Age | Commit message (Collapse) | Author |
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)
svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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svn merge -r 16539:16538 https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-jaguarandi/
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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That was due to a current limitation on dag system.. that leads to cyclic dependencies.
So now you can attach the origin of a simpledeform to an empty and mark whether its
affected by the relative position of empty or the global one.
brecht found a workarround to solve the cyclic dependency by
using a parent of both the mesh and the control empty:
empty_parent
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|-> empty controlling simpledeform
|-> mesh with simpledeform modifier
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Now when doing normal projeciton is possible to ask it to project along the normals
that the vertex would have if it was subsurfaced... this gives "better" projections on
low polys.
Point of this commit is to add the feature request from Eclectiel
http://blenderartists.org/forum/showpost.php?p=1181531&postcount=9
workflow as Eclectiel wanted is now possible:
to archieve a nice low-res retopology that aproximates a high-res mesh when subsurfaced:
1 - make base low-poly retopo
2 - apply a shrinkwrap with projection along normal.. and with SS level = N (where N>0)
3 - add a Subsurface with level N
4 - run bretch's script (ss_fit)
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I was using the word "kept" (past tense) instead of "keep" (basic form).
I hope my english teachter dont sees this commit xD
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*removed commented code about the dropped shrinkwrap options
*Removed references to "cut plane", "limitMesh".. its now called "auxiliar target"
*Added option to shrinkwrap over an selected axis
*"Normal projection" mode is now called "projection" since it can now project over "normal, and any combination X, Y, Z"
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* Added "Lock axis" options on taper and strech/squash (suggested by ZanQdo)
* Better control of deform factor (suggested by ZanQdo)
* Added eModifierTypeFlag_AcceptsCVs (so it now accepts both curves and meshes)
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All modes are available:
nearest surface
nearest vertex
normal projection (along X,Y or Z axis)
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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*the options "remove faces", "merge" points were removed
*made shrinkwrap work with CVs (curves and nurbs surfaces)
*cleanup shrinkwrap code.. (removed bruteforces and raytree methods)
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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changed a few code relative to project over normal mode (to try to kept code generic and more independent of modifier itself)
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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*Fixed a few UI things
*Make SimpleDeform and Shrinkwrap to use vertexgroup_get_vertex_weight, a similar function
"static float vert_weight(MDeformVert *dvert, int group)" existed on modifier.c, changed
it a bit and moved into BKE_deform.h
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CHanged the add modifier menu to show a submenu for selecting the type of simpledeform.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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+Added limits on bend
+button to create an empty and make child of object
+empty is now relative to object
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(I might only touch this code again late on the week :S, so here is a tmp commit)
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Its now possible to project 2 planes over a model and get a cloth..
Tought it still has a few issues.. related with distance to kept from mesh.
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Changed code to remove faces (now quad faces that got one vertice projected are turned on tri)
Merge option is still not very usefull since shrinkwrap does not yet moves unprojected vertices
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svn merge -r 15104:15202 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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svn merge -r 15064:15104 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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BLI_kdopbvh (just like kdtree interface now), huge speedup for selfcollisions, also better normal collisions (merge from cloth branch)
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Now renderdemon is happy ;)
and now shrinkwrap can be used for bulging :)
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svn merge -r 14954:15064 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Submitted by gsr
It just makes the printf's all different so you can tell where the problem
is.
Kent
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svn merge -r 14843:14954 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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svn merge -r 14760:14843 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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creation of duplicate keyframes after transform.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Add ffmpeg expert option (meaning _all_ ffmpeg option) to render dialog
using properties.
Also adds: H264 preset, that doesn't screw up output.
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vertex groups with a number, but this got out of sync if any vertex
group was deleted, now it properly updates it.
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svn merge -r 14692:14760 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Since these conflict with loop select its now an option from the mesh tools panel. also made it possible to alt+rmb and alt+shift+rmb to mark other edge flags (creases,
bevel weights, sharp edges)
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system (better + general access to kdop, uses less memory, put it into BLI_* namespace and usage defined like existing BLI_kdtree_*). Deleted old kdop.c
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copy from trunk
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