Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2008-06-01Merging revisions 15020-15073 of ↵clothDaniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-24Merging revisions 14838-14945 of ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-22Comments!!1Martin Poirier
2008-05-16Remove PLATFORM_LINKFLAGS for makesdna, was breaking debug builds with MSVC8.Ken Hughes
2008-05-14svn merge -r 14810:14838 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-14NLA and IPO now have the "AfterTrans Keyframe" option that prevents the ↵Joshua Leung
creation of duplicate keyframes after transform.
2008-05-12svn merge -r 14721:14810 ↵Daniel Genrich
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-05-12== FFMPEG ==Peter Schlaile
Add ffmpeg expert option (meaning _all_ ffmpeg option) to render dialog using properties. Also adds: H264 preset, that doesn't screw up output.
2008-05-11fix for [#11136] Segmentation fault when copying objects with hairsCampbell Barton
2008-05-10Fix for second part of bug #11107: physics systems were referring toBrecht Van Lommel
vertex groups with a number, but this got out of sync if any vertex group was deleted, now it properly updates it.
2008-05-082.46 todo item, added back seam marking tools from UV-face mode.Campbell Barton
Since these conflict with loop select its now an option from the mesh tools panel. also made it possible to alt+rmb and alt+shift+rmb to mark other edge flags (creases, bevel weights, sharp edges)
2008-05-08Reason of all this work: Commiting my work-in-progress on reviewed collision ↵Daniel Genrich
system (better + general access to kdop, uses less memory, put it into BLI_* namespace and usage defined like existing BLI_kdtree_*). Deleted old kdop.c
2008-05-08Resolved other bad files in branch, had to kick old bullet, will have to ↵Daniel Genrich
copy from trunk
2008-05-07Possible fix for #9691: blender failing to allocate memory when renderingBrecht Van Lommel
particles on windows, now allocates smaller chunks of memory.
2008-05-07* added support for exporting dupli objectsCampbell Barton
* option to export modifier applied objects * option to export quads as tri's * added back compress option (will default to enabled if you use .x3dz as the extension)
2008-04-29== mmap for win32 ==Andrea Weikert
replacement for mmap/munmap on Windows. Implemented using CreateFileMapping/MapViewOfFile.
2008-04-29* make makesdna dependant on DNA header files too, instead of relying on ↵Nathan Letwory
makesdna dependency only. Fix through pointer by jaguarandi. Thanks!
2008-04-28Add BF_X264_CONFIG and BF_XVIDCORE_CONFIG flags to scons, to allow passingKen Hughes
configuration info for cross-compiling to ./configure scripts. Also let makesdna use PLATFORM_LINKFLAGS.
2008-04-28== Action Editor - Group Colors ==Joshua Leung
Made option to show group colors the default. If this is too colourful for you, disable it in the View menu.
2008-04-28Bugfix: 32bit cloth files were loaded bad in 64bit blenders and the way ↵Daniel Genrich
arround. The e.g. GUI-only variable 'mass' was reseted to 0. Problem: makesdna doesn't cry out on compile - I wonder why this differences could happen. Solution: Rearange cloth DNA, resort things, clear up and bug was gone - weird. Problem left: Every file having cloth enabled before this revision is incompatible with this version. If anyone know a better solution, please go ahead
2008-04-27remove old particle system.Campbell Barton
also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-04-16== Action Editor - Group Colours for Channels ==Joshua Leung
It is now possible for Action Channels to be displayed using the colour of its group. The colour for an Action Group is only set when it is auto-created by keyframing (controls to tweak this may/may-not be added, time permitting). To enable the display of these colours, the View -> 'Use Group Colors' must be enabled. However, this is disabled by default.
2008-04-16replace magic numbers with constants for (G.vd->persp), view naming was also ↵Campbell Barton
using persp as a flag which worked but isnt correct.
2008-04-15Ipo View Option - Loc View Area - stops using each ipo's view area when ↵Campbell Barton
changing ipo's.
2008-04-15terrain sculpting enhancements, axis locking and brush strength multiply by gridCampbell Barton
2008-04-14Patch #8034: "soft" option for halos, which avoids ugly intersectionsBrecht Van Lommel
with geometry, and makes halos look more volumetric. Patch contributed by Markus Ilmola, thanks!
2008-04-13UV EditingCampbell Barton
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points. * Moved some draw options out of the View menu into the View panel. * Changed header buttons to make Vert/Face modes less confusing.
2008-04-12Fix for bug #8463: object texture mapping for duplis was changed toBrecht Van Lommel
act as if the object was in its original position, instead of being different for all instances. However, this is desired behavior in some cases and so breaks compatibility. Now it only does the new behavior when enabling the "From Original" option.
2008-04-10Point Cache RefactoringBrecht Van Lommel
======================= Caching and Baking: - The point cache is now cleared on DAG_object_flush_update(), and not cleared for time dependency graph updates. - There is now a Bake button instead of Protect. Also cache start and end frames were added to softbody and particles. - The cloth autoprotect feature was removed. - The Ctrl+B menu now also bakes cloth and particles next to softbody and fluids. Additionally there are now frree bake and free cache menu entries. - The point cache api has been changed. There is now a PTCacheID struct for each point cache type that can be filled and then used to call the point cache functions. - PointCache struct was added to DNA and is automatically allocated for each physics type. - Soft body now supports Bake Editing just like cloth. - Tried to make the systems deal consistently with time ipo's and offsets. Still not sure it all works correct, but too complicated to solve completely now. Library Linking: - Added some more warnings to prevent editing settings on library linked objects. - Linked objects now read from the cache located next to the original library file, and never write to it. This restores old behavior for softbodies. For local simulation the mesh and not the object should be linked. - Dupligroups and proxies can't create local point caches at the moment, how to implement that I'm not sure. We probably need a proxy point cache for that to work (ugh). Physics UI: - Renamed deflection panel to collision for consistency and reorganized the buttons. Also removed some softbody collision buttons from the softbody panel that were duplicated in this panel for cloth. - Tweaked field panel buttons to not jump around when changing options. - Tabbing e.g. Soft Body Collision into the Soft Body panel, it now only shows Collision to make the panel names readable. - I tried to make enabled/disabling physics more consistent, since all three system did things different. Now the two modifier buttons to enable the modifier for the viewport and rendering are also duplicated in the physics panels. Toggling the Soft Body and Cloth buttons now both remove their modifiers. - Fixed modifier error drawing glitch. Particles: - Particles are now recalculated more often than before. Previously it did partial updates based on the changes, but that doesn't work well with DAG_object_flush_update() .. - Fixed memory leak loading keyed particle system. Now keys are not written to file anymore but always created after loading. - Make particle threads work with autothreads. Continue Physics: - The timeline play now has a Continue Physics option in the playback menu, which keeps the simulations going without writing them to the cache. - This doesn't always work that well, some changes are not immediately updated, but this can be improved later. Still it's fun to get a feel for the physics. Todo: - Point cache can get out of sync with and undo and changing a file without saving it. - Change the point cache file format to store a version (so old point cache files can be either converted or at least ignored), and to do correct endian conversion. - Menu item and/or buttons for Ctrl+B. - A system("rm ..") was changed to remove() since the former is very slow for clearing point caches. These system() calls were already giving trouble in a bug in the tracker, but really most use of this system("") should be changed and tested. - The Soft Body Collision and Clot Collision panel titles don't mention there's point cache settings there too, doing that makes them unreadable with the default panel setup.. but may need to make the names longer anyway.
2008-04-09Cloth enhancement for upcomming cache changes: support different speed using ↵Daniel Genrich
clmd->sim_parms->timescale
2008-04-09Made aspx/y into floats so we can render precise regions (for apricot ↵Campbell Barton
terrain baking)
2008-04-06Commit patch #8799: Realtime SetParent function in the BGEBenoit Bolsee
This patch consists in new KX_GameObject::SetParent() and KX_GameObject::RemoveParent() functions to create and destroy parent relation during game. These functions are accessible through python and through a new actuator KX_ParentActuator. Function documentation in PyDoc. The object keeps its orientation, position and scale when it is parented but will further rotate, move and scale with its parent from that point on. When the parent relation is broken, the object keeps the orientation, position and scale it had at that time. The function has no effect if any of the X/Y/Z scale of the object or its new parent are below Epsilon.
2008-04-06bug fix soft body can resume with point cache Jens Ole Wund
sneak in .. springs preload
2008-04-02Fix for bug: [#8117] Particles with fluid brokenJanne Karhu
-Handling of fluid particles was not coded at all -Now things should work properly, but as fluid particles are not very familiar to me I'd appreciate some thorough testing
2008-03-30== bugfix ==Andrea Weikert
fix for [#6950] Blender crashes when .blog file top line is 160 characters or more - made sure BLI_convertstringcode doesn't return more than 240 chars - went through all callers and fixed places where string passed to BLI_convertstringcode was too short - TODO: look into increasing sample->name and sound->name too, I prevented crashes, but filename might get shortened.
2008-03-26UV Unwrap (lscm, project from view, cube etc) now default to correcting for ↵Campbell Barton
the active images aspect ratio. This is now default but can be disabled in the UV Calculation panel. At the moment its called "Image Aspect" but another name could be better.
2008-03-25Two constraints related fixesJoshua Leung
* Bugfix #8599d: When using the ChildOf constraint on bones without parents, with cyclic-offset in action the effect of the cyclic-offset was applied twice. Added a bone option to make the effect of cyclic-offset not be applied to rootbones which have the option 'enabled'. In the UI, this is presented in the opposite way. It is represented by the 'Offs' button beside the parent-bone selector in the Armature Bones panel when in EditMode. * Head/Tail setting and Constraint Channels: Added back in checks to see if the head/tail IPO-curves for Constraint Channels can get applied for the target constraint. I had removed these when applying the patch, but I'd overlooked the fact that users could add an IPO-curve for this from the IPO-editor, potentially mucking up the behaviour of some constraints.
2008-03-25Bugfix #8736: Follow Path constraints does not work for BonesJoshua Leung
This appears to be a long-standing bug, and it only affected the Follow-Path constraint as it was the only one which was dependant on time-based changes. An oversight in the depsgraph code meant that Follow-Path constraints on armature bones were not evaluated, unless there was an Action or some NLA-Strips for that armature. I've added a new flag to pose->flag (POSE_CONSTRAINTS_TIMEDEPEND) which only gets set/cleared by update_pose_constraint_flags. This flag indicates that the depsgraph needs to do an update for such cases, and will require going in/out of EditMode to set this for old files. It's been implemented as such to avoid having costly searches when trying to run animations realtime (as is done for modifiers).
2008-03-23== Sequencer / ImBuf ==Peter Schlaile
Fixed a long standing bug in IMB_dupImBuf: refcounter should be better 0 within the duplicated ImBuf... Finally removed this strange STRIPELEM_META mumbo jumbo. On a way to asset management: made METAs behave like true input strips: * proxying should work * input filter options should work (including transform and color balance :) * IPOs now work in replace mode
2008-03-23added support for linux on pa-riscStefan Gartner
2008-03-22NDOF support added to trunk from ndof branch.Jean-Luc Peurière
The latter is now obsolete and will be soon removed. Some tiny build tweaks for darwin committed in preparation of bigger changes for proper SDK suport both on intel and ppc
2008-03-21Bugfix: don't do full sample merging on re-rendered layers inBrecht Van Lommel
the compositor.
2008-03-21update to trunk r14199ndofJean-Luc Peurière
2008-03-21make border zoom ignore backfaces in texture mode and zero alpha areas of ↵Campbell Barton
billboards.
2008-03-21Fixed bug #8514, sculpt: pivot last and undoNicholas Bishop
Undoing in sculpt mode correctly returns to previous pivots now.
2008-03-20Cloth structure names update: Sorry about this commit, it will kill all your ↵Daniel Genrich
cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects.
2008-03-17Fix for bug #6758: material nodes were not working correct withBrecht Van Lommel
ray mirror and transparency, was using the same stack for all recursion depths, now creates new stacks as needed. Fix for bug #8592: crash saving non-float image as 16bit tiff.
2008-03-14update to trunk r14104Jean-Luc Peurière
blenderbuttons is good and it compiles
2008-03-14resolved conflict state with HEAD r14096Jean-Luc Peurière
blenderbuttons still bad not let this compile