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2022-04-09UDIM: Move UDIM grid controls to the Overlay panelJesse Yurkovich
This change moves the grid panel UI from the View tab up into the Overlay panel. Reasons to move to the Overlay panel include: - Consistency with the grid options in the 3D viewport - The grid has been drawn as an Overlay for quite some time already Additional changes that now make sense to have: - The grid responds to the main Overlay show/hide toggle - Adds a toggle to show/hide the grid which is consistent with overlays in general As before, these grid controls are only available for active UV edit sessions. Differential Revision: https://developer.blender.org/D11862
2022-04-09Fix: Various fixes and cleanups in new curves codeHans Goudey
- Use "curve" instead of "spline" in comments - Use non-plural variable names - Tag topology dirty after resolution modified rather than positions - Reorder enum values to change which value is zero (and the default) - Remove a duplicate unused variable
2022-04-08Painting: Canvas switcher for painting brushes/tools.Jeroen Bakker
This patch adds color attributes to TexPaintSlot. This allows an easier selection when painting color attributes. Previously when selecting a paint tool the user had to start a stroke, before the UI reflected the correct TexPaintSlot. Now when switching the slot the active tool is checked and immediate the UI is drawn correctly. In the future the canvas selector will also be used to select an image or image texture node to paint on. Basic implementation has already been done inside this patch. A limitation of this patch is that is isn't possible anymore to rename images directly from the selection panel. This is currently allowed in master. But as CustomDataLayers aren't ID fields and not owned by the material supporting this wouldn't be easy. {F12953989} In the future we should update the create slot operator to also include color attributes. Sources could also be extended to use other areas of the object that use image textures (particles, geom nodes, etc... ). Reviewed By: brecht Maniphest Tasks: T96709 Differential Revision: https://developer.blender.org/D14455
2022-04-08Cleanup: Define new curves normal mode in DNAHans Goudey
Don't include the tangent mode for now, since that was never implemented for geometry nodes curves.
2022-04-07GPencil: Add skip option to envelope modifierHenrik Dick
This patch adds an option to only use every n-th segment of the envelope result. This can be used to reduce the complexity of the result. Differential Revision: http://developer.blender.org/D14503
2022-04-07Cleanup: spelling in comments, minor reformatting changesCampbell Barton
2022-04-07Geometry Nodes: Add "Connected" mode to Merge by Distance nodeAleksi Juvani
Expose the "Connected" mode from the weld modifier in the "Merge by Distance" geometry node. This method only merges vertices along existing edges, but it can be much faster because it doesn't have to build a KD Tree of all selected points. Differential Revision: https://developer.blender.org/D14321
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
color attribute system. This commit removes sculpt colors from experimental status and unifies it with vertex colors. It introduces the concept of "color attributes", which are any attributes that represents colors. Color attributes can be represented with byte or floating-point numbers and can be stored in either vertices or face corners. Color attributes share a common namespace (so you can no longer have a floating-point sculpt color attribute and a byte vertex color attribute with the same name). Note: this commit does not include vertex paint mode, which is a separate patch, see: https://developer.blender.org/D14179 Differential Revision: https://developer.blender.org/D12587 Ref D12587
2022-04-05Curves: fix edit mode detectionKévin Dietrich
This adds missing cases to detect edit mode for Curves objects. Unlike other object types, Curves do not have specific edit data, rather we edit the original data directly, and rely on `Object.mode`. For this, `BKE_object_data_is_in_editmode` had to be modified to take a pointer to the object. This affects two places: the outliner and the dependency graph. For the former place, the object pointer is readily available, and we can use it. For the latter, the object pointer is not available, however since it is used to update edit mode pointers, and since Curves do not have such data, we can safely pass null to the function here. This also fixes the assertion failure that happens when closing a file in edit mode. Differential Revision: https://developer.blender.org/D14330
2022-04-05Curves: Port legacy curve viewport drawing to the new data-blockHans Goudey
Instead of using `CurveEval` to draw the curve wire edges, use the new `Curves` data-block, which is already built as part of an object's evaluated geometry set whenever there is a `CurveComponent`. This means that we can remove `Curve`'s temporary ownership of `CurveEval` for drawing (added in 9ec12c26f16ea3da1e), which caused a memory leak as described in T96498. In my testing this improved performance by around 1.5x during viewport playback, back to the performance of 3.1 before the curve data structure transition started. The next step of using the GPU to do the final curve evaluation for the viewport is described in T96455, but is unrelated. Differential Revision: https://developer.blender.org/D14551
2022-04-05Curves: new Grow/Shrink brushJacques Lucke
This adds a new Grow/Shrink brush which is similar to the Length brush in the old hair system. * It's possible to switch between growing and shrinking by hold down ctrl and/or by changing the direction enum. * 3d brush is supported. * Different brush falloffs are supported. * Supports scaling curves uniformly or shrinking/extrapolating them. Extrapolation is linear only in this patch. * A minimum length settings helps to avoid creating zero-sized curves. Differential Revision: https://developer.blender.org/D14474
2022-04-05Fix T97071: Duplicating strip in locked channel creates overlapping stripsRichard Antalik
Add flag `SEQ_IGNORE_CHANNEL_LOCK` to indicate, that channel lock should not apply to strip. This flag must be cleared after transformation.
2022-04-05Cleanup: use doxygen links to struct membersCampbell Barton
2022-04-04UserDef: Add experimental flag for 3d texturing brush.Jeroen Bakker
This only adds a experimental flag to enable the 3d texturing brush, so future developments could check. Currently the flag does nothing as no functionality of the 3d texturing brush has been implemented.
2022-04-04VSE: Add channel headersRichard Antalik
This patch adds channel region to VSE timeline area for drawing channel headers. It is synchronizedwith timeline region. 3 basic features are implemented - channel visibility, locking and name. Channel data is stored in `SeqTimelineChannel` which can be top-level owned by `Editing`, or it is owned by meta strip to support nesting. Strip properties are completely independent and channel properties are applied on top of particular strip property, thus overriding it. Implementation is separate from channel regions in other editors. This is mainly because style and topology is quite different in VSE. But also code seems to be much more readable this way. Currently channels use functions similar to VSE timeline to draw background to provide illusion of transparency, but only for background and sfra/efra regions. Great portion of this patch is change from using strip visibility and lock status to include channel state - this is facilitated by functions `SEQ_transform_is_locked` and `SEQ_render_is_muted` Originally this included changes in D14263, but patch was split for easier review. Reviewed By: fsiddi, Severin Differential Revision: https://developer.blender.org/D13836
2022-04-04Cleanup: Simplify zero-initializing DNA structures in C++Sergey Sharybin
Avoids duplication of type which previously was specified twice in a line.
2022-04-04Cleanup: ensure space after file named in headersCampbell Barton
Add blank lines after file references to avoid them being interpreted as doc-strings the following declarations.
2022-04-04Cleanup: spelling in commentsCampbell Barton
2022-04-02Cycles: Add support for light groupsLukas Stockner
Light groups are a type of pass that only contains lighting from a subset of light sources. They are created in the View layer, and light sources (lamps, objects with emissive materials and/or the environment) can be assigned to a group. Currently, each light group ends up generating its own version of the Combined pass. In the future, additional types of passes (e.g. shadowcatcher) might be getting their own per-lightgroup versions. The lightgroup creation and assignment is not Cycles-specific, so Eevee or external render engines could make use of it in the future. Note that Lightgroups are identified by their name - therefore, the name of the Lightgroup in the View Layer and the name that's set in an object's settings must match for it to be included. Currently, changing a Lightgroup's name does not update objects - this is planned for the future, along with other features such as denoising for light groups and viewing them in preview renders. Original patch by Alex Fuller (@mistaed), with some polishing by Lukas Stockner (@lukasstockner97). Differential Revision: https://developer.blender.org/D12871
2022-04-01Cleanup: Remove unused boundbox flagHans Goudey
This flag hasn't been used for around four years. The convention in this header seems to be commenting out the flag and adding "UNUSED" after it.
2022-03-31Outliner: New "Hierarchies" view mode for Library OverridesJulian Eisel
Adds a dropdown for the Library Overrides display mode that lets users choose between a "Properties" and a "Hierachies" view mode. The former is what was previously there (a mode that displays all overridden properties with buttons to edit the values), the latter is new. It displays the hierarchical relationships between library overridden data-blocks. E.g. to override the mesh of an object inside a linked collection, the entire collection > object > mesh hierarchy needs to be overridden (whereby the former two will be automatically overridden using system overrides). The Hierarchies mode will also show the override hierarchies of data-blocks that were linked and are overridden in the source file. This information is useful to have, especially for debugging scenes. Part of T95802. Differential Revision: https://developer.blender.org/D14440 Reviewed by: Bastien Montagne
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Cleanup: spelling in commentsCampbell Barton
2022-03-29LibOverride: Add initial System Override flag.Bastien Montagne
This merely adds the flag, exposes it in RMA, and uses it in some of the most common 'is editable' checks (RNA, `BASE_EDITABLE` macro...). Next step: do_version and defining systemoverrides at creation. Ref: {T95707}.
2022-03-29Cover DNA_gpencil_types.h with C++ structure methodsSergey Sharybin
Ref T96847 Maniphest Tasks: T96847 Differential Revision: https://developer.blender.org/D14487
2022-03-29GPencil: Fading for build modifier.YimingWu
Adds fading support for build modifier so it's not a hard cut off Reviewed By: Antonio Vazquez (antoniov), Matias Mendiola (mendio) Differential Revision: https://developer.blender.org/D14309
2022-03-29Cleanup: Use higher level semantic for zeroing DNA objects in C++Sergey Sharybin
Replaces old-style memzero-style of call with zero-initializer. Allows to shorten typical initialization code to a single line: Object foo = blender::dna::shallow_zero_initialize<Object>() This will allow to more easily convert designated initializer which is often used to fill object with zeroes to the explicit function calls: MyDNAStruct foo = {}; will be translated to MyDNAStruct foo = blender::dna::shallow_zero_initialize<MyDNAStruct>(); Differential Revision: https://developer.blender.org/D14486
2022-03-29Cleanup: Remove redundant DNA C++ helper functionSergey Sharybin
Use shallow_copy, no need in copy_memory. The latter appeared as some last minute solution for a compilation warning on Friday.
2022-03-28Cleanup: Move scene.c to C++Hans Goudey
This is meant to allow using C++ data structures in this file as a performance improvement. Particularly `Vector` instead of `ListBase` for `duplilist`. This change builds and passes tests on all platforms on the buildbot.
2022-03-28Cleanup: use "num" as a suffix in: source/blender/modifiersCampbell Barton
Also rename DNA struct members.
2022-03-28Cleanup: use "num" as a suffix in: source/blender/nodesCampbell Barton
2022-03-26Cleanup: move eFileSel_Action from DNA to WM_api.hCampbell Barton
This isn't stored in blend files so it can be moved out of DNA. Also use an enum for `WM_FILESEL_*` members.
2022-03-25Curves: Add a utility to count curves of each typeHans Goudey
This commit adds a utility that returns an array with the number of curves of every type. One use case for this is detecting whether to remove handle or NURBS attributes when changing curve types. It's best to avoid using this when it's not necessary, but sometimes it can't really be avoided, and having a utility at least makes using an optimized version simple. In the future, this information can be cached in the curves runtime. Differential Revision: https://developer.blender.org/D14448
2022-03-25GPencil: Cyclic flag for dot dash modifierYimingWu
Cyclic option per segment, allows interesting "loop" visual effects. Reviewed by: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D14439
2022-03-25GPencil: Improve smooth operationHenrik Dick
This patch makes the grease pencil smooth operation symmetric. It also increases the performance a lot if strong smoothing is required. Additionally there is an option for the position smooth operation to keep the shape closer to the original for more iterations. Since the result differs from the previous algorithm, versioning is used to change the iterations and factor to match the old result. Differential Revision: http://developer.blender.org/D14325
2022-03-25Fix compilation warnings after previous changeSergey Sharybin
Thanks Jacques for finding solution for deprecation warning which was generated by GCC for constructor. The rest of the change is related on fixing memaccess warning which was happening when memset/memcpy was used directly on the DNA object pointer. Now there are two utility functions for this: - blender::dna::zero_memory - blender::dna::copy_memory
2022-03-25Implement C++ methods for DNA structuresSergey Sharybin
This change makes it possible to add implementation of common C++ methods for DNA structures which helps ensuring unsafe operations like shallow copy are done explicitly. For example, creating a shallow copy used to be: Object temp_object = *input_object; In the C++ context it was seen like the temp_object is properly decoupled from the input object, while in the reality is it not. Now this code becomes: Object temp_object = blender::dna::shallow_copy(*input_object); The copy and move constructor and assignment operators are now explicitly disabled. Other than a more explicit resource management this change also solves a lot of warnings generated by the implicitly defined copy constructors w.r.t dealing with deprecated fields. These warnings were generated by Apple Clang when a shallow object copy was created via implicitly defined copy constructor. In order to enable C++ methods for DNA structures a newly added macro `DNA_DEFINE_CXX_METHODS()` is to be used: tpyedef struct Object { DNA_DEFINE_CXX_METHODS(Object) ... } Object; For the shallow copy use `blender::dna::shallow_copy()`. The implementation of the memcpy is hidden via an internal DNA function to avoid pulling `string.h` into every DNA header. This means that the solution does not affect on the headers dependencies. --- Ideally `DNA_shallow_copy` would be defined in a more explicit header, but don;t think we have a suitable one already. Maybe we can introduce `DNA_access.h` ? Differential Revision: https://developer.blender.org/D14427
2022-03-25Revert "Implement C++ methods for DNA structures"Sergey Sharybin
This reverts commit 8c44793228750537c08ea7b19fc18df0138f9501. Apparently, this generated a lot of warnings in GCC. Didn't find a quick solution and is it not something I want to be trading between (more quiet Clang in an expense of less quiet GCC). Will re-iterate on the patch are re-commit it.
2022-03-25Implement C++ methods for DNA structuresSergey Sharybin
This change makes it possible to add implementation of common C++ methods for DNA structures which helps ensuring unsafe operations like shallow copy are done explicitly. For example, creating a shallow copy used to be: Object temp_object = *input_object; In the C++ context it was seen like the temp_object is properly decoupled from the input object, while in the reality is it not. Now this code becomes: Object temp_object = blender::dna::shallow_copy(*input_object); The copy and move constructor and assignment operators are now explicitly disabled. Other than a more explicit resource management this change also solves a lot of warnings generated by the implicitly defined copy constructors w.r.t dealing with deprecated fields. These warnings were generated by Apple Clang when a shallow object copy was created via implicitly defined copy constructor. In order to enable C++ methods for DNA structures a newly added macro `DNA_DEFINE_CXX_METHODS()` is to be used: tpyedef struct Object { DNA_DEFINE_CXX_METHODS(Object) ... } Object; For the shallow copy use `blender::dna::shallow_copy()`. The implementation of the memcpy is hidden via an internal DNA function to avoid pulling `string.h` into every DNA header. This means that the solution does not affect on the headers dependencies. --- Ideally `DNA_shallow_copy` would be defined in a more explicit header, but don;t think we have a suitable one already. Maybe we can introduce `DNA_access.h` ? Differential Revision: https://developer.blender.org/D14427
2022-03-25XR: Fix crash on executing some action operatorsPeter Kim
Since the XR area does not have any region geometry, hud updates from operators would cause invalid access when updating region sizes.
2022-03-25Cleanup: rename CustomDataExternal.filename => filepathCampbell Barton
Reserve "filename" when only the name component is used.
2022-03-25Cleanup: rename ParticleSettings.child_nbr => child_percentCampbell Barton
child_nbr was used as a percentage as well as the final number of particles. Rename to avoid confusion.
2022-03-25Cleanup: use count or num instead of nbrCampbell Barton
Follow conventions from T85728.
2022-03-25Cleanup: sort cmake file listsCampbell Barton
2022-03-25ImBuf: Add support for WebP image formatAaron Carlisle
Currently only supports single image frames (no animation possible). If quality slider is set to 100 then lossless compression will be used, otherwise lossy compression is used. Gives about 35% reduction of filesize save when re-saving splash screens with lossless compression. Also saves much faster, up to 15x faster than PNG with a better compression ratio as a plus. Note, this is currently left disabled until we have WebP libs (see T95206) For testing precompiled libs can be downloaded from Google: https://storage.googleapis.com/downloads.webmproject.org/releases/webp/index.html Differential Revision: https://developer.blender.org/D1598
2022-03-24Outliner: Remove list of library overrides from general display modesJulian Eisel
There is a dedicated Library Override display mode now, and showing these elsewhere just adds noise and makes the code problematic to maintain (since the same element hierarchy will be used in two entirely different contexts). The corresponding filter settings are removed too. Part of T95802. Reviewed by: Bastien Montagne Differential Revision: https://developer.blender.org/D14411
2022-03-24GPencil: New Envelope ModifierHenrik Dick
This new modifier creates a shape known as envelope. It connects all points that are n points apart. There is also a mode which fits a single stroke to the envelope shape that is determined by that rule. For more details, refer to the patch. Reviewed By: NicksBest, antoniov, frogstomp, mendio Differential Revision: http://developer.blender.org/D14341
2022-03-243D View: preference to disable selection cycling on first clickCampbell Barton
Object mode selection does a kind of cycling that excludes the active selected object. This is separate from regular selection cycling which is enabled when clicking multiple times without moving the cursor. This has the down-side that clicking on an object to drag it always selects the object behind it (in the case of overlapping objects). Since object mode selection is fundamental functionality, this is exposed as an experimental preference for user feedback & testing. See T96752 for details.
2022-03-23Color Management: support different settings for render and compositing outputBrecht Van Lommel
The Output Properties > Output panel now has a Color Management subpanel to override scene settings. When set to Override instead of Follow Scene, there are settings to: * For OpenEXR, choose a (linear) colorspace for RGBA passes * For other file formats, use different display/view/look/exposure/gamma These settings affect animation render output, image save of renders and the compositor file output node. Additionally, the image save operator and compositor file output nodes also support overriding color management. Includes some layout changes to the relevant panels to accomdate the new settings and to improve consistency. Ideally subpanels would be used to better organize these settings, however nodes and operators don't currently support creating subpanels. Differential Revision: https://developer.blender.org/D14402
2022-03-22Cleanup: add proper IMB_openexr.h instead of including file from intern/Brecht Van Lommel