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AgeCommit message (Expand)Author
2013-02-21Increase maximum render resolution from 10000 to 65536.Brecht Van Lommel
2013-02-21Code cleanup:Thomas Dinges
2013-02-21code cleanup: remove unused runtime var - World.fastcolCampbell Barton
2013-02-18fix [#34279] Python console: Selected region is not highlighted when using wh...Campbell Barton
2013-02-17Added option for group node buffering in the compositor.Monique Dewanchand
2013-02-16rigidbody: Avoid unnecessary simulation updatesSergej Reich
2013-02-13Fix for splitting startup and userpref:Ton Roosendaal
2013-02-12fix for own regression [#34096] ocean sim vertex color bugCampbell Barton
2013-02-11fix [#34200] Metaball Tessellate errorCampbell Barton
2013-02-08Fix #33747: do better backwards compatibility for image transparency changes.Brecht Van Lommel
2013-02-08Release todo: added userpref for Mac users having "Natural Scroll" set.Ton Roosendaal
2013-02-06Code clean up translate nodeMonique Dewanchand
2013-02-04Compositor "Relative" option for Translate node, same as for other nodes thisBrecht Van Lommel
2013-02-04style cleanupCampbell Barton
2013-02-03improve BMesh api use from r54265, no need to do edge lookups from the faces ...Campbell Barton
2013-02-02style cleanupCampbell Barton
2013-02-01style cleanupCampbell Barton
2013-01-31 Apply patch [#33999] Wrapping mode for the "translate" compositing nodeMonique Dewanchand
2013-01-30Add active region for operator execution.Campbell Barton
2013-01-30BGE: Some various changes to make moving the character physics type easier:Mitchell Stokes
2013-01-24UsabilityTon Roosendaal
2013-01-24fix for G,G causing vertex slide in UV/Image window, also comment unused defi...Campbell Barton
2013-01-24add 'deform - integrate' option to mesh-cache,Campbell Barton
2013-01-24style cleanupCampbell Barton
2013-01-23UI todo:Ton Roosendaal
2013-01-23rigidbody: Add generic spring constraintSergej Reich
2013-01-23rigidbody: Add rigid body constraintsSergej Reich
2013-01-23rigidbody: Add point cache supportSergej Reich
2013-01-23rigidbody: Add force field supportSergej Reich
2013-01-23rigidbody: Add DNA/RNA/BKE infrastructure for the rigid body simSergej Reich
2013-01-23sim: Remove "continue physics" codeSergej Reich
2013-01-22Matcap support in 3D Viewport.Ton Roosendaal
2013-01-22property change reporting now uses the context again, rather then checking a ...Campbell Barton
2013-01-21add an influence slider to mesh cache.Campbell Barton
2013-01-21mesh-cache deform modifier,Campbell Barton
2013-01-18move draw all edges into the object settings (object panel), makes more sense...Campbell Barton
2013-01-16Shape enhanced method exaggerates a shape using a Laplacian smoothing operato...Alexander Pinzon
2013-01-16Get rid of the BRUSH_FIXED_TEX flag, use mapping modes instead. VersionAntony Riakiotakis
2013-01-16Unification of brush codeAntony Riakiotakis
2013-01-10Depsgraph hack feature - experimentalTon Roosendaal
2013-01-10don't store bevel weights or edge crease customdata layers in editmode unless...Campbell Barton
2013-01-09partial fix for [#32581] Mesh properties API does not allow for zeros in byte...Campbell Barton
2013-01-07Make options for background gradient more organized.Antony Riakiotakis
2013-01-06Eyecandy feature: background gradient for 3D viewport. Enable in user prefere...Antony Riakiotakis
2013-01-02Patch [#29035] Vertex colour bakingAlex Fraser
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
2012-12-31style cleanupCampbell Barton
2012-12-30Add symmetrize operator for dynamic-topology sculpt modeNicholas Bishop
2012-12-30Add simplify brush for sculpt modeNicholas Bishop
2012-12-30Add DNA/RNA/BKE infrastructure for dynamic-topology sculpt modeNicholas Bishop