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2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2019-09-30UI: Remember File Browser Display Options in PreferencesJulian Eisel
This makes it so that some display related properties of the file browser state are remembered in the Preferences. Otherwise, users often end up doing the same set up work over and over again, so this is a nice way to save users some work. It's typical for other file browsers to remember their state too, so another benefit is having a more conventional behavior, meeting user expectations better. Some points: * We currently store: Window size, display type, thumbnail size, enabled details-columns, sort options, "Show Hidden" option. More can be added easily. * No changes are stored to the Preferences if "Auto-save Preferences" is disabled. This is how Quick Favorites behave too and it's a reasonable way to make this behavior optional. * The Preferences are only saved to permanent memory upon closing Blender, following existing convention of Preferences and Quick Favorites. * If settings weren't actually changed, Preference saving is skipped. * Only temporary file browsers save their state (invoked through actions like open or save), not regular file browser editors. These are usually used for different purposes and workflows. * Removes "Show Thumbnails" Preferences option. It would need some special handling, possibly introducing bugs. For users, this simplifies behavior and should make things more predictable. Left in DNA data in case we decide to bring it back. Reviewers: brecht, #user_interface, billreynish, campbellbarton Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht van Lommel (quick first pass review in person) Maniphest Tasks: T69460 Differential Revision: https://developer.blender.org/D5893
2019-09-14Cleanup: undeclared variable warnings, extra semicolonCampbell Barton
2019-09-11DNA: use defaults for SceneEEVEECampbell Barton
2019-09-11DNA: move View3D, View3DOverlay into DNA_view3d_defaults.hCampbell Barton
2019-09-11DNA: defaults for ID typesCampbell Barton
2019-09-09DNA: use defaults for Object, Mesh, MaterialCampbell Barton
2019-09-09DNA: add theme & preferences to defaultsCampbell Barton
Use existing theme & preferences for defaults.
2019-09-09DNA: initial DNA defaults supportCampbell Barton
This provides an API to access structs with their members set to default values: - DNA_struct_default_get(name) - DNA_struct_default_alloc(name) Currently this is only used for scene & view shading initialization, eventually it can be used for RNA defaults and initializing DNA struct members on file reading.