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2021-10-14Cleanup: remove historic reference from makesdna.cCampbell Barton
We have mostly removed information about original authors, as this information isn't so useful.
2021-09-18Cleanup: typoJacques Lucke
2021-09-17Blenlib: introduce a UUID typeSybren A. Stüvel
Add `BLI_uuid` and `DNA_uuid_types.h` with a UUID implementation following RFC4122 (https://datatracker.ietf.org/doc/html/rfc4122.html). The following features are implemented: - A struct of 128 bits that can be used in DNA definitions. - Generation of version 4 UUIDs, that is, purely random ones. - UUID equality function. - String to UUID and UUID to string conversion functions that are compatible with RFC4122. - C++ stream operator that outputs the UUID as string. This UUID will be used by the asset system, to uniquely identify asset catalogs. Reviewed By: Severin, jacqueslucke Differential Revision: https://developer.blender.org/D12475
2021-08-12Cleanup: spelling in commentsCampbell Barton
2021-08-12Makesdna: Fix detecting 32 bit padding issues.Ray Molenkamp
Makesdna fails to detect issues in 32 bit code that can only be resolved by adding a padding pointer. We never noticed since we ourselves no longer build for 32 bit, but debian's 32 bit builds got bitten by this A rather extensive explanation on why this is alignment requirement is there can be found in this comment: https://developer.blender.org/D9389#233034 Differential Revision: https://developer.blender.org/D12188 Reviewed by: sergey, campbellbarton
2021-07-07makesdna: fix parsing 'const', 'struct', 'unsigned' as a prefixCampbell Barton
DNA parsing assumed any identifier which starts with (`struct`, `unsigned`, `const`) was that identifier. So a struct called `constTest foo;` would be parsed as `est foo;`. Add utility function to check identifiers are not part of a larger identifier. This also supports skipping these identifiers in any order. Reviewed By: LazyDodo Ref D11837
2021-07-05Cleanup: spelling in commentsCampbell Barton
2021-07-03Cleanup: consistent use of tags: NOTE/TODO/FIXME/XXXCampbell Barton
Also use doxy style function reference `#` prefix chars when referencing identifiers.
2021-06-26Cleanup: full sentences in comments, improve comment formattingCampbell Barton
2021-06-24Cleanup: comment blocks, trailing space in commentsCampbell Barton
2021-06-22Cleanup: Spelling MistakesLeon Zandman
This patch fixes many minor spelling mistakes, all in comments or console output. Mostly contractions like can't, won't, don't, its/it's, etc. Differential Revision: https://developer.blender.org/D11663 Reviewed by Harley Acheson
2021-04-13DNA: support int8_t type in DNA structsJacques Lucke
Differential Revision: https://developer.blender.org/D8908
2021-03-16Grease Pencil: Add LineArt modifierYimingWu
This adds the LineArt grease pencil modifier. It takes objects or collections as input and generates various grease pencil lines from these objects with the help of the active scene camera. For example it can generate contour lines, intersection lines and crease lines to name a few. This is really useful as artists can then use 3D meshes to automatically generate grease pencil lines for characters, enviroments or other visualization purposes. These lines can then be baked and edited as regular grease pencil lines. Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola Differential Revision: http://developer.blender.org/D8758
2021-02-05DNA: support structs with a size of 1 or 2 bytes.Jacques Lucke
Before the smallest possible dna struct size was 4 bytes. Differential Revision: https://developer.blender.org/D10287
2021-01-20Cleanup: remove extra in trailing asteriskCampbell Barton
Comment blocks not conforming to convention.
2020-12-15Asset System: Data-block asset metadata storage, reading and APIJulian Eisel
Asset metadata is what turns a regular data-block into an asset. It is a small data-structure, but a key part of the technical design of the asset system. The design foresees that asset data-blocks store an `ID.asset_data` pointer of type `AssetMetaData`. This data **must not** have dependencies on other data-blocks or data-block data, it must be an independent unit. That way we can read asset-metadata from .blends without reading anything else from the file. The Asset Browser will use this metadata (together with the data-block name, preview and file path) to represent assets in the file list. Includes: * New `ID.asset_data` for asset metadata. * Asset tags, description and custom properties. * BKE code to manage asset meta-data and asset tags. * Code to read asset data from files, without reading IDs. * RNA for asset metadata (including tags) Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9716 Reviewed by: Bastien Montagne, Brecht Van Lommel
2020-11-06Cleanup: use ELEM macroCampbell Barton
2020-10-19Spelling: MiscellaneousHarley Acheson
Corrects 34 miscellaneous misspelled words. Differential Revision: https://developer.blender.org/D9248 Reviewed by Campbell Barton
2020-10-03Cleanup: Remove/replace C standard library assert() and header usagesJulian Eisel
We have our own assert implementation, `BLI_assert()` that is prefered over the C standard library one. Its output is more consistent across compilers and makes termination on assert failure optional (through `WITH_ASSERT_ABORT`). In many places we'd include the C library header without ever accessing it.
2020-10-02Cleanup: reduce variable scopesJacques Lucke
2020-09-13Cleanup: spelling, update function name in commentsCampbell Barton
2020-08-28DNA: add pragma once to dna_type_offsets.hJacques Lucke
Sometimes, this generated file is included more than once, so it should have an include guard.
2020-08-08Clenup: use STREQ macroCampbell Barton
2020-08-07Cleanup: Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule. This should be the final commit of the series of commits that addresses this particular rule. No functional changes.
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-06Cleanup: avoid debug-only includes for BLI_assert.hCampbell Barton
Having includes in debug builds makes it possible to accidentally break release builds. Avoid this by moving calls to other modules out of BLI_assert.h into BLI_assert.c
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-31Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-07-31Add generic session UUID structures to DNASergey Sharybin
Allows to use pre-defined structure for session UUIDs in all data structures which needs it: pose channels, sequencer strips, modifiers. The goal of all this is to have a reliable way of matching original and copy-on-written versions of data, so that it's possible to preserve runtime caches.
2020-07-24DNA: disable 'int8_t' since it's not properly supportedCampbell Barton
Currently negative values from this type will be changed if the int8_t changes to a int16_t for e.g.
2020-07-03Cleanup: spellingCampbell Barton
2020-06-27Docs: correct invalid doxygen params & referencesCampbell Barton
2020-06-09Cleanup: Move pointcache dna to separate fileJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D7965
2020-05-09Cleanup: double-spaces in commentsCampbell Barton
2020-04-20Simulations: Add new simulation data blockJacques Lucke
This data block will be the container for simulation node trees. It will be used for the new particle node system (T73324). The new data block has the type `ID_SIM`. It is not visible to users and other developers by default yet. To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`. New simulation data blocks can be created by running `bpy.data.simulations.new("name")`. Reviewers: brecht Differential Revision: https://developer.blender.org/D7225
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
NOTE: While most of the milestone 1 goals are there, a few smaller features and improvements are still to be done. Big picture of this milestone: Initial, OpenXR-based virtual reality support for users and foundation for advanced use cases. Maniphest Task: https://developer.blender.org/T71347 The tasks contains more information about this milestone. To be clear: This is not a feature rich VR implementation, it's focused on the initial scene inspection use case. We intentionally focused on that, further features like controller support are part of the next milestone. - How to use? Instructions on how to use this are here: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/How_to_Test These will be updated and moved to a more official place (likely the manual) soon. Currently Windows Mixed Reality and Oculus devices are usable. Valve/HTC headsets don't support the OpenXR standard yet and hence, do not work with this implementation. --------------- This is the C-side implementation of the features added for initial VR support as per milestone 1. A "VR Scene Inspection" Add-on will be committed separately, to expose the VR functionality in the UI. It also adds some further features for milestone 1, namely a landmarking system (stored view locations in the VR space) Main additions/features: * Support for rendering viewports to an HMD, with good performance. * Option to sync the VR view perspective with a fully interactive, regular 3D View (VR-Mirror). * Option to disable positional tracking. Keeps the current position (calculated based on the VR eye center pose) when enabled while a VR session is running. * Some regular viewport settings for the VR view * RNA/Python-API to query and set VR session state information. * WM-XR: Layer tying Ghost-XR to the Blender specific APIs/data * wmSurface API: drawable, non-window container (manages Ghost-OpenGL and GPU context) * DNA/RNA for management of VR session settings * `--debug-xr` and `--debug-xr-time` commandline options * Utility batch & config file for using the Oculus runtime on Windows. * Most VR data is runtime only. The exception is user settings which are saved to files (`XrSessionSettings`). * VR support can be disabled through the `WITH_XR_OPENXR` compiler flag. For architecture and code documentation, see https://wiki.blender.org/wiki/Source/Interface/XR. --------------- A few thank you's: * A huge shoutout to Ray Molenkamp for his help during the project - it would have not been that successful without him! * Sebastian Koenig and Simeon Conzendorf for testing and feedback! * The reviewers, especially Brecht Van Lommel! * Dalai Felinto for pushing and managing me to get this done ;) * The OpenXR working group for providing an open standard. I think we're the first bigger application to adopt OpenXR. Congratulations to them and ourselves :) This project started as a Google Summer of Code 2019 project - "Core Support of Virtual Reality Headsets through OpenXR" (see https://wiki.blender.org/wiki/User:Severin/GSoC-2019/). Some further information, including ideas for further improvements can be found in the final GSoC report: https://wiki.blender.org/wiki/User:Severin/GSoC-2019/Final_Report Differential Revisions: D6193, D7098 Reviewed by: Brecht Van Lommel, Jeroen Bakker
2020-01-27makesdna: avoid 'alloca' in a for loopCampbell Barton
Issue raised by Sergey in D6634
2019-12-17Fix deprecated DNA define checksCampbell Barton
Also remove dead code which checked for SPACE_TIME.
2019-12-16Mantaflow [Part 6]: Updates in /blender/sourceSebastián Barschkis
A collection of smaller changes that are required in the /blender/source files. A lot of them are also due to variable renaming. Reviewed By: sergey Maniphest Tasks: T59995 Differential Revision: https://developer.blender.org/D3855
2019-11-24Cleanup: doxygen commentsCampbell Barton
Also correct some outdated symbol references, add missing 'name' commands.
2019-11-21Bevel: Custom Profile and CurveProfile WidgetHans Goudey
Custom profiles in bevel allows the profile curve to be controlled by manually placed control points. Orientation is regularized along groups of edges, and the 'pipe case' is updated. This commit includes many updates to comments and changed variable names as well. A 'cutoff' vertex mesh method is added to bevel in addition to the existing grid fill option for replacing vertices. The UI of the bevel modifier and tool are updated and unified. Also, a 'CurveProfile' widget is added to BKE for defining the profile in the interface, which may be useful in other situations. Many thanks to Howard, my mentor for this GSoC project. Reviewers: howardt, campbellbarton Differential Revision: https://developer.blender.org/D5516
2019-05-31makesrna: quiet re-declared enum warningCampbell Barton
Note that BLI_STATIC_ASSERT use in headers is likely to cause this error again, we could have a version that takes a unique ID to be used in headers.
2019-05-21Cleanup: rename nr_* to *_len for DNA codeCampbell Barton
2019-05-17Cycles/Eevee: unify depth of field settings for camerasJeroen Bakker
There is now a checkbox to enable/disable depth of field per camera. For Eevee this replace the scene level setting. For Cycles there is now only an F-Stop value, no longer a Radius. Existing files are converted based on Cycles or Eevee being set in the scene. Differential Revision: https://developer.blender.org/D4882
2019-04-22Cleanup: style, use braces for makesdna, makesrnaCampbell Barton
2019-04-20Cleanup: quiet extra-semicolon warningCampbell Barton
2019-04-18Cleanup: comment blocksCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat