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2011-01-30remove nan-makefilesCampbell Barton
2010-08-11Update address in license block.Guillermo S. Romero
2010-01-03OS X Makefiles:Stefan Gartner
* added some new variables (mostly the same as with scons): - USE_COCOA: use Cocoa for ghost (defaults to true) - MACOSX_ARCHITECTURE: can be ppc, ppc64, i386, x86_64. By default this is the host architecture (ppc for PowerPC Macs, i386 for Intel Macs). In theory this allows to cross compile blender for a different architecture, though cross compilation only works on Intel Macs, because makesdna and makesrna are built for the target architecture. For a 64 bit build, set MACOSX_ARCHITECTURE to x86_64 (Intel) or ppc64 (PowerPC). - MACOSX_MIN_VERS: minimum OS X version to run blender on (10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_DEPLOYMENT_TARGET: needed by the linker to create an Application targeted for a specific OS version (defaults to 10.4 for 32 bit builds, 10.5 for 64 bit builds) - MACOSX_SDK: path to a specific SDK. currently not used - USE_QTKIT: use QTKit instead of QuickTime (defaults to true for 64 bit builds, as using QTKit is mandatory in that case)) * use the same compiler flags as scons * default compiler now is gcc-4.0 when building for 10.4 and gcc-4.2 when building for 10.5 * extract $(LCGDIR)/release/python_$(MACOSX_ARCHITECTURE).zip to Application bundle. This might break building on 10.4, to fix that, rename $(LCGDIR)/release/python.zip When compiling blender, only MACOSX_ARCHITECTURE might be of interest, as it allows doing 64 bit builds (or 32 bit PowerPC builds on Intel). All other variables are then set to reasonable defaults. For current users of the Makefile system, this commit shouldn't change much.
2008-11-01RNA / Data APIBrecht Van Lommel
This is the first code for the Data API, also known as RNA system in the 2.5 Branch. It does not include a user interface, and only wraps some Scene properties for testing. It is integrated with Scons and Makefiles, and compiles a 'makesrna' program that generates an RNA.c file. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataAPI http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA The changes are quite local, basically adding a makesrna module which works similar to the makesdna module. The one external change is in moving genfile.c from blenloader to the makesdna module, so that it can be reused by the RNA code. This also meant changing the DNA makefiles. It seems to be doing dependencies correct still in my tests, but if there is an issue with the DNA not being rebuilt this commit might be the one causing it. Also it seems for scons the makesdna and makesrna modules are compiling without warnings. Not a new issue but this should be fixed. The RNA code supports all types as defined in the Data API design, so in that sense it is fairly complete and I hope that aspect will not have to change much. Some obviously missing parts are context related code, notify() functions for updates and user defined / ID properties.
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2007-08-31Updated the Makefiles removing some of the gcc specific stuff...Kent Mein
Basically I moved -funsigned-char -fno-strict-aliasing from individual Makefiles to nan_compile.mk defines for CFLAGS and CCFLAGS Kent
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2003-05-25Support for building bf-blender under windows with gcc (huge thanks toChris Want
Florian Eggenburger). Full instructions are in doc/README.windows-gcc. Main differences from Florian's patch: - the 'lib' dir should now be the same level as the 'blender' dir (rather than being a subdir of 'blender'). This is consistent with the other platforms that bf-blender supports (tuhopuu will also adopt this convention hopefully soon). - the script 'free_windows-env.mk' is no longer needed ... see the docs about how this is overcome (again, tuhopuu will hopefully also follow this route soon). - the dlltool dir has it's own Makefile that builds all of the needed stub libraries from the dll's in cvs.
2002-10-12Initial revisionv2.25Hans Lambermont