Age | Commit message (Collapse) | Author |
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- Fixed issues with calculating matte with balance != 0.5
It used to be used concave combination of minimal and maximal
channel values which could be inpredictable.
Use concave combination of two non-major channels sorted
by their index, so such combination would always use the same
coefficients for particular non-major channels.
- Added despill balance slider which defines balance between
non-major channels used for calculating average of two
colors. Difference between average value and pixel value of
major screen channel defines amount of despill. Balance of
0.5 gives the same behavior as it was before this slider
was added.
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svn merge -r48678:48679 -r48789:48790 ^/branches/soc-2011-tomato
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uninitialized memory. it happened when you delete a node that was being
executed. in the compostor
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--
svn merge -r48088:48089 -r48091:48092 ^/branches/soc-2011-tomato
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the text X axis twice as much as it should have.
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unwrapper flush the correct aspect flag to mtpoly after unwrap. Faces
that have been unwrapped with correct aspect option will fix their
aspect each time a different image is assigned to them. I hope fix works
100%, I can't say that I really understood the bizarre aspect ratio
system.
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This commit reshapes a bit runtime button info getter, by adding a new uiButGetStrInfo() which accepts a variable number of uiStringInfo parameters, and tries to fill them with the requested strings, for the given button (label, tip, context, RNA identifier, keymap, etc.). Currently used mostly by existing ui_tooltip_create(), and new UI_OT_edittranslation_init operator.
It also adds a few getters (to get RNA i18n context, and current language iso code).
Finally, it adds to C operators needed for the py ui_translation addon:
*UI_OT_edittranslation_init, which gathers requested data and launch the py operator.
*UI_OT_reloadtranslation, which forces a full reload of the whole UI translation (including rechecking the directory containing mo files).
For the first operator to work, it also adds a new user preferences path: i18n_branches_directory, to point to the /branch part of a bf-translation checkout.
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scene name is longer than 28 characters
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copy for it
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crashes.
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1. first pass only fast nodes are calculated and only to the active
viewer node
2. second pass all nodes to all outputs
Temp disabled highlights because of random crashes.
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Forgot DNA needed stable names... :/ Correct spelling would involve keeping the old one for load code anyway, so better live with incorrect spelling here.
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normalise->normalize).
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pieces of code using mis-spelled names).
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The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction.
For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
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Behaves in the same way as feather dilate/erode node, applies
after dilate/erode in node.
Also use distance dilate/erode instead of size.
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masks its useful to be able to disable.
also rename RNA to 'use_antialiasing'
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- makesdna wasn't checking whether such scalars are aligned to 8 bytes.
Now it should be handled correct.
- Some scalars in Object structure weren't 8 bytes aligned, which lead
to some incorrectly loaded files.
Fixed by adding void *pad. It's a bit tricky part of patch, but can't
see clearer way to make alignment correct
Usually ints/chars were used for padding, but in this case there are
some leading pointer properties before int64 properties and using
pointer as a padding resolves alignment on both 32 and 64 bit
platforms.
Using pointers as padding weren't needed before, because all types
were correctly aligned independent of whether pointers are 4 or 8
bytes.
This fixes #31774: Empty offset Y parameter is resetting
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(blur in/out), currently only positive values supported.
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This commit simply adds view transform option for image editor. This transform
is being applied on original linear color when float buffer is being converted
into sRGB byte buffer.
Currently supports such transformations:
- ACES ODT ToneCurve transform which shall preserve color ranges on such
a conversion.
- OCIO Raw, Log and RRT view transforms
This commit also contains integration of OCIO backends to Blender, so
now there's c-api and configuration file. Most of things were got from
branch where Xavier Thomas and Lukas Toene were working.
NOTE:
This is just for testing our pipeline, please do not bother me with messages
it's done wrong. It is done correct to support our own pipeline for now, and
real design would be created later when current stoppers for the project are
gone.
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See http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#Macros.2C_Enums.2C_Inline_functions
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needs some different solution.
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reliable way to match different scaled footage to an output and still have useful preview's at <100 percentage.
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Merge keying node from tomato branch into trunk.
It was considered stable and helpful by Mango team and it'll help
studio pipeline, because nodes would stop disappearing when opening
files in current trunk.
Full information about keying nodes could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/Keying
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Merge Keying Screen node developed in tomato branch into trunk.
This node is aimed to make dealing with non-even greenscreens better
by generating gradiented image which could be used a input for keyer
nodes.
Based on building voronoi diagram using motion tracking markers as
sites position and average pattern color as color for that site.
Pretty straignforward node, some documentation is there
http://wiki.blender.org/index.php/User:Nazg-gul/Keying#Screen_color
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In contrast to start_frame (which affects on where footage actually
starts to play and also affects on all data associated with a clip
such as motion tracking, reconstruction and so on) this slider only
affects on a way how frame number is mapping to a filename, without
touching any kind of tracking data.
The formula is:
file_name = clip_file_name + frame_offset - (start_frame - 1)
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- Display track's reprojection error in dopesheet
- Make sure track is selected when clicking on dopesheet channel
- Attempt to make headers a bit cleaner without long labels which
doesn't actually make sense.
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in motion tracking dopesheet view.
By default all channels are displaying now.
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It was a bit confusing to synchronize settings used in pre-calculated
dopesheet channels which was storing in tracking data with settings
used for display which is in space data.
This was initially done by converting one flags to other and checking
if space's settings matches pre-calculated one, but that had several
issues if two different dopesheet are using different settings:
- Channels would be re-calculated on every redraw for each of spaces
- Dopesheet operators could fail due to the could be using channels
calculated for other space.
That was also quite nasty code checking if requested settings matches
pre-calculated one.
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Old names used could conflict with other things too easily in future
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Added option to use Grease Pencil datablock as a mask for pattern
when doing motion tracking. Option could be found in Tracking Settings
panel.
All strokes would be rasterized separately from each other and every
stroke is treating as a closed spline.
Also added option to apply a mask on track preview which is situated
just after B/B/W channel button under track preview.
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Feature request rather than a real bug: allow constrained bone to use "object" part of the linked action, in addition to "same-named bone" part.
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subpanel to calculate image mipmapping on the GPU, saving upload and
calculation time. Default is off just in case.
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old Grease Pencil stuff
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