Age | Commit message (Collapse) | Author |
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The problem was that the object and collection pointers in Base and
LayerCollection would get lost of file read. Normally such ID pointers would
be resolved by pointing to an ID_ID placeholder which has the datablock name,
and then replacing it will the real datablock. However ID_ID is only written
for directly linked datablocks.
This adds the concept of an indirectly linked datablock with a weak reference
to it. For this we write an ID_ID_WEAK_REF code, which is a reference that
will only be resolved if the datablock was read for another reason.
Differential Revision: https://developer.blender.org/D4416
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This allows to create different effects with some brushes that use the sculpt plane.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5818
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Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
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Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
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Will be put to use in followup commits.
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As per Brecht's suggestion, use the check_existing property to control
visibility of the '+' and '-' icons. It is typically set for save
operations.
Adds another FileSelectParams flag (to avoid duplicated propertie
lookups) and removes the recently introduced
FileSelectParams.action_type again.
Fixes T69881.
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When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5386
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Support per-viewport collection visibility options.
Note 1: There is no way to show a collection that was not visible before
due to depsgraph. Otherwise we would risk having all the collections in
the depsgraph and I believe this is not the idea.
An alternative would be to have a new depsgraph for viewports that are
not local. Something to keep in mind if we do per-viewport current frame
in the future.
So for now what we do is to only allow collections visibility to be
disabled/hidden in this mode.
Note 2: hide_viewport (the eye icon) doesn't really matter for
depsgraph. So after the merge we can still ignore it to show the
collections locally in a viewport with no problems for the depsgraph.
Reviewers: brecht, sergey
Subscribers: billreynish
Related task: T61327
Differential Revision: https://developer.blender.org/D5611
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Added: Airbrush and Chisel
Changed: Marker
Design: @mendio
Subscribers: mendio
Differential Revision: https://developer.blender.org/D5774
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This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5767
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This patch allows the Voronoi node to operate in 1D, 2D, and 4D space.
It also adds a Randomness input to control the randomness of the texture.
Additionally, it adds three new modes of operation:
- Smooth F1: A smooth version of F1 Voronoi with no discontinuities.
- Distance To Edge: Returns the distance to the edges of the cells.
- N-Sphere Radius: Returns the radius of the n-sphere inscribed in
the cells. In other words, it is half the distance between the
closest feature point and the feature point closest to it.
And it removes the following three modes of operation:
- F3.
- F4.
- Cracks.
The Distance metric is now called Euclidean, and it computes the actual
euclidean distance as opposed to the old method of computing the squared
euclidean distance.
This breaks backward compatibility in many ways, including the base case.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5743
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Also renamed "compressibility" to "volume preservation"
Reviewed By: brecht
Maniphest Tasks: T69737
Differential Revision: https://developer.blender.org/D5757
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Needed for getting struct member offsets.
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This option allows to apply a simplify when the stroke is completed. The simplify use the Adaptive option to keep the shape.
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This change allows the user to select a renderpass in the 3d viewport.
Added support for external renderers to extend the `View3DShading` struct.
This way Blender doesn't need to know the features an external render engine wants to support.
Note that the View3DShading is also available in the scene->display.shading; although this is
supported, it does not make sense for render engines to put something here as it is really
scene/workbench related.
Currently cycles assumes that it always needs to calculate the combined pass; it ignores the
`pass_flag` in KernelFilm. We could optimize this but that was not in scope of this change
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5689
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This doesn't cause problems at the moment,
it just makes using name sizes possible in the future.
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Also use 'use_' prefix for RNA booleans.
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This is useful to disable all layers tint in one step and it will be used for future operators.
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Allows file browser folders to be shown in a theme-selectable color, default of manila.
Differential Revision: https://developer.blender.org/D5713
Reviewed by Brecht Van Lommel
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Grab active vertex snaps the maximum strength of the grab brush to the highlighted active vertex, making it easier to manipulate low poly models or meshes with subdivision surfaces.
Dynamic Mesh Preview generates a list of connected vertices from the active vertex and draws them from the cursor code. This helps to visualize the real geometry the user is manipulating from sculpt mode when there are active modifiers.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5646
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This patch extends Musgrave noise to operate in 1D, 2D, 3D, and 4D
space. The Color output was also removed because it was identical
to the Fac output.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5566
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Use existing theme & preferences for defaults.
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This brush lets the user pose a model simulating an armature-like deformation. The pivot point for rotation is calculated automatically based on the radius of the brush and the topology of the model.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5647
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The sculpt automasking feature assigns a factor to each vertex before starting the stroke. This can be used for isolating disconnected meshes, masking cavities, mesh boundary edges or creating topological falloffs.
This commit implements automasking in all brushes and topology automasking without topology falloff.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5645
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This patch implements the paper "Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity" https://graphics.pixar.com/library/Kelvinlets/paper.pdf
It includes grab, biscale grab, triscale grab, scale and twist.
All deformation modes are accessible under the same tool. This helps to keep the code organized and it should not make any difference to the user when a better brush management system is implemented.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5634
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This provides an API to access structs
with their members set to default values:
- DNA_struct_default_get(name)
- DNA_struct_default_alloc(name)
Currently this is only used for scene & view shading initialization,
eventually it can be used for RNA defaults and initializing
DNA struct members on file reading.
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This brush is similar to the draw brush but it deforms the mesh from the original coordinates. When used with the sharper curve presets it has a much more pleasant crease/cut behavior than any of the other brushes. This is useful for creating cloth wrinkles, stylized hair or hard surface edges.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5530
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Before, it was only possible to fade the active object. The new option allows to fade all non gpencil selected object. This is a common request by artists.
{F7719513}
Reviewers: mendio, pepeland
Reviewed By: mendio
Differential Revision: https://developer.blender.org/D5704
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We basically duplicate the height map branch plugged into the bump node,
and tag each node in each branch as dx/dy/ref using `branch_tag`.
Then we add a one pixel offset on the texture coordinates if the node is
tagged as dx or dy.
The dx/dy branches are plugged into (new) hidden sockets on the bump node.
This match cycles bump better but have a performance impact. Also, complex
nodetrees can now become instruction limited and not compile anymore.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5531
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+ Simplify code, move into own function and run once rather than on every point
+ Improved snapping when a stroke is between increments
+ Added ISO grid option for lines specified by Angle under guide settings
+ Radial snapping mode uses Angle as an offset
Differential Revision: https://developer.blender.org/D5668
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Allow selecting how the new location/rotation/scale is combined with
the existing transformation. This is most useful for rotation, which
has multiple options, and scale, which previously could only replace.
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Add option to change the Intensity of the HDRI in the 3d viewport. This works for both EEVEE and Cycles
Reviewed By: brecht, fclem
Differential Revision: https://developer.blender.org/D5674
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Allow combining location, rotation and scale at the same time,
using one constraint. The mixing modes are based on matrix
multiplication, but handle scale in a way that avoids creating
shear.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5640
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Upon close inspection, the way the Offset mode works in the
Copy Rotation constraint makes no sense, and in fact, destroys
the rotation of its owner unless either it's single axis, or
the order is set specifically to `ZYX Euler`.
Since it can't simply be changed because of backward compatibility
concerns, replace the checkbox with a dropdown that provides a set
of new modes that actually make sense.
Specifically, add a mode that simply adds Euler components together,
and two options that use matrix multiplication in different order.
The Python use_offset property is replaced with compatibility stubs.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5640
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...and use it in code generating library overrides.
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Reviewed By: brecht
Differential Revision: http://developer.blender.org/D5659
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Differential Revision: https://developer.blender.org/D5683
Reviewers: Brecht
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This patch rewrites the Mapping node to support dynamic inputs. The
Max and Min options have been removed. They can be added as Min and
Max Vector Math nodes manually.
Texture nodes still use the old matrix-based mapping. A new SVM node
`NODE_TEXTURE_MAPPING` has been added to preserve this functionality.
Similarly, in GLSL, a `mapping_mat4` function has been added.
Reviewers: brecht, JacquesLucke
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Mixing options for showing preferences with other flags was confusing.
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