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2008-03-21update to trunk r14199ndofJean-Luc Peurière
2008-03-21make border zoom ignore backfaces in texture mode and zero alpha areas of ↵Campbell Barton
billboards.
2008-03-21Fixed bug #8514, sculpt: pivot last and undoNicholas Bishop
Undoing in sculpt mode correctly returns to previous pivots now.
2008-03-20Cloth structure names update: Sorry about this commit, it will kill all your ↵Daniel Genrich
cloth settings in old files but I had to do it before release because naming convention was really bad in cloth (e.g. using SimulationSettings instead of ClothSimSettings in DNA). Same for some structure in CollisionModifier but with no sideeffects.
2008-03-17Fix for bug #6758: material nodes were not working correct withBrecht Van Lommel
ray mirror and transparency, was using the same stack for all recursion depths, now creates new stacks as needed. Fix for bug #8592: crash saving non-float image as 16bit tiff.
2008-03-14update to trunk r14104Jean-Luc Peurière
blenderbuttons is good and it compiles
2008-03-14resolved conflict state with HEAD r14096Jean-Luc Peurière
blenderbuttons still bad not let this compile
2008-03-13final (??) work on NDOF branchJean-Luc Peurière
it is now in a state where it can be safely merged with trunk. Note: basic icons were provided but I'm not an icondesigner and working in a 16x15 grid is way too small for me, so feel free to change them.
2008-03-13Patch #8488: UserPref to switch between pan/paste on MMB in text editor.Ricki Myers
2008-03-12Added python access to TEXFACE_ALPHACampbell Barton
2008-03-10Add an option for saving/loading DPX with in log color space withBrecht Van Lommel
reference black, reference white and gamma. Added 16 bit TIFF saving. This needs more work to cleanup code and add 16 bit TIFF reading, but committing it now so it can be tested.
2008-03-09Added UV Stretch (area/angle) display optionsCampbell Barton
2008-03-08Long on the wishlist, quite simple even, and there it finally is:Ton Roosendaal
Compositor: Muting option to temporary disable/enable nodes. Hotkey: press M on selection. It toggles. Note: no menu entry yet, and drawing style could be tweakered...
2008-03-07Another big purge of warnings. (Main culprits this time were Campbell and ↵Joshua Leung
Geoffrey): * no newline at end of file (2-3) * uninitialised vars (1) * unused vars (1-2) * assigning/comparing pointers and ints (numerous) * etc.
2008-03-07Made python scripts save and load in the blend file so you can have the same ↵Campbell Barton
scripts running when you open a blend file. Also scripts will re-run on undo rather then closing. This is done by saving and loading the name of the script or textblock of the 'Script' datablock, connected to the ScriptSpace. This way when there is a name but the script dosnt run. Blender runs the script or text block if available.
2008-03-02== Sequencer ==Peter Schlaile
Fixed a bug with ibuf caching on startstill / endstill. The new blend modes happened to force start and endstill to be rendered over and over again. This could get very annoying especially on scene strips. We therefore now cache the original start or endstill ibuf seperately and copy on demand.
2008-02-28Cloth: 1. Bugfix for possible memory leak reported by Kenneth Styrberg (via ↵Daniel Genrich
mailing list), 2. Bugfix for friction again, 3. Preset menu on GUI (thanks to help from nudelZ (#blendercoders), 4. Possibility to disable autoprotect cache, 5. Some cache bugs fixed, 6. Some speedup in generating cloth
2008-02-26Bugfix: recent rollback of premul changes gave issues. The premulBrecht Van Lommel
flag bit was changed and not changed back, and the flag was moved back from image user to image. This meant that files saved both before and during the premul changes did not read premul settings correct anymore. Now it uses the old premul flag bit again, which also keeps forward compatibility.
2008-02-25Fix for bug #6747: make single button for node groups didn't work,Brecht Van Lommel
functionality was not implemented.
2008-02-24Fix for bug #8324: J-key render buffer switching had various issues.Brecht Van Lommel
One problem was that the previous render buffer was stored in the render window or image window itself, which means that when closing it, or switching from one to the other, things didn't work as expected. Also in the image editor, color sampling the previous render buffer or saving it didn't work correct.
2008-02-24== Sequencer ==Peter Schlaile
Fixes a lot of small things: * zoom in/out in preview is more fine grained (use SHIFT) * zebra scopes don't try to draw the border and fail * lock/unlock now locks/unlocks all selected strips * fix redraw problems of panel on lock/unlock * buttons-panel is redrawn on translate, so that position information is shown * added lock / hide to Strip-Menu * fixed small drawing problems in header TODO: find a good key for lock / unlock (Shift-L | Alt-Shift-L isn't that nice to press...)
2008-02-24-> Bevel tools and Bmesh kernelGeoffrey Bantle
The following is a commit of Levi Schooley's bevel code and the bmesh library it depends on. The current editmode bevel has been replaced with a new per edge bevel function. Vertex beveling is also availible. To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges or vertices. Recursive beveling is turned of for the time being.
2008-02-23== PoseLib - Action Editor Integration (Transform) ==Joshua Leung
Now it is possible to transform Pose Markers in the Action Editor. (Note: it is a bit of a quick hack)
2008-02-23=Reversion of premul bugfix=Joseph Eagar
Reversion of premul bugfix, as it was apparently not working all that well. Note that this brings back the bug where the erase alpha paint tool won't display correctly, since the UV image editor just draws images in key alpha now.
2008-02-22* Displacement baking wasnt working with negative distances.Campbell Barton
* Added Normalize option for diplacement so everything in the 'Dist' range is mapped 0-1 * Increased the maximum Dist and Bias to1000.0 (was 10.0) * Added python utility function in BPyRender.py - bakeToPlane(...), to automate heightmap, normalmap generation for Crystalspace.
2008-02-21made auto threads default (noob's get faster renders in their dual core CPU's)Campbell Barton
changed env variable check order $TMP, $TMPDIR - aparently $TMP is more common.
2008-02-20Python BugfixCampbell Barton
A new file could have its Blender.Get("filename") return "<memory>" after undo'ing on an open file. Fix for own error with python sys.path, messed up game engine.
2008-02-20Negative zmask rendering: now there is a setting to render everythingBrecht Van Lommel
behind the zmask instead of in front. Might need tweaks, and doesn't work with halo yet.
2008-02-20automatic threads, next to the Threads button, so you can set threads to use ↵Campbell Barton
whatever the system has, useful in the studio with 2,4,8 core systems when sharing files.
2008-02-19Added an option for texture forcefields to use the root location of a ↵Campbell Barton
particle for its texture coords. Without this, animating grass would either look like seaweed (with low freq texture) Or the grass would wrinkle up and get kinks (high freq texture) This lets you use a high frequency texture while having straight grass.
2008-02-19Added an option to bake AO normalized, without material settings takenBrecht Van Lommel
into account. The normalized result can often be easier to integrate into different materials, e.g. for games.
2008-02-19Further work on the premul option for ton. This optionJoseph Eagar
(which basically tells the renderer and compositor to expect a key image) is now done at the image user level. This does have some caveats, as image users don't always work the way I thought they would/should (for example, the same image user structure is apparently used in the uv image editor for all images, which is kindof odd). The UV image editor also now smartly detects if the premul option is set and draws the image using key alpha, instead of premul The subversion level was upped to convert the old premul flag, which was at the image level, to the new one, which is at the image user level.
2008-02-18Fix for bug #7936: render baking selected to active now has a BiasBrecht Van Lommel
value that is an offset along the normal when looking for the nearest face, which allows baking faces further away, e.g. an ID badge onto a shirt. Also fixes a bug baking to float images, for things other than displacement it didn't work sometimes, and a memory leak in the extend filter.
2008-02-18Bugfix: yafray number of processors was not properly initialized, andBrecht Van Lommel
could be 0, hanging yafray. This commits removes the separate yafray number of processor setting and simply using the blender threads button, there is no reason for a separate setting.
2008-02-17Particle looping works again at least to some extent (don't have time to ↵Janne Karhu
test thoroughly). Instant looping had to be removed as it caused more trouble than good things.
2008-02-17Removed "roll" and "rotation" child particle kink modes as they couldn't be ↵Janne Karhu
made to work properly. Will have to see later if these can be put back in so that they actually work.
2008-02-17== Action Editor Drawing - Optimisation Attempt ==Joshua Leung
Another attempt at further optimising Action Editor drawing without doing any drastic changes.
2008-02-16sculptmode mtex texture pointers are now duplicated too, should resolve ↵Campbell Barton
scene copy errors.
2008-02-15Effectors on particle hair can now be applied to the children insteadBrecht Van Lommel
of the parents, with the "Children" button next to Stiffness.
2008-02-141) Revert previous commit, rendering negative won't work that simple...Ton Roosendaal
Needs much more attention. 2) Fix for zcombine node: - it skipped execution when no image rgba out was used - didnt work for FSA yet
2008-02-14== Custom Bone Colours - Per Group Colour-Sets ==Joshua Leung
Now it is possible to define a custom colour set per bone group. This allows rigs to look consistent across different computers with different themes. As such, the bone-groups buttons have been reshuffled to present the settings in a better way. Colour sets are now selected from a menu with descriptive names, instead of using a slider. Choose the 'Custom Set' entry to use a custom set of colours for the active group. The sets of theme colours have been retained, and can be used directly, or as the basis for a new custom colour set (when any one of the colour controls is touched). For bone-groups that haven't had any custom colour set used yet, a default 'test' set is used. This uses bright versions of the RGB colours.
2008-02-14Particles' angular velocity mode "velocity" was actually just a duplicate of ↵Janne Karhu
"spin" without any angular velocity, so it was removed.
2008-02-13* "Drag Immediately" transform user preference.Matt Ebb
It's already supported within transform, was previously known as 'tweak mode' and for some odd reason was a compile time option. This brings it to a user preference (in 'Edit Methods' section). Basically it means that you don't need the extra click at the end to confirm a drag-move transform, if you're already dragged, you can just let go of the mouse rather than needing to click again. It's a lot more comfortable when you're used to using other applications as well as blender, and much more sensible for tablets. This started life as patch #7144 by Ed Britton, but this implementation has been changed considerably.
2008-02-13Render SimplificationBrecht Van Lommel
This adds a few settings to control global render quality, for faster renders when tweaking lighting etc. The implementation is not so great, and this should really be part of a proper render profile and preset system. So for now it's a hidden Peach feature, enabled by setting rt to 1. Before the next release, I'll either remove or improve it. Settings are: - Maximum subsurf level - Child particles percentage - Maximum shadow map samples - AO and SSS quality factor
2008-02-12Cloth: New: *simple* (OpenMP enabled) Selfcollisions availableDaniel Genrich
2008-02-11python scriptlink for ObjectUpdate and ObDataUpdate, Redraw events are not ↵Campbell Barton
practice in many real world cases, this can give more specific updates. Discussed with Caedes, Brecht and Ton, can rework if needed.
2008-02-11== Sequencer ==Peter Schlaile
Align StripColorBalance correctly. Should fix [#8242] new feature "3-way-color-correction" won't be saved with blend file
2008-02-10* Merge of PyNodes to trunk. Finally!Nathan Letwory
See http://wiki.blender.org/index.php/BlenderDev/PyNodes and http://wiki.blender.org/index.php/BlenderDev/PyNodes/API For current documentation. Very very big thanks go to William Germano for fixing the memory issues left and for improving on the code. In the coming time documentation will be finalised and further stabilising of PyNodes is to be expected.
2008-02-09== Multires ==Nicholas Bishop
Fixed bug #8215, Crash with shaded view + multires mesh
2008-02-06Bugfixes:Joshua Leung
* Action Editor "Open/Close Level" now works with Action Groups. Groups have priority over Action Channels for collapsing/expanding. * Custom bone shapes using the new 'wire' option, were drawing with the wrong wireframe colour at times (i.e. when out of posemode, this happened quite often). * Fixed/added a few comments in various places