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2022-02-10Merge branch 'master' into greasepencil-objectgreasepencil-objectAntonio Vazquez
Conflicts: release/scripts/startup/bl_ui/space_userpref.py source/blender/blenkernel/BKE_gpencil.h source/blender/blenkernel/BKE_gpencil_update_cache.h source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/gpencil.c source/blender/blenkernel/intern/gpencil_update_cache.c source/blender/blenlib/BLI_listbase.h source/blender/blenlib/intern/DLRB_tree.c source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_gpencil.cc source/blender/depsgraph/intern/eval/deg_eval_runtime_backup_gpencil.h source/blender/makesdna/DNA_gpencil_types.h source/blender/makesrna/intern/rna_gpencil.c
2022-02-10GPencil: Update-on-write using update cacheFalk David
This implements the update cache described in T95401. The cache is currently only used for drawing strokes and sculpting (using the push brush). **Note: Making use of the cache throughout grease pencil will have to be done incrementally in other patches. ** The update cache stores what elements have changed in the original data-block since the last time the eval object was updated. Additionally, the update cache can store multiple updates to the data and minimizes the number of elements that need to be copied. Elements can be tagged using `BKE_gpencil_tag_full_update` and `BKE_gpencil_tag_light_update`. A full update means that the element itself will be copied but also all of the content inside. E.g. when a layer is tagged for a full update, the layer, all the frames inside the layer and all the strokes inside the frames will be copied. A light update means that only the properties of the element are copied without any of the content. E.g. if a layer is tagged with a light update, it will copy the layer name, opacity, transform, etc. When the update cache is in use (e.g. elements have been tagged) then the depsgraph will not trigger a copy-on-write, but an update-on-write. This means that the update cache will be used to determine what elements have changed and then only those elements will be copied over to the eval object. If the update cache is empty or the data block was tagged with a full update, we always fall back to a copy-on-write. Currently, the update cache is only used by the active depsgraph. This is because we need to free the update cache after an update-on-write so it's reset and we need to make sure it is not freed or read by other depsgraphs. Co-authored-by: @yann-lty This patch was contributed by The SPA Studios. Reviewed By: sergey, antoniov, #dependency_graph, pepeland, mendio Maniphest Tasks: T95401 Differential Revision: https://developer.blender.org/D13984
2022-02-09Cleanup: make file headers more consistentCampbell Barton
Also some descriptive text into doc-strings.
2022-02-09VSE: Use float for transformation offsetRichard Antalik
When image position is animated, float makes movement look smoother.
2022-02-09Cleanup: move file descriptions into doxygen file sectionCampbell Barton
Continuation of 19100aa57d847699d17527b76c2fab1f4ab88885.
2022-02-08Cleanup: simplify DNA genfile castingCampbell Barton
Avoid using the uint64_t as an intermediate cast since it complicates behavior for signed types (which first need to be cast to an int64_t). Assign both old_value_i & old_value_f from the original value to avoid the need for different handling of signed/unsigned types. Reviewed By: JacquesLucke Ref D14039
2022-02-08LibOverride: Add 'hierarchy root ID' info.Bastien Montagne
This change will make handling of liboverrides hierarchies (especially resyncing) much easier and efficient. It should also make it more resilient to 'degenerate' cases, and allow proper support of things like parenting an override to another override of the same linked data (e.g. a override character parented to another override of the same character). NOTE: this commit only implements minimal changes to add that data and generate it for existing files on load. Actual refactor of resync code to take advantage of this new info will happen separately.
2022-02-08Cleanup: clang-formatCampbell Barton
2022-02-08Fix dna_genfile error converting signed int types to floating pointCampbell Barton
Regression in 51befa4108128a7bacf7a201046cf7ede999833a caused negative values to overflow into a uint64_t. Resolve by casting to a signed int from originally signed types. This caused D14033 not to work properly.
2022-02-08Cleanup: use an intermediate value for cast_primitive_typeCampbell Barton
Assign the actual value before casting to large uint64_t/double types. This improves readability, especially in cases where both pointer and integer casts were used in one expression, to make matters worse clang-format treated these casts as a multiplication. This also made debugging/printing the values more of a hassle. No functional changes (GCC produced identical output).
2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
Based on discussions from T95355 and T94193, the plan is to use the name "Curves" to describe the data-block container for multiple curves. Eventually this will replace the existing "Curve" data-block. However, it will be a while before the curve data-block can be replaced so in order to distinguish the two curve types in the UI, "Hair Curves" will be used, but eventually changed back to "Curves". This patch renames "hair-related" files, functions, types, and variable names to this convention. A deep rename is preferred to keep code consistent and to avoid any "hair" terminology from leaking, since the new data-block is meant for all curve types, not just hair use cases. The downside of this naming is that the difference between "Curve" and "Curves" has become important. That was considered during design discussons and deemed acceptable, especially given the non-permanent nature of the somewhat common conflict. Some points of interest: - All DNA compatibility is lost, just like rBf59767ff9729. - I renamed `ID_HA` to `ID_CV` so there is no complete mismatch. - `hair_curves` is used where necessary to distinguish from the existing "curves" plural. - I didn't rename any of the cycles/rendering code function names, since that is also used by the old hair particle system. Differential Revision: https://developer.blender.org/D14007
2022-02-07Merge branch 'patch/gpencil-update-on-write' into patch/gpencil-undo-systemFalk David
2022-02-07Merge branch 'master' into patch/gpencil-update-on-writeFalk David
2022-02-07VSE: Add filter method to strip transformDimitry Kaplin
Previously, nearest interpolation filter was used for preview, because it offered good performance and bilinear was used for rendering. This is not always desirable behavior, so filter method can now be chosen by user. Chosen method will be used for preview and for rendering. Reviewed By: ISS Differential Revision: https://developer.blender.org/D12807
2022-02-04Cleanup: Remove unused "init" node tree flagHans Goudey
The value of this flag was set, but not used anywhere. Differential Revision: https://developer.blender.org/D13519
2022-02-04Attributes: Infrastructure for generic 8-bit integer data typeHans Goudey
This commit adds infrastructure for 8 bit signed integer attributes. This can be useful given the discussion in T94193, where we want to store spline type, Bezier handle type, and other small enums as attributes. This is only exposed in the interface in the attribute lists, so it shouldn't be an option in geometry nodes, at least for now. I expect that this type won't be used directly very often, it should mostly be cast to an enum type. However, with support for 8 bit integers, it also makes sense to add things like mixing implementations for consistency. Differential Revision: https://developer.blender.org/D13721
2022-02-04Merge branch 'patch/gpencil-update-on-write' into patch/gpencil-undo-systemFalk David
2022-02-04Merge branch 'master' into patch/gpencil-update-on-writeFalk David
2022-02-04Fix T93425: makesdna crashes during build with LTO on s390x LinuxCampbell Barton
DNAstr was assumed to be 4-byte aligned which is not necessarily the case for byte-arrays. Use a compiler attribute to ensure this is the case. Thanks to @mtasaka for investigating and providing a patch.
2022-02-04Remove internal proxy code, and deprecate related DNA data.Bastien Montagne
Part of T91671. Not much else to say, this is mainly a massive deletion of code. Note that a few cleanups possible after this proxy removal were kept out of this commit to try to reduce a bit its size. Reviewed By: sergey, brecht Maniphest Tasks: T91671 Differential Revision: https://developer.blender.org/D13995
2022-02-03Cleanup: Add comment about unsed custom data typeHans Goudey
Since f59767ff97295404d, these hair layer types are unused. Since DNA compatibility was broken with any files that would contain them, the indices can be reused to avoid growing custom data's typemap.
2022-02-03Curves: Changes to the new curves data-blockHans Goudey
This patch refactors the "Hair" data-block, which will soon be renamed to "Curves". The larger change is switching from an array of `HairCurve` to find indices in the points array to simply storing an array of offsets. Using a single integer instead of two halves the amount of memory for that particular array. Besides that, there are some other changes in this patch: - Split the data-structure to a separate `CurveGeometry` DNA struct so it is usable for grease pencil too. - Update naming to be more aligned with newer code and the style guide. - Add direct access to some arrays in RNA -- Radius is now retrieved as a regular attribute in Cycles. -- `HairPoint` has been renamed to `CurvePoint` -- `HairCurve` has been renamed to `CurveSlice` - Add comments to the struct in DNA. The next steps are renaming `Hair` -> `Curves`, and adding support for other curve types: Bezier, Poly, and NURBS. Ref T95355 Differential Revision: https://developer.blender.org/D13987
2022-02-03Rename flagFalk David
2022-02-03Merge branch 'patch/gpencil-update-on-write' into patch/gpencil-undo-systemFalk David
2022-02-03Merge branch 'master' into patch/gpencil-update-on-writeFalk David
2022-02-03Merge branch 'blender-v3.1-release'Campbell Barton
2022-02-03Fix T66913: undo after frame-change doesn't refresh properlyCampbell Barton
Use the ID.recalc flag to detect when updates after frame-change is needed. Since comparing the last calculated frame doesn't take undo into account (see code-comment for details). `ID_RECALC_AUDIO_SEEK` has been renamed to `ID_RECALC_FRAME_CHANGE` since this is not only related to audio however internally this flag is still categorized in `NodeType::AUDIO`. Reviewed By: sergey Ref D13942
2022-02-03Merge branch 'blender-v3.1-release'Sergey Sharybin
2022-02-03Fix assert in original modifiers pointer update functionSergey Sharybin
The issue was happening with a specific file where the ID management code was not fully copying all modifiers because of the extra check in the `BKE_object_support_modifier_type_check()`. While it is arguable that copy-on-write should be a 1:1 copy there is no real need to maintain the per-modifier pointer to its original. Use its SessionUUID to perform lookup in the original datablock. Downside of this approach is that it is a linear lookup instead of direct pointer access, but the upside is that there is less pointers to manage and that the file with unsupported modifiers does behave correct without any asserts. Differential Revision: https://developer.blender.org/D13993
2022-02-02Initial gpencil undo system patchFalk David
Co-authored-by: @yann-lty
2022-02-02Merge branch 'master' into patch/gpencil-update-on-writeFalk David
2022-02-02Add comments to DNA for BKE_*_copy_settings functionsFalk David
2022-02-02Remove option to not auto-convert proxies on file load.Bastien Montagne
Now all proxies will always be converted to library overrides. If conversion fails, they are simply 'disabled'. This should be the last 'user-visible' step of proxies removal. Remaining upcoming commits will remove internal ID management, depsgraph and evaluation code related to proxies. Also bump the blendfile subversion. Part of T91671.
2022-02-02Docs: note that Bone.xwidth & zwidth are doubledCampbell Barton
2022-02-01GPencil: Update-on-write using update cacheFalk David
2022-01-29Cleanup: Remove mesh vertex "temp tag" flagHans Goudey
As part of the project of converting `MVert` into `float3` (more details in T93602), this is an easy step, since it is only locally used runtime data. In the six places it was used, the flag was replaced by a local bitmap. By itself this change has no benefits other than making some code slightly simpler. It only really matters when the other flags are removed and it can be removed from `MVert` along with the bevel weight. Differential Revision: https://developer.blender.org/D13878
2022-01-28Fix T95060: Outliner: Broken 'make override hierarchy' in indirect linked casae.Bastien Montagne
In Outliner, 'Make Override Hierarchy' on an indirectly linked data would fail in case some items higher up in the hierarchy also needed to be overridden was also indirectly linked.
2022-01-28Fix T95060: Outliner: Broken 'make override hierarchy' in indirect linked casae.Bastien Montagne
In Outliner, 'Make Override Hierarchy' on an indirectly linked data would fail in case some items higher up in the hierarchy also needed to be overridden was also indirectly linked.
2022-01-28Image: Partial Update Redesign.Jeroen Bakker
This patch reimplements the image partial updates. Biggest design motivation for the redesign is that currently GPUTextures must be owned by the image. This reduces flexibility and adds complexity to a single component especially when we want to have different structures. The new design is not limited to GPUTextures and can also be used by reducing overhead in image operations like scaling. Or partial image updating in Cycles. The usecase in hand is that we want to support virtual images in the image editor so we can work with images that don't fit in a single GPUTexture. Using `BKE_image_partial_update_mark_region` or `BKE_image_partial_update_mark_full_update` a part of an image can be marked as dirty. These regions are stored per ImageTile (UDIM). When a part of the code wants to receive partial changes it needs to construct a `PartialUpdateUser` by calling `BKE_image_partial_update_create`. As long as this instance is kept alive the changes can be received. When a user wants to update its own data it will call `BKE_image_partial_update_collect_changes` This will collect the changes since the last time the user called this function. When the partial changes are available the partial change can be read by calling `BKE_image_partial_update_get_next_change` It can happen that the introduced mechanism doesn't have the data anymore to construct the changes since the last time a PartialUpdateUser requested it. In this case it will get a request to perform a full update. Maniphest Tasks: T92613 Differential Revision: https://developer.blender.org/D13238
2022-01-27Geometry Nodes: String to Curves Line/Pivot PointErik
Adds two new attribute outputs: "Line" outputs the line number of the character. "Pivot Point" outputs the selected pivot point position per char. Some refactoring of the text layout code. Differential Revision: https://developer.blender.org/D13694
2022-01-26Cleanup: spelling in commentsCampbell Barton
2022-01-26Cleanup: Remove useless commentsHans Goudey
2022-01-25Nodes: Improve link-drag search support for boolean math nodeHans Goudey
List the operations in the search instead of the "Boolean" socket names.
2022-01-25Geometry Nodes: Expand the Boolean Math nodeHallam Roberts
Currently the Boolean Math node only has 3 basic logic gates: AND, OR, and NOT. This commit adds 6 additional logic gates for convenience and ease of use. - **Not And (NAND)** returns true when at least one input is false. - **Nor (NOR)** returns true when both inputs are false. - **Equal (XNOR)** returns true when both inputs are equal. - **Not Equal (XOR)** returns true when both inputs are different. - **Imply (IMPLY)** returns true unless the first input is true and the second is false. - **Subtract (NIMPLY)** returns true when the first input is true and the second is false. Differential Revision: https://developer.blender.org/D13774
2022-01-25Python: Expose crazyspace correction functionality via RNASergey Sharybin
Allows to perform correction of coordinate delta/displacement in a similar way of how sculpt mode handles sculpting on a deformed mesh. An example of usecase of this is allowing riggers and sciprters to improve corrective shapekey workflow. The usage consists of pre-processing and access. For example: object.crazyspace_eval(depsgraph, scene) # When we have a difference between two vertices and want to convert # it to a space to be stored, say, in shapekey: delta_in_orig_space = rigged_ob.crazyspace_displacement_to_original( vertex_index=i, displacement=delta) # The reverse of above. delta_in_deformed_space = rigged_ob.crazyspace_displacement_to_deformed( vertex_index=i, displacement=delta) object.crazyspace_eval_clear() Fuller explanation with actual usecases and studio examples are written in the comment: https://developer.blender.org/D13892#368898 Differential Revision: https://developer.blender.org/D13892
2022-01-25Fix depsgraphs sharing IDs via evaluated edit meshSergey Sharybin
The evaluated mesh is a result of evaluated modifiers, and referencing other evaluated IDs such as materials. It can not be stored in the EditMesh structure which is intended to be re-used by many areas. Such sharing was causing ownership errors causing bugs like T93855: Cycles crash with edit mode and simultaneous viewport and final render The proposed solution is to store the evaluated edit mesh and its cage in the object's runtime field. The motivation goes as following: - It allows to avoid ownership problems like the ones in the linked report. - Object level is chosen over mesh level is because the evaluated mesh is affected by modifiers, which are on the object level. This patch allows to have modifier stack of an object which shares mesh with an object which is in edit mode to be properly taken into account (before the change the modifier stack from the active object will be used for all objects which share the mesh). There is a change in the way how copy-on-write is handled in the edit mode to allow proper state update when changing active scene (or having two windows with different scenes). Previously, the copt-on-write would have been ignored by skipping tagging CoW component. Now it is ignored from within the CoW operation callback. This allows to update edit pointers for objects which are not from the current depsgraph and where the edit_mesh was never assigned in the case when the depsgraph was evaluated prior the active depsgraph. There is no user level changes changes expected with the CoW handling changes: should not affect on neither performance, nor memory consumption. Tested scenarios: - Various modifiers configurations of objects sharing mesh and be part of the same scene. - Steps from the reports: T93855, T82952, T77359 This also fixes T76609, T72733 and perhaps other reports. Differential Revision: https://developer.blender.org/D13824
2022-01-24Hook up invert and smooth mode to weight and vertex paintSebastian Parborg
Previously weight paint wasn't hooked up to the "Smooth" and "Invert" modes. With this patch it is not possible to use the "Smooth" and "Invert" modifiers for the draw keybindings. Reviewed By: Campbell Barton Differential Revision: http://developer.blender.org/D13857
2022-01-24Cleanup: sort struct forward declarationsCampbell Barton
2022-01-24Cleanup: clang-formatCampbell Barton
2022-01-24Geometry Nodes: Extrude Mesh NodeHans Goudey
This patch introduces an extrude node with three modes. The vertex mode is quite simple, and just attaches new edges to the selected vertices. The edge mode attaches new faces to the selected edges. The faces mode extrudes patches of selected faces, or each selected face individually, depending on the "Individual" boolean input. The default value of the "Offset" input is the mesh's normals, which can be scaled with the "Offset Scale" input. **Attribute Propagation** Attributes are transferred to the new elements with specific rules. Attributes will never change domains for interpolations. Generally boolean attributes are propagated with "or", meaning any connected "true" value that is mixed in for other types will cause the new value to be "true" as well. The `"id"` attribute does not have any special handling currently. Vertex Mode - Vertex: Copied values of selected vertices. - Edge: Averaged values of selected edges. For booleans, edges are selected if any connected edges are selected. Edge Mode - Vertex: Copied values of extruded vertices. - Connecting edges (vertical): Average values of connected extruded edges. For booleans, the edges are selected if any connected extruded edges are selected. - Duplicate edges: Copied values of selected edges. - Face: Averaged values of all faces connected to the selected edge. For booleans, faces are selected if any connected original faces are selected. - Corner: Averaged values of corresponding corners in all faces connected to selected edges. For booleans, corners are selected if one of those corners are selected. Face Mode - Vertex: Copied values of extruded vertices. - Connecting edges (vertical): Average values of connected selected edges, not including the edges "on top" of extruded regions. For booleans, edges are selected when any connected extruded edges were selected. - Duplicate edges: Copied values of extruded edges. - Face: Copied values of the corresponding selected faces. - Corner: Copied values of corresponding corners in selected faces. Individual Face Mode - Vertex: Copied values of extruded vertices. - Connecting edges (vertical): Average values of the two neighboring edges on each extruded face. For booleans, edges are selected when at least one neighbor on the extruded face was selected. - Duplicate edges: Copied values of extruded edges. - Face: Copied values of the corresponding selected faces. - Corner: Copied values of corresponding corners in selected faces. **Differences from edit mode** In face mode (non-individual), the behavior can be different than the extrude tools in edit mode-- this node doesn't handle keeping the back- faces around in the cases that the edit mode tools do. The planned "Solidify" node will handle that use case instead. Keeping this node simpler and faster is preferable at this point, especially because that sort of "smart" behavior is not that predictable and makes less sense in a procedural context. In the future, an "Even Offset" option could be added to this node hopefully fairly simply. For now it is left out in order to keep the patch simpler. **Implementation** For the implementation, the `Mesh` data structure is used directly rather than converting to `BMesh` and back like D12224. This optimizes for large extrusion operations rather than many sequential extrusions. While this is potentially more verbose, it has some important benefits: First, there is no conversion to and from `BMesh`. The code only has to fill arrays and it can do that all at once, making each component of the algorithm much easier to optimize. It also makes the attribute interpolation more explicit, and likely faster. Only limited topology maps must be created in most cases. While there are some necessary loops and allocations with the size of the entire mesh, I tried to keep everything I could on the order of the size of the selection rather than the size of the mesh. In that respect, the individual faces mode is the best, since there is no topology information necessary, and the amount of work just depends on the size of the selection. Modifying an existing mesh instead of generating a new one was a bit of a toss-up, but has a few potential benefits: - Avoids manually copying over attribute data for original elements. - Avoids some overhead of creating a new mesh. - Can potentially take advantage of future ammortized mesh growth. This could be changed easily if it turns out to be the wrong choice. Differential Revision: https://developer.blender.org/D13709