04-27WM: new offscreen window draw method to replace all existing methods.Brecht Van Lommel
2018-04-25Silhouette Overlap OverlayJeroen Bakker
2018-04-23Manipulators: removed unused structure memberInes Almeida
2018-04-21Cleanup: styleCampbell Barton
2018-04-20UI: New Global Top-Bar (WIP)Julian Eisel
2018-04-20UI: move manipulator to tool-systemCampbell Barton
2018-04-20Workbench: Draw random object colorsJeroen Bakker
2018-04-20Workbench: drawtype_* => drawtype_options, drawtype_lightingJeroen Bakker
2018-04-20Workbench: Added the basics for the OverlayModeJeroen Bakker
2018-04-19Workbench: removed per collection object colorJeroen Bakker
2018-04-19Workbench: drawtype object color from collection to v3dJeroen Bakker
2018-04-19Workbench: Option to use Object colorJeroen Bakker
2018-04-18Move transform orientation to sceneCampbell Barton
2018-04-17Workbench: clean up the viewport shading codeJeroen Bakker
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2017-10-26Move background images into the cameraCampbell Barton
2017-10-09Manipulator: add cage3d scale widgetCampbell Barton
2017-09-06Merge branch 'master' into blender2.8Brecht Van Lommel
2017-09-06View3D Remap: skip defmaterialCampbell Barton
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
2017-06-19Manipulator: de-duplicate flags and scale optionCampbell Barton
2017-06-01Move custom transform orientations to workspaceJulian Eisel
2017-05-18Remove "Modern Viewport"Dalai Felinto
2017-04-06Changes from custom-manipulators branchCampbell Barton
2016-10-24Viewport: move the background to the "modern" viewportDalai Felinto
2016-10-21Viewport: use depth shader to debug the depthDalai Felinto
2016-10-13viewport: barebones to handle viewport compositing in gpu_viewport.cDalai Felinto
2016-10-07Custom Manipulators Core BackendJulian Eisel
2016-10-07Avoid possible compatibility issues with tmp viewport flagsJulian Eisel
2016-10-05Barebones for viewport code apart from 2.7x drawing codeDalai Felinto
2016-07-19Cleanup: style, spellingCampbell Barton
2016-05-31Cleanup: parenthesize definesCampbell Barton
2016-05-22Make Shift-Z in viewprot a toggle between current shading mode and rendered oneSergey Sharybin
2015-12-17Revert "3D Cursor: Add option to lock it in place to prevent accidental modif...Campbell Barton
2015-12-133D Cursor: Add option to lock it in place to prevent accidental modificationJoshua Leung
2015-12-13Removed duplicated defineJoshua Leung