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2019-11-21Bevel: Custom Profile and CurveProfile WidgetHans Goudey
Custom profiles in bevel allows the profile curve to be controlled by manually placed control points. Orientation is regularized along groups of edges, and the 'pipe case' is updated. This commit includes many updates to comments and changed variable names as well. A 'cutoff' vertex mesh method is added to bevel in addition to the existing grid fill option for replacing vertices. The UI of the bevel modifier and tool are updated and unified. Also, a 'CurveProfile' widget is added to BKE for defining the profile in the interface, which may be useful in other situations. Many thanks to Howard, my mentor for this GSoC project. Reviewers: howardt, campbellbarton Differential Revision: https://developer.blender.org/D5516
2019-11-20UI: Text Editor Visual ChangesHarley Acheson
Various small changes to Text Editor, mostly to do with scaling, alignment, and theme support. Differential Revision: https://developer.blender.org/D6268 Reviewed by Campbell Barton
2019-11-14GPencil MultiStroke modifierYimingWu
This patch includes a modifiers that developed for NPR rendering. - MultiStroke modifier that generates multiple strokes around the original ones. Differential Revision: https://developer.blender.org/D5795
2019-11-12Merge branch 'blender-v2.81-release'Philipp Oeser
2019-11-12Fix T71508: wrong gravity settings in scene defaultsPhilipp Oeser
Typo in rBf5e0dfe59c7e. Showed when creating a new default scene. Maniphest Tasks: T71508 Differential Revision: https://developer.blender.org/D6229
2019-11-08User Preference Experimental TabDalai Felinto
Experimental tab in User Preferences for experimental features. The tab option is only visible when "Developer Extras" is on. Included here is a (commented out) example panel to be used as a template for the new experimental panels. Since these panels will come and go it is nice to have a reference in the code. Differential Revision: https://developer.blender.org/D6203
2019-11-07Stretch To: implement a mode similar to Damped Track for rotation.Alexander Gavrilov
Most of the time Stretch To is used in actual rigs, like BlenRig or Rigify, in combination with Damped Track to handle rotation before the stretch, because it produces rotations more appropriate for organic deformation, and doesn't flip because of internal gimbal lock. The prevalence of this pattern suggests that Stretch To should support that kind of rotation directly as an option. Differential Revision: https://developer.blender.org/D6134
2019-11-07Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-07Fix T69822: Switching sculpt objects breaks undoCampbell Barton
This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step.
2019-11-06Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-06Cleanup: remove unused game engine variableCampbell Barton
2019-11-06Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-06Cleanup: remove EditNurb from DNACampbell Barton
2019-11-04UI: Rewrite stacked full-screen logic, fixing issuesJulian Eisel
To recreate the main issue: * Set render and file browser to show in full-screen in the preferences * Default scene, press F12 in 3D View * Press Alt+S to save the image * Escape the file browser * Escape the image editor The former 3D View would now show the image editor. This is a common use-case that should work. Full-screen code is a hassle to get to work as expected. There are reports from 2.5, I did lots of work years ago to get these kind of use-cases to work fine. But apparently I broke this one with a fix for another common use-case in March (0a28bb14222c). This now stores hints in the space, rather than the area, which should make things much more controlable and hopefully help us fix issues like this. Here are a few references describing further common issues (all should work fine now): 0a28bb14222c, e61588c5a544, T19296 Checked over this with Bastien, we agreed that at some point we should do a big rewrite of all of this, for now this is acceptable.
2019-11-04Solidify Modifier: support non-manifold inputHenrik Dick
This adds a new mode to solidify to support non-manifold geometry with edges using 3 or more faces as input, resulting in a manifold mesh. Since the differences between these methods don't translate well into short terms, they're named "Simple" and "Complex" in the UI. This also adds clamp with respect to angles to the existing solidify modifier calculation.
2019-11-02Merge branch 'blender-v2.81-release'Antonio Vazquez
2019-11-02Fix T71260: GPencil crash when drawing very long linesAntonio Vazquez
There were two problems: 1) When the buffer was reallocate, the pointer was corrupted. 2) Short variables were too small to hold long lines.
2019-10-31Transform: Add option to exclude back facing geometry from snappingmano-wii
Add new `Backface Culling` option to the snapping properties. This option has nothing to do with the view3d display or the workbench `Backface Culling` option. Limitation: - In edit mode, this option only affects snap to faces. Maniphest Tasks: T71217 Differential Revision: https://developer.blender.org/D6155
2019-10-31Merge branch 'blender-v2.81-release'Pablo Dobarro
2019-10-31Paint: Option to disable antialiasingPablo Dobarro
You may want to disable antialiasing if you are working with pixel art or low resolution textures. It is enabled by default. Reviewed By: jbakker, campbellbarton Differential Revision: https://developer.blender.org/D6044
2019-10-28Merge branch 'blender-v2.81-release'Campbell Barton
2019-10-28CMake: add missing headers, use space before commentsCampbell Barton
2019-10-28Fix: Some ID-Filters not enabled on Link/AppendJulian Eisel
Caused by 9100982e8097.
2019-10-24Merge branch 'blender-v2.81-release'Campbell Barton
2019-10-24Cleanup: comment unused duplicate flagsCampbell Barton
2019-10-18Merge branch 'blender-v2.81-release'Campbell Barton
2019-10-18Cleanup: remove unused viewport fx_settingsCampbell Barton
2019-10-16UI: Remember ID-Filter in-between File Browser callsJulian Eisel
This adds the ID-Filters visible on append/link to the settings the file browser remembers, potentially storing them in the Preferences. Artists in the studio here requested this. They typically have to set up the same or similar settings every time, so this saves them from that.
2019-10-16Fix: Some ID-Filters not enabled on Link/AppendJulian Eisel
Caused by 9100982e8097.
2019-10-15Fix Filebrowser Blender ID filterDalai Felinto
When the filtering option was disable we should see all the datablock types. Differential Revision: https://developer.blender.org/D6033
2019-10-10Annotations: Use flag to determine if the layer is a RulerAntonio Vazquez
Proposed fix for T70141. Before, the ruler was using the name of the layer as key, but this is very weak because if the layer name changes, the layer gets an annotation layer. Now, the layer is marked using a flag and now it's possible to rename it. Reviewed By: dfelinto Differential Revision: https://developer.blender.org/D6028
2019-10-09Fix T70554: Snake Hook + Ctrl does not set the brush stroke in its normal ↵Pablo Dobarro
direction This commit also fixes the same issue in elastic deform Reviewed By: jbakker Maniphest Tasks: T70554 Differential Revision: https://developer.blender.org/D6014
2019-10-09Local Collections: Allow users to show hidden collectionsDalai Felinto
Users now can turn on in a viewport collections that are temporarily hidden (eye) in the view layer. Design task: T61327 As for the implementation, I had to decouple the visibility in the depsgraph from the visibility in the view layer. Also there is a "bug" that in a way was there before which is some operators (e.g., writing a text inside of a text object, tab into edit mode) run regardless of the visibility of the active object. The bug was present already (with object type visibility restriction) in 2.80 so if we decide to tackle it, can be done separately (I have a patch for it though P1132). Reviewed by: brecht (thank you) Differential Revision: D5992
2019-10-02Implement a user preference for the default Auto Handle Smoothing mode.Alexander Gavrilov
The default was changed with an initial implementation of the feature. With the feedback from animators, having a behavior which affects curves outside of a changing range is not convenient for professional animators working on high quality character animation. On the other hand, automatic smoothing is better for casual animation of object motion. This change adds an ability to change the default via User Preferences. Differential Revision: https://developer.blender.org/D5875
2019-10-02UI: add NLA track and channel theme colorBrecht Van Lommel
Patch contributed by Paul (Thirio). Differential Revision: https://developer.blender.org/D5967
2019-10-02Preference: option to use OS-Key to emulate MMBCampbell Barton
Alt-LMB is used in quite a few areas now, see T69323 using OS-Key allows these conflicts to be avoided. Currently disabled for WIN32, since it conflicts with the start menu.
2019-10-01Brush: default the strength to 1.0Campbell Barton
This applies to all paint modes except sculpt and grease pencil brushes. When painting color or weight it's best to paint the color the user has selected, without them having to make multiple strokes.
2019-10-01Fix T70325 EEVEE: Performance regression with large nodetreesClément Foucault
This was caused by nodeChainIter which is not linear complexity. Introduce nodeChainIterBackwards to iterate backwards faster.
2019-09-30UI: Remember File Browser Display Options in PreferencesJulian Eisel
This makes it so that some display related properties of the file browser state are remembered in the Preferences. Otherwise, users often end up doing the same set up work over and over again, so this is a nice way to save users some work. It's typical for other file browsers to remember their state too, so another benefit is having a more conventional behavior, meeting user expectations better. Some points: * We currently store: Window size, display type, thumbnail size, enabled details-columns, sort options, "Show Hidden" option. More can be added easily. * No changes are stored to the Preferences if "Auto-save Preferences" is disabled. This is how Quick Favorites behave too and it's a reasonable way to make this behavior optional. * The Preferences are only saved to permanent memory upon closing Blender, following existing convention of Preferences and Quick Favorites. * If settings weren't actually changed, Preference saving is skipped. * Only temporary file browsers save their state (invoked through actions like open or save), not regular file browser editors. These are usually used for different purposes and workflows. * Removes "Show Thumbnails" Preferences option. It would need some special handling, possibly introducing bugs. For users, this simplifies behavior and should make things more predictable. Left in DNA data in case we decide to bring it back. Reviewers: brecht, #user_interface, billreynish, campbellbarton Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht van Lommel (quick first pass review in person) Maniphest Tasks: T69460 Differential Revision: https://developer.blender.org/D5893
2019-09-30Cleanup: spellingCampbell Barton
2019-09-29Sculpt: disable workbench anti-aliasing during stroke paintingBrecht Van Lommel
This mostly happens automatically anyway since there is usually not enough time left over for it. But when it does it happen it breaks partial redraw, and may also have a negative impact on responsiveness. Ref T70295
2019-09-27Voxel remesh: Enable adaptivityPablo Dobarro
This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5918
2019-09-27Sculpt: Pose brush origin offsetPablo Dobarro
With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius. With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5841
2019-09-27Sculpt: Enable accumulate in scrape brushPablo Dobarro
This fixes some artifacts when working on curved surfaces. Previous behavior was with accumulate on, so that is now the default. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5826
2019-09-27Cleanup: structs, cmake file listsCampbell Barton
2019-09-26Voxel Remesh: Fix poles and preserve volumePablo Dobarro
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5863
2019-09-25Fix T69542: Corrective Smooth modifier breaks when drivers are involvedSebastian Parborg
Previously the cache for the modifier would not be invalidated if modifier settings were changed with drivers or keyframes. Now we compare the current setting with the ones used to generate the cache and invalidate the cache if they differ. Reviewed By: Sybren Differential Revision: http://developer.blender.org/D5694
2019-09-24Tracking: Highlight keyframes in path visualizationSergey Sharybin
This gives better idea of what's going on with your track. Example: {F693806} Color of keyframes are configurable from theme editor of clip editor. Reviewers: keir, brecht, Severin Differential Revision: https://developer.blender.org/D2772
2019-09-23Cleanup: remove unimplemented texture space rotation variablesBrecht Van Lommel
2019-09-23Cleanup: remove Mesh.bb and Curve.bb, no reason for these to be persistentBrecht Van Lommel
These were only strictly valid for texture space calculation, don't store them since they should not be used after that. Only store a flag to indicate if the auto texture space has been evaluated. In the future it might make sense to store bounding boxes at the mesh level to speed up bounding box computation for multiple objects using the same mesh, but then it will need to be implemented differently.