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2019-09-03Merge branch 'master' into filebrowser_redesignfilebrowser_redesignJulian Eisel
2019-09-03Fix T66950: WeightPaint Bone Selection OverlayJeroen Bakker
In weightpaint it is possible to enable the bone selection mode. During drawing the overlay was rendered, but during selection this was ignored. Users needed to double click in order to select bones even when the overlay was enabled. This patch makes bone selection possible during weight painting using the pose mode bone selection overlay with a single click. Reviewed By: fclem, campbellbarton Differential Revision: https://developer.blender.org/D5629
2019-09-033D View: option only to show axis aligned image emptiesCampbell Barton
Useful for using reference images that only make sense to see in aligned axis-views. This restores functionality possible with 2.7x background images. See: T52668.
2019-09-02Gray out number increment/decrement button for file open operationsJulian Eisel
The buttons are shown in the file browser context menu.
2019-09-02Merge branch 'master' into filebrowser_redesignJulian Eisel
2019-09-02GPencil: New Strength mode for Opacity modifierAntonio Vazquez
This new option applies the opacity using the strength of the stroke instead to use the alpha channel of the material. Tested in greasepencil-object branch {F7712796} The vertex group filter has been removed because this filter is not logic in Material mode and must be valid only in Strength mode. {F7713147} Reviewers: pepeland, mendio Reviewed By: mendio Differential Revision: https://developer.blender.org/D5650
2019-09-01Remove 'HIDDEN' panel flag, use existing conventionJulian Eisel
Existing convention is to register the panels for a header, which means they're not drawn by default anyway.
2019-09-01Merge branch 'master' into filebrowser_redesignJulian Eisel
2019-09-01Copy Rotation & Transform: add Euler order override options.Alexander Gavrilov
For reasons similar to drivers, it should be possible to set an explicit Euler rotation order in constraints that use Euler angles. The Transform constraint in a way approaches drivers in its use, in that it effectively alters channels using values of other channels after applying a fixed form mathematical expression. For this reason, instead of just specifying the euler order for its inputs, it uses the same enum as driver variables. However Quaternion components are converted to a weighted pseudo-angle representation as the rest of the constraint UI expects angles.
2019-08-31Drivers: support accessing Quaternion rotation channels.Alexander Gavrilov
After adding the Euler order option, it's an easy addition to the enum. The list of channels had of course to be expanded too.
2019-08-31Drivers: support explicit euler rotation order for transform channels.Alexander Gavrilov
The meaning of the euler angles completely depends on the rotation order. Currently the rotation order is taken from the target of the driver variable, which somewhat makes sense if it uses euler, but if it's quaternion, then the order is always set to XYZ. Add a new option for the rotation channels of the Transform Channel driver variables that defaults to the old behavior, but allows setting an explicit rotation order.
2019-08-30Cleanup: spellingCampbell Barton
2019-08-30Sculpt: New brush cursor, active vertex and normal radiusPablo Dobarro
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes. -The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal. -The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry. -The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting. Reviewed By: campbellbarton, brecht Differential Revision: https://developer.blender.org/D3594
2019-08-30Merge branch 'master' into filebrowser_redesignJulian Eisel
2019-08-29Copy Scale: support copying arbitrary non-uniform scale as uniform.Alexander Gavrilov
Uniform scale is superior to non-uniform scale in that it works with parenting without causing shear. Thus it is a valid desire in some cases to turn arbitrary scale into guaranteed uniform scale. Implementing this in the Copy Scale constraint allows one for instance to 'inherit scale as uniform' by disabling Inherit Scale, and using Copy Scale from parent with Offset and Make Uniform. Reviewers: brecht Differential Revision: https://developer.blender.org/D5614
2019-08-28Fix T68971: Copy As New Driver from Material node creates a bad reference.Alexander Gavrilov
NodeTree structures of materials and some other data blocks are effectively node group datablock objects that are contained inside the parent block. Thus, direct references to them are only valid while blender is running, and are lost on save. Fix Copy As New Driver to create a reference that goes through the owner datablock, by adding a new ID flag to mark private pseudo-datablocks. Also fix functions that return full paths to structures and properties, e.g. used in python tooltips. Functions for paths from ID to struct or property can't be changed because of Animation Data related code. Reviewers: mont29 Differential Revision: https://developer.blender.org/D5559
2019-08-28Transform: option to transform parent objects without childrenCampbell Barton
Supports parent/child chains with mixed selections. Currently accessible from the pivot popover (may be moved along with the other options here).
2019-08-27Fix multires modifier using too much memory outside of sculpt modeBrecht Van Lommel
This reduce memory usage by about 25% in object mode for multires meshes.
2019-08-27Sculpt/Paint: Brush world spacing option for sculpt modePablo Dobarro
New brush option to calculate the distance to generate a new brush step using the cursor position over the mesh instead of the screen coordinates. This avoids artifacts when sculpting across curved surfaces. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5432
2019-08-27General minor cleanupJulian Eisel
* Remove dead code * Correct comment position * Use enum and bitshifting for PanelType.flag * Remove final point from UI message
2019-08-27UV Editor: Remove Unimplemented Show Edges OptionJeroen Bakker
Show Edges option in the UV editor does not do anything. Only RNA/DNA code could be found, so it is save to be removed. Differential Revision: https://developer.blender.org/D5446
2019-08-27Merge branch 'master' into filebrowser_redesignJulian Eisel
2019-08-26Edit Mesh: New option "Split Edges & Faces" to "AutoMerge"mano-wii
Ref T66423 Differential revision: https://developer.blender.org/D5562
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-25Cleanup: remove USE_TESSFACE_DEFAULT defineCampbell Barton
2019-08-24Transform: option to transform origins in object modeCampbell Barton
Currently supports mesh, armature, lattice, curve & metaballs. Access from pivot popover.
2019-08-24Fix T66924 : Move GPencil Modifiers evaluation to DepsgraphAntonio Vazquez
Before, the evaluation of modifers were done in draw manager. The reason of the old design was grease pencil was designed before depsgraph was in place. This commit moves this logic to depsgraph to follow general design and reduce Draw Manager complexity. Also, this is required in order to use modifiers in Edit modes. Really, there is nothing really new in the creation of derived data, only the logic has been moved to depsgraph, but the main logic is the same. In order to get a reference to the original stroke and points, a pointer is added to Runtime data as part of the evaluated data. These pointers allow to know and use the original data. As the modifiers now are evaluated in Depsgraph, the evaluated stroke is usable in Edit modes, so now it's possible to work with the evaluated version instead to use a "ghost" of the final image over the original geometry as work today. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5470
2019-08-23Merge branch 'master' into filebrowser_redesignJulian Eisel
2019-08-23UI: use consistent "Color Burn" name for blend modeEitanSomething
Previously it was named just "Burn" in some places. Differential Revision: https://developer.blender.org/D5186
2019-08-22UI: Remove "Show Frame Indicator" optionJacques Lucke
This option was doing nothing in Blender 2.80. I don't really see a reason for keeping it around. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5552
2019-08-22Revert "Fix T68971: Copy As New Driver from Material node creates a bad ↵Bastien Montagne
reference." This reverts commits 54fd8176d7e91, 4c5becb6b1 and 8f578150e. Those kind of commits must be reviewed and approved by project owners. That one: * Broke Collada building by not properly updating all calls to modified function. * Broke *whole* ID management by not properly updating library_query.c. And in general, I am strongly against backward ID pointers, those are *always* a serious PITA for ID management. Sometimes they cannot be avoided, but in general other ways to get that kind of info should be investigated first.
2019-08-22Fix T68971: Copy As New Driver from Material node creates a bad reference.Alexander Gavrilov
NodeTree structures of materials and some other data blocks are effectively node group data block objects that are contained inside the parent block. Thus, direct references to them are only valid while blender is running, and are lost on save. Fix Copy As New Driver to create a reference that goes through the owner data block, by adding a new runtime field to bNodeTree.
2019-08-22Fix T68969: current value '0' matches no enum in 'ToolSettings', '(null)', ↵mano-wii
'snap_node_element' I don't think a versioning solution is necessary in this case. But it can still be implemented.
2019-08-22Revert "Fix grid snap value in recent snapping updates"mano-wii
This reverts commit 48a7f979a5cf2669656d25767c4173fb65bfb67d. Another solution to come.
2019-08-22Merge branch 'master' into filebrowser_redesignJulian Eisel
2019-08-22Nodes: Support for socket shapes other than circleCharlie Jolly
Previously there was already "draw_shape" property, but it was doing nothing. This commit renames the property to "display_shape". Furthermore, different shapes like SQUARE and DIAMOND are supported now. Currently, the shapes are drawn using the shader that also draws keyframes. In the future we might want to separate this. The new shapes are not used anywhere yet, but they can be used by addon developers and will probably be useful when we want to support different kinds node systems later. For example, different shapes can be used to distinguish between data and control flow. Differential Revision: https://developer.blender.org/D2829
2019-08-21Shading: Add more operators to Vector Math node.OmarSquircleArt
Add Multiply, Divide, Project, Reflect, Distance, Length, Scale, Snap, Floor, Ceil, Modulo, Fraction, Absolute, Minimum, and Maximum operators to the Vector Math node. The Value output has been removed from operators whose output is a vector, and the other way around. All of those removals has been handled properly in versioning code. The patch doesn't include tests for the new operators. Tests will be added in a later patch. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5523
2019-08-21GPencil: add new filter by material to modifiersMatias Mendiola
This commit adds a new filter by material using the name and not only the index. Reviewers: antoniov, pepeland Differential Revision: https://developer.blender.org/D5544
2019-08-21Fix grid snap value in recent snapping updatesCampbell Barton
Increase the size of the snap mode so the flag can be used.
2019-08-21Fix conflict with "Edge Center" snap modemano-wii
`SCE_SNAP_MODE_GRID` is used for both nodes and objects. I don't think it's worth versioning in this case.
2019-08-21Transform: New Snap Option: Edge Perpendicularmano-wii
Part of T66420 Option for snapping to the nearest point of a reference coordinate. The patch also adds Edge Center and Perpendicular snaps to the ruler. {F7675906} Reviewers: campbellbarton, brecht Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5543
2019-08-20Editor Transform: New Snap Option Middlemano-wii
Part of T66420 Reviewers: campbellbarton, brecht Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5532
2019-08-19Outliner: rename filter "invisible" to "hidden"Nathan Craddock
No functional changes. Renames the "invisible" object filter to "Hidden" to be more consistent.
2019-08-19Only show new properties sidebar for specific operatorsJulian Eisel
2019-08-18Merge branch 'master' into filebrowser_redesignJulian Eisel
2019-08-18Shading: Refactor Math node and use dynamic inputs.OmarSquircleArt
- Implement dynamic inputs. The second input is now unavailable in single operand math operators. - Reimplemenet the clamp option using graph expansion for Cycles. - Clean up code and unify naming between Blender and Cycles. - Remove unused code. Reviewers: brecht Differential Revision: https://developer.blender.org/D5481
2019-08-17Cleanup: spellingCampbell Barton
2019-08-17Fix T68723: GPencil - Split Select mode for Sculpt and Edit modeAntonioya
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used. Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode. This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too. Fixed some old code not valid detected during these changes. Differential Revision: https://developer.blender.org/D5500
2019-08-16Outliner: walk navigation operator and openclose fixesNathan Craddock
Adds a keyboard walk navigation and selection operator to the outliner. Up and down arrow keys walk up and down the list of elements, and left and right will open and close elements if the elements are closed or opened respectively. Holding shift while walking up and down the tree expands the selection. Holding shift while clicking or pressing left and right arrows will expand or collapse all children elements recursively. Pressing enter to openclose the hovered element is removed. Also allows click+drag for openclose of element subtrees. This moves openclose toggling to the openclose operator to remove duplicate code. The outliner tree building is tweaked slightly to set the proper parents in scene display mode for walk select to walk to parents without errors.
2019-08-16Outliner: invisible object filterNathan Craddock
Adds an invisible object filter in the outliner to show hidden objects. This is useful to quickly locate hidden items in a large outliner tree and easily toggle visibilty back on. Invisible refers to an object being hidden, or viewport visibility restricted.