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AgeCommit message (Expand)Author
2021-04-02Fix T86654: wrong Vertex Interpolation option default when importing alembic ...Philipp Oeser
2021-04-02Fix T84520: Make the different weight paint code paths exclusive to each otherSebastian Parborg
2021-04-01Curve: Remove 'CU_2D' flag used for nurbsGermano Cavalcante
2021-04-01Nodes: separate node name and display name in bNodeTreePathJacques Lucke
2021-04-01LineArt: Remove "soft selection" option.YimingWu
2021-04-01LineArt: Remove resampling settings.YimingWu
2021-04-01Cycles: add a spread setting for area lightsMatteo Falduto
2021-03-31Cleanup: Remove remaining unused code for DispList "bevel_split"Hans Goudey
2021-03-30Cleanup/Refactor: Unify functions that redraw the depth bufferGermano Cavalcante
2021-03-30Armature: Add Display Axis OffsetScott Wilson
2021-03-30Cleanup: animation, remove `BONE_UNKEYED` flagSybren A. Stüvel
2021-03-29Overrides: API to create an override template.Jeroen Bakker
2021-03-29Compositor: Add Anti-Aliasing nodeHabib Gahbiche
2021-03-27Comment: note that structs are zeroed instead of using defaultsCampbell Barton
2021-03-26Geometry Nodes: Add Attribute Clamp NodeCharlie Jolly
2021-03-26Geometry Nodes: Add Attribute Map Range NodeVictor-Louis De Gusseme
2021-03-24Tweak default ID types processing order, step 17: Group and comments.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 16: Palettes.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 15: ShapeKeys.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 14: Fonts.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 13: Texts.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 12: Sounds.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 11: Worlds.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 10: LineStyles.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 09: Particles.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 08: CacheFiles.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 07: MovieClips.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 06: Brushes.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 05: PaintCurve.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 04: Screen.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 03: Mask.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 02: Simulations.Bastien Montagne
2021-03-24Tweak default ID types processing order, step 01: Collections.Bastien Montagne
2021-03-23Nodes: Add Refract and Faceforward functions to Vector Maths nodesCharlie Jolly
2021-03-23Curves: add taper mode optionOmar Emara
2021-03-23Cleanup: use `e` prefix for enum, comment on misleading flag valuesCampbell Barton
2021-03-22Fix UI (and code!) typos.Bastien Montagne
2021-03-21Fix uninitialized memory use loading movie sequence stripsCampbell Barton
2021-03-21Cleanup: spelling, doxygen comment formattingCampbell Barton
2021-03-20VSE: Preview images when moving strip handlesPeter Fog
2021-03-20VSE: Add bold and italic option for text stripPeter Fog
2021-03-19EEVEE: Lights: Add Volume and diffuse light power sliderClément Foucault
2021-03-19LineArt: Modifier defaults settings optimization.YimingWu
2021-03-19LineArt: Remove geometry space chainingYimingWu
2021-03-19Cleanup: minor changes to pose-mode apply visual transformCampbell Barton
2021-03-18LineArt: Add missing dna variable renameSebastian Parborg
2021-03-18Cleanup, LineArt: Sample -> ResampleYimingWu
2021-03-18Cleanup, LineArt: Rename LineartLine -> LineartEdgeSebastian Parborg
2021-03-18Cleanup: spellingCampbell Barton
2021-03-17Nodes: Add support to mute node wiresCharlie Jolly