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2013-12-11Merge branch 'master' into soc-2013-sketch_meshsoc-2013-sketch_meshAlexander Pinzon Fernandez
Conflicts: release/scripts/addons source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/editors/object/object_modifier.c source/blender/makesrna/intern/rna_modifier.c source/blender/modifiers/intern/MOD_laplaciandeform.c
2013-12-11Move curve's boundbox and texspace calculation out of modifier stackSergey Sharybin
There were several issues with how bounding box and texture space are calculated: - This was done at the same time as applying modifiers, meaning if several objects are sharing the same curve datablock, bounding box and texture space will be calculated multiple times. Further, allocating bounding box wasn't safe for threading. - Bounding box and texture space were evaluated after pre-tessellation modifiers are applied. This means Curve-level data is actually depends on object data, and it's really bad because different objects could have different modifiers and this leads to conflicts (curve's data depends on object evaluation order) and doesn't behave in a predictable way. This commit moves bounding box and texture space evaluation from modifier stack to own utility functions, just like it's was done for meshes. This makes curve objects update thread-safe, but gives some limitations as well. Namely, with such approach it's not so clear how to preserve the same behavior of texture space: before this change texture space and bounding box would match beveled curve as accurate as possible. Old behavior was nice for quick texturing -- in most cases you didn't need to modify texture space at all. But texture space was depending on render/preview settings which could easily lead to situations, when final result would be far different from preview one. Now we're using CV points coordinates and their radius to approximate the bounding box. This doesn't give the same exact texture space, but it helps a lot keeping texture space in a nice predictable way. We could make approximation smarter in the future, but fir now added operator to match texture space to fully tessellated curve called "Match Texture Space". Review link: https://codereview.appspot.com/15410043/ Brief description: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2013/Results#Curve_Texture_Space
2013-12-10Fix T37463: Increasing window size would add space around menu headerCampbell Barton
2013-12-10Style changes to refactor commit.Antony Riakiotakis
2013-12-10DNA Deprecation: add DNA_DEPRECATED_GCC_POISON for enum/structs.Campbell Barton
also fully remove freestyle raycasting_algorithm
2013-12-10Node Previews:Jeroen Bakker
Removed USE_HIDDEN_PREVIEW from source code as it is now deprecated. The feature was introduced during project mango to quickly hide previews, now that the previews are hidden by default this feature has no need. Inside the DNA the flag is still visible in comment, this way no one will reuse that value as it could have some side effects Jeroen & Monique - At Mind -
2013-12-10Refactoring/cleanup, borrowed from soc-2013-paint branch.Antony Riakiotakis
* Move symmetry options to the paint struct (where all paint systems can make use of it) * Rename draw_pressure to stroke_active. This is what is really checked on those occasions that this is used. Also move turning on/off of this option to the stroke level and avoid doing it on every stroke system. * Rename BRUSH_RESTORE_MESH to BRUSH_DRAG_DOT. In image painting this won't restore any mesh, so better have a name that is directly linked to what the flag actually does.
2013-12-09Enhancement: added node colors for every node classJeroen Bakker
In the user preferences all node classes can get its own color The in/out color is splitted into 2 sepatate colors the rna has been updated to better names
2013-12-09Game Engine: Option to record static objects animationJames Yonan
2013-12-08Fix T37212: Wrong user counter when more than 32K usersSergey Sharybin
Summary: Was a limitation of short data type used for id->us. Made it to be int, needed to reshuffle fields a bit because of alignment. Reviewers: campbellbarton, brecht Reviewed By: brecht Maniphest Tasks: T37212 Differential Revision: http://developer.blender.org/D76
2013-12-06Forgot to theme-ify color of shadow UVs (color used to draw uvs duringAntony Riakiotakis
image painting)
2013-12-04Compiler Warnings: disallow 'long' in DNA, its not reliably 64bit (gcc only)Campbell Barton
2013-12-03View Navigation: Walk and Fly modesDalai Felinto
This is a addtion to the dynamic fly mode. It behaves as the first person navigation system available in most 3d world games nowadays. You can alternate between the old mode (Fly) and the new mode (Walk) in User Preferences > Inputs Manual: ------- http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View#View_Navigation http://wiki.blender.org/index.php/Doc:2.6/Manual/3D_interaction/Navigating/3D_View/Navigation_Modes Shortcuts: ---------- WASD (hold) - Move forward/backward and straft left/right QE (hold) - Move up and down Tab - Alternate between Walk and Fly modes Shift (hold) - Speed up movement Alt (hold) - Slow down movement Space or MMB - Teleport V - Jump +/- or mouse wheel - speed increase/decrease speed for this Blender session User Preferences Options: ------------------------- Navigation Mode - fly/walk navigation systems (fly is the old, walk is the new, next options are for walk mode only) Gravity - alternate between free navigation and walk with gravity modes Mouse Sensitivity - sensitivity factor to mouse influence to look around Teleport Duration - how long the teleport lasts Camera Height - camera height to use in gravity mode Jump Height - maximum jump speed in m/s Move Speed - base move speed in m/s Boost Factor - multiplication factor when running or going slow (1/boost) Development Notes: ------------------ * The initial code was based on view3d_fly.c. * The NDoF code was not touched, so it most likely is not working. Pending Issues: --------------- * Draw in the UI the shortcut options, and current values (e.g., Mode: Fly/Walk) (we need a proper API for that) * OSX seems to present issues if we re-center the mouse every time. We implemented a workaround for that, but a real fix would be welcome. Code reviewed and with collaborations from Campbell Barton - @campbellbarton Differential Revision: http://developer.blender.org/D30
2013-12-01Cleanup: remove deprecated old Lamp.shadspotsize from code.Bastien Montagne
Was not used anymore, except in Collada import/export, but without any conversion code. Suggested by Brecht in comments of D59.
2013-11-29Image wrapping for plane track in clip editorSergey Sharybin
Summary: Now it's possible to assign an image to plane tracks in clip editor. This image is only used for display in clip editor and this image is being warped into the plane track rectangle. Main purpose of this is to get early feedback about how good image warping matches the footage, before clip goes to the compositor. Pretty much straightforward change: just compute homography from undeformed normalized frame corner coordinates (unity square) to plane marker corners and apply this matrix to opengl stack. Still could improve behavior when perspective plane transform is degenerate, but that's not so much critical for now i'd say. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: sebastian_k Differential Revision: http://developer.blender.org/D57
2013-11-26Screw Modifier: UV supportCampbell Barton
- When existing faces are available use their UV values - When no faces are connected to an edge - generate UV's Also add option to stretch U/V to bounds.
2013-11-26Sculpt Dynamic Topology: support collapsing edges without subdividing edges ↵Brecht Van Lommel
as well This allows you to choose between subdivide edges, collapse and both. Being able to only collapse edges can be useful to simplify meshes with accidentally introducing more detail. Reviewed By: psy-fi, carter2422 Differential Revision: http://developer.blender.org/D15
2013-11-25Merge branch 'master' into soc-2013-sketch_meshAlexander Pinzon Fernandez
2013-11-25Fix T37586: Auto-perspective was changing to perspective while orbitingCampbell Barton
2013-11-24Mesh Modifiers: Added Laplacian DeformAlexander Pinzon
Part of soc-2013-sketch_mesh branch See: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform
2013-11-22fix for active bone not saving in editmode.Campbell Barton
2013-11-21Changed the names of some variables.Alexander Pinzon Fernandez
The modifier print on screnn an alert when the user change the vertices, edges, or vertex group.
2013-11-21Create of new Operator for bind Laplacian Deform ModifierAlexander Pinzon Fernandez
The Laplacian Deform Modifier bind the initial vertexes positions. I Modified the LaplacianDeformModifierData struct to store bind state.
2013-11-21Code Cleanup: use strict flags for screw modifier, reduce sign conversionCampbell Barton
2013-11-20* Remove more code for stars, missed those. Sorry!Thomas Dinges
2013-11-20Blender Internal:Thomas Dinges
* Remove Stars feature. This was a quite minimalistic feature and there are better alternatives with more control (particles for example). Removal discussed during BCon13 developer meeting and already years before, time to do it.. Reviewed By: brecht Differential Revision: http://developer.blender.org/D17
2013-11-20Fix T37543: Multiline 3D Text saved in edit mode breaks on loadCampbell Barton
2013-11-20Merge branch 'master' into soc-2013-sketch_meshAlexander Pinzon Fernandez
2013-11-19Blender Internal:Thomas Dinges
* Remove "Edge" post processing effect and the corresponding render layer. Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again). Reviewed By: brecht, ton Differential Revision: http://developer.blender.org/D14
2013-11-18Fix T37488: Crash with --debug reading userpref.blendSergey Sharybin
Issue was in fact caused by wrong DNA storage, which apparently was considering unsigned long as just 4 bytes here. Now use uint64_t to be sure timestamp does fit into storage on all the platforms. Thanks Campbell for help looking in the issue.
2013-11-15Further tweaks to buildinfoSergey Sharybin
Summary: Old idea with changes since previous release tag didn't work good enough. In most of the cases tag was done in a branch hence not actually reachable from the master branch. Now change since release is gone, and date of the latest commit is used instead. The date is displayed in format YYYY-MM-DD HH:mm in the splash. New bpy.app fields: - build_commit_timestamp is an unix timestamp of the commit blender was build from. - build_commit_date is a date of that commit. - build_commit_time is a time of that commit. Reviewers: campbellbarton Differential Revision: http://developer.blender.org/D5
2013-11-13svn merge ^/trunk/blender 60972:61239Alexander Pinzon
2013-11-07Fix for error in r61159: the new gpencil_new_layer_col in UserDef is ↵Lukas Toenne
supposed to be a 4 float RGBA color, but has only 3 floats. This was overwriting tweak_threshold in UserDef and breaking transform operators ...
2013-11-06True grid snapping for nodes: This snaps nodes to the actual background grid ↵Lukas Toenne
instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode. Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid. Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely. snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06Fix #37333: Bad default value in Color Balance. Use independent ↵Lukas Toenne
offset/power/slope variables for the CDL mode in color balance node. This avoids stupid default values in particular for offset, which would be 1 when just using the lift value for it.
2013-11-06Removed the DNA storage for LGG lift and inverse gamma in the color balance ↵Lukas Toenne
node. These values were always calculated at execution time, so there is no need to keep them around in DNA data and no forward compatibility break either. Only reason they were stored in DNA before is that the old compositor had no other means of keeping precomputed values around for every pixel than storing the DNA node data, with new compositor this is no longer necessary (values are stored in operations).
2013-11-06Grease Pencil: User-Pref for setting the default colour of newly created layersJoshua Leung
2013-11-04BGE Rasterizer Cleanup: Removing the Singletexture material mode. More ↵Mitchell Stokes
conversion code will probably be needed.
2013-11-04Made buildinfo aware of builds from GITSergey Sharybin
- Use commit number since last annotated tag as a revision number replacement. It'll eb followed by 'M' symbol if there're local modification in the source tree. - Commit short SHA1 is included. Helps getting information about commit used to build blender with much faster. - If build is not done from master branch, this also will be noticed in the splash screen. This commit also replaces revision stored in the files with git-specific fields (change and hash). This is kind of breaks compatibility, meaning files which were saved before this change wouldn't display any information about which revision they were saved with. When we'll finally switch to git, we'll see proper hash and change number since previous release in the files, for until then svn version will be used as a change number and hash will be empty. Not a huge deal, since this field was only used by developers to help torubleshooting things and isn't needed for blender itself. Some additional tweaks are probably needed :)
2013-11-02OSX: give application bundles an own icon to better differentiate vs. foldersJens Verwiebe
2013-10-29Project Pampa request: FCurves normalized displaySergey Sharybin
Added two options to a header of FCurve editor: - Normalize which makes it so every individual curve is fit into -1..1 space. - Auto-normalize, which probably is to be called "Lock" which "locks" curve normalization scale. This is useful to prevent curves from jumping around when tweaking it. It's debatable whether it need to be a button to normalize curves n purpose only, and it's fully depends on animator's workflow. Here during Project Pampa we've got Francesco who get used to auto-renormalization and Hjalti who prefers locked behavior. Docs are to be ready soon by Francesco. Thanks Brecht for the review!
2013-10-29Triangulate Modifier: using different ngon and quad methodsDalai Felinto
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal Ngons: Beauty, Scanfill * Shortest Diagonal is the default method in the modifier (popular elsewhere), but beauty is the default in Ctrl+T). * Remove the need for output slot and beauty operator to be called after Clt+T Patch with collaborations and reviewed by Campbell Barton
2013-10-29svn merge ^/trunk/blender 60786:60972Alexander Pinzon
2013-10-26Weighted tracksSergey Sharybin
Added a weight slider to track which defines how much particular track affects in a final reconstruction. This weight is for sure animateable. Currently it affects on BA step only which in most cases will work just fine. The usecase of this slider is to have it set to 1.0 most of the time where the track is good, but blend it's weight down to 0 when tracker looses the track. This will prevent camera from jump. Tutorial is to be done by Sebastian.
2013-10-17Patch [#37115] Surface split and separate operatorsKevin Mackay
Added surface support to recent curve split operator, completing quick hack todo Updated nurbs separate operator to make use of new split logic, completing tools todo Added 'Delete segment' option to surfaces and improved surface duplication, used for split/separate
2013-10-17Style cleanup: Coding Style.Alexander Pinzon
2013-10-15svn merge ^/trunk/blender 60616:60786Alexander Pinzon
2013-10-15The system can now iterates to improve the solution found.Alexander Pinzon
The system at each iteration estimated in a better way the rotation of the differential coordinates
2013-10-153D view: textured draw mode now has a Shadeless option in the Shading panel,Brecht Van Lommel
to draw textures without shading. For Cycles this was not possible yet, and for Blender Internal you had to move away all lights which was also not ideal. (Caminandes feature request)
2013-10-15Get rid of Allow Fallback optionSergey Sharybin
It was rather confusing from the user usage point of view and didn't get so much improvement after new bundle adjuster was added. In the future we might want to switch resection to PPnP algorithm, which could also might be a nice alternative to fallback option.