Age | Commit message (Expand) | Author |
2013-03-01 | Fix #34461: Inconsistent behavior of "Color Mix Node" and "Alpha Over Node" | Sergey Sharybin |
2013-03-01 | style cleanup: braces with multi-line statements, also add some comments. | Campbell Barton |
2013-03-01 | keymap filter by keybindings in the userpreferences. | Campbell Barton |
2013-02-28 | Invalid Driver Targets are now indicated appropriately (using Red Backgrounds) | Joshua Leung |
2013-02-27 | Added RGBA|RGB channels toggle to sequencer preview | Sergey Sharybin |
2013-02-27 | Fix various warnings with clang build, and adjust cmake clang warnings flags | Brecht Van Lommel |
2013-02-24 | rigidbody: Add motor constraint | Sergej Reich |
2013-02-24 | rigidbody: Code cleanup | Sergej Reich |
2013-02-22 | Workaround for compilation error introduced in r54755 | Sergey Sharybin |
2013-02-22 | patch [#34103] - listbase.patch, insertlinkbefore.patch | Campbell Barton |
2013-02-22 | patch [#34103] Add explanatory comments to dna_genfile.[ch] | Campbell Barton |
2013-02-22 | Motion tracking dopesheet | Sergey Sharybin |
2013-02-22 | new weight paint draw option to display unweighted vertices with the option t... | Campbell Barton |
2013-02-21 | Dependency Graph: some refactoring which should have no user visible impact | Brecht Van Lommel |
2013-02-21 | Increase maximum render resolution from 10000 to 65536. | Brecht Van Lommel |
2013-02-21 | Code cleanup: | Thomas Dinges |
2013-02-21 | code cleanup: remove unused runtime var - World.fastcol | Campbell Barton |
2013-02-18 | fix [#34279] Python console: Selected region is not highlighted when using wh... | Campbell Barton |
2013-02-17 | Added option for group node buffering in the compositor. | Monique Dewanchand |
2013-02-16 | rigidbody: Avoid unnecessary simulation updates | Sergej Reich |
2013-02-13 | Fix for splitting startup and userpref: | Ton Roosendaal |
2013-02-12 | fix for own regression [#34096] ocean sim vertex color bug | Campbell Barton |
2013-02-11 | fix [#34200] Metaball Tessellate error | Campbell Barton |
2013-02-08 | Fix #33747: do better backwards compatibility for image transparency changes. | Brecht Van Lommel |
2013-02-08 | Release todo: added userpref for Mac users having "Natural Scroll" set. | Ton Roosendaal |
2013-02-06 | Code clean up translate node | Monique Dewanchand |
2013-02-04 | Compositor "Relative" option for Translate node, same as for other nodes this | Brecht Van Lommel |
2013-02-04 | style cleanup | Campbell Barton |
2013-02-03 | improve BMesh api use from r54265, no need to do edge lookups from the faces ... | Campbell Barton |
2013-02-02 | style cleanup | Campbell Barton |
2013-02-01 | style cleanup | Campbell Barton |
2013-01-31 | Apply patch [#33999] Wrapping mode for the "translate" compositing node | Monique Dewanchand |
2013-01-30 | Add active region for operator execution. | Campbell Barton |
2013-01-30 | BGE: Some various changes to make moving the character physics type easier: | Mitchell Stokes |
2013-01-24 | Usability | Ton Roosendaal |
2013-01-24 | fix for G,G causing vertex slide in UV/Image window, also comment unused defi... | Campbell Barton |
2013-01-24 | add 'deform - integrate' option to mesh-cache, | Campbell Barton |
2013-01-24 | style cleanup | Campbell Barton |
2013-01-23 | UI todo: | Ton Roosendaal |
2013-01-23 | rigidbody: Add generic spring constraint | Sergej Reich |
2013-01-23 | rigidbody: Add rigid body constraints | Sergej Reich |
2013-01-23 | rigidbody: Add point cache support | Sergej Reich |
2013-01-23 | rigidbody: Add force field support | Sergej Reich |
2013-01-23 | rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body sim | Sergej Reich |
2013-01-23 | sim: Remove "continue physics" code | Sergej Reich |
2013-01-22 | Matcap support in 3D Viewport. | Ton Roosendaal |
2013-01-22 | property change reporting now uses the context again, rather then checking a ... | Campbell Barton |
2013-01-21 | add an influence slider to mesh cache. | Campbell Barton |
2013-01-21 | mesh-cache deform modifier, | Campbell Barton |
2013-01-18 | move draw all edges into the object settings (object panel), makes more sense... | Campbell Barton |