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2020-08-18Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-18Cleanup: expand UserDef pixel-size & DPI documentationCampbell Barton
Avoid misunderstandings with UI scaling.
2020-08-17Cleanup: header order, trailing spaceCampbell Barton
2020-08-16Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-16Fix popups opening in the wrong direction over headersCampbell Barton
Checks for header alignment didn't account for tool-header & header having different alignment. There is no reason to use a lookup function on the area (ED_area_header_alignment) as we already have region. Check the regions alignment directly, remove access functions.
2020-08-16Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-16Fix T78426: Header flips when changing editorsCampbell Barton
The existing header flip detection didn't account for mixed tool-header and header flipping & visibility between space-types. Now alignment syncing handles any combination of header, tool-header & footer flipped state, in a way that can be extended to other region types in the future.
2020-08-13Sequencer: Implement zoom-to-fit view modeSergey Sharybin
In this mode the preview image is always using the most of the preview area space: it is scaled to fit, preserving aspect ratio. This makes it possible to always have maximum of the preview region even after resize of other areas. This mode is enabled by default, is available in the View -> Zoom to Fit menu. It is enabled when View All (Home key) is used, and is disabled when manual navigation ([panning, zooming) is performed. There is no versioning code, which means existing files will open as-is, but new projects will have this option enabled. Ref T78987 Maniphest Tasks: T78987 Differential Revision: https://developer.blender.org/D8549
2020-08-13Sculpt: Boundary Brush Falloff Types and OffsetPablo Dobarro
This adds the boundary_falloff_type and boundary_offset to control how the falloff of the Boundary Brush is applied. Boundary Origin Offset is the same concept as the Pose Origin offset in the Pose Brush. It is a multiplier that adds extra length to the brush radius to locate the deformation pivot further from the boundary without affecting the falloff. The Falloff type includes Constant (previous default), brush radius, loop and loop and invert. Loop and Loop and Invert can be used to create deformation patterns in a mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8526
2020-08-12Sculpt: Multires Displacement Eraser BrushPablo Dobarro
This brush deletes displacement information of the Multires Modifier, resetting the mesh to the subdivision limit surface. This can be use to easily delete parts of the sculpt or to fix reprojection artifacts after applying a shrinkwrap. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8543
2020-08-11Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-11Fix T79517: Data Transfer modifier fails in edit-modeCampbell Barton
2020-08-11Modifier: Maintain per-modifier session UUIDSergey Sharybin
Allows to keep track of modifiers, which is required, for example, for runtime data preservation in depsgraph.
2020-08-10Sculpt: Boundary BrushPablo Dobarro
This brush includes a set of deformation modes designed to deform and control the shape of the mesh boundaries, which are really hard to do with regular sculpt brushes (and even in edit mode). This is useful for creating cloth assets and hard surface base meshes. The brush detects the mesh boundary closest to the active vertex and propagates the deformation using the brush falloff into the mesh. It includes bend, expand, inflate, grab and twist deform modes. The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformation modes, the brush also includes the Inflate, Grab and Twist deformation modes, which do not depend that much on the topology. Grab and Inflate are the same operation that is implemented in the Grab and Inflate tools, they are also available in the boundary brush as producing deformations with regular brushes in these areas is very hard to control. Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better. Most of the assets this brush is intended to deform are always created from a cylindrical or plane quad grid, so it should be fine. Also, its algorithms can be improved in future versions to handle more corner cases and topology patterns. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8356
2020-08-10GPencil: Invert Filled area pressing Ctrl keyAntonio Vazquez
This feature was suggested in https://blender.community/c/rightclickselect/rggbbc/ When press `Ctrl+LMB`, the filled area is inverted. {F8749306} {F8749307} Filling several areas: {F8759399} Differential Revision: https://developer.blender.org/D8477
2020-08-08Cleanup: replace elem_strcmp with elem_streqCampbell Barton
This is used for equality and didn't have the same behavior as strcmp.
2020-08-08Clenup: use STREQ macroCampbell Barton
2020-08-07Merge branch 'blender-v2.90-release'Sebastián Barschkis
2020-08-07Fix T79201: Mantaflow: Fluid guides don't affect simulation.Sebastián Barschkis
This broke during the OpenVDB update for 2.90. Just making sure that guiding velocity files are being read correctly.
2020-08-07Cleanup: Clang-Tidy else-after-return fixesSybren A. Stüvel
This addresses warnings from Clang-Tidy's `readability-else-after-return` rule. This should be the final commit of the series of commits that addresses this particular rule. No functional changes.
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-06Sculpt: Cloth Brush simulation area propertyPablo Dobarro
This makes possible to choose between a local and a global simulation when the cloth brush is used. Local simulation is the current default. When global simulation is enabled, the cloth brush simulates the entire mesh without taking any simulation limits into account. This was possible before by setting the simulation limits to 10 (the current maximum value allowed) so the entire mesh was inside the limits, but this was a hack as the limits scale with the radius and there should not be any limitation on how big the simulated area can be to be able to simulate an entire object. This also allows to make a more clear distinction between cloth brush presets that are intended to be used in local areas to add details or globally to generate the base shape of the mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8481
2020-08-06Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-06Cleanup: avoid debug-only includes for BLI_assert.hCampbell Barton
Having includes in debug builds makes it possible to accidentally break release builds. Avoid this by moving calls to other modules out of BLI_assert.h into BLI_assert.c
2020-08-06Cleanup: no need for plural for term 'collision'Campbell Barton
2020-08-06Sculpt: Cloth Brush/Filter CollisionsPablo Dobarro
This implements collisions in the solver of the cloth brush/filter. It uses the scene colliders as a regular physics simulation. There are still some parameters (friction, distance to the surface...) that can be exposed as properties in later patches. Thanks to Sebastian Parborg for helping me with the implementation. Reviewed By: sergey, zeddb Differential Revision: https://developer.blender.org/D8019
2020-08-05Sculpt: Option to lock the rotation in the Pose Brush scale deform modePablo Dobarro
The scale deform mode includes rotation by default, so when when scaling down a part of the models it becomes harder to control as the effect of the rotation less predictable (similar to using trackball rotation in a very small radius). This locks the rotation of the segment, so parts of the model can be scaled down in a more predictable way. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8465
2020-08-05GPencil: Add Fill option to determine the layers used for boundary strokesAntonio Vazquez
This is a patch suggested in https://blender.community/c/rightclickselect/qggbbc/ The valid values are: * Visible Layers. * Active Layer. * Layer Above active. * Layer Below active. * All layers Above active. * All layers Below active. Differential Revision: https://developer.blender.org/D8474 Some minor UI changes done in the original patch.
2020-08-05Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-05EEVEE: LightCache: Prevent crash when using a lightcache too bigClément Foucault
Some implementation have different maximum texture size. This patch avoid crash when texture allocation fails when: - trying to bake a lightcache too big for the OpenGL imeplementaion. - loading a cache from file that is too big for the OpenGL imeplementation.
2020-08-05Sculpt: Cloth brush Pin Simulation Boundary propertyPablo Dobarro
The cloth brush has a defined simulated area with a falloff. In the falloff area (the area between the dashed white circle and the exterior white circle), simulation properties change in order to fade out the simulation deformation effects towards the boundary. With some brushes and stroke types (like anchored strokes with pinching or grabbing with full strength), it is possible to apply more force than what the boundary falloff can compensate, so the simulation breaks when this happens. This option pins the falloff area with softbody constraints, This produces a much better deformation falloff and it is no longer possible to move the vertices near the simulation boundary, so the simulation won't break no matter the strength of the forces applied inside the simulated areas. This is an option as it is particularly useful for some brushes to add localized details, but for brushes that are supposed to deform the entire mesh (like the grab brush in D8424), this can add unwanted softbody constraints that affect the simulation result. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8435
2020-08-04Merge branch 'blender-v2.90-release'Bastien Montagne
Conflicts: source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04Cleanup: typos & co in UI messages (and some other places).Bastien Montagne
2020-08-04Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-08-04Pose channel: Add session UUIDSergey Sharybin
Allows to identify pose channels more reliably than by the pointer.
2020-08-03Ocean Modifier: Add viewport resolutionPhil Stopford
Following work done in 2.83, the resolution control is now a real level-of-detail parameter. It is now useful to be able to set the resolution for display independently from render. This is true for both mesh generation and mesh deformation modes. For compatibility with old scenes, resolution is retained and is the render resolution. Old modifiers loaded have the value of resolution also applied to viewport resolution. This allows newer modifiers to be used in older versions without trouble Differential Revision: https://developer.blender.org/D8336
2020-08-03Cycles: add support for rendering deformation motion blur from Alembic caches.Kévin Dietrich
This patch adds the ability to render motion blur from Alembic caches. The motion blur data is derived from a velocity attribute whose name has to be defined by the user through the MeshSequenceCache modifier, with a default value of ".velocities", which is the standard name in Alembic for the velocity property, although other software may ignore it and write velocity with their own naming convention (e.g. "v" in Houdini). Furthermore, a property was added to define how the velocity vectors are interpreted with regard to time : frame or second. "Frame" means that the velocity is already scaled by the time step and we do not need to modify it for it to look proper. "Second" means that the unit the velocity was measured in is in seconds and so has to be scaled by some time step computed here as being the time between two frames (1 / FPS, which would be typical for a simulation). This appears to be common, and is the default behavior. Another property was added to control the scale of the velocity to further modify the look of the motion blur. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D2388
2020-08-01Cleanup: use term init instead of initialize/initialiseCampbell Barton
The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling.
2020-07-31Merge branch 'blender-v2.90-release'Sergey Sharybin
2020-07-31Cleanup: Remove unused original pointer in SequenceSergey Sharybin
2020-07-31Sequencer: Add session UUID field to the Sequence DNASergey Sharybin
2020-07-31Add generic session UUID structures to DNASergey Sharybin
Allows to use pre-defined structure for session UUIDs in all data structures which needs it: pose channels, sequencer strips, modifiers. The goal of all this is to have a reliable way of matching original and copy-on-written versions of data, so that it's possible to preserve runtime caches.
2020-07-30Add compound shape for rigid body simulationDavid Vogel
This patch adds a new compound shape entry to the shape selection dropdown. It also corrects wrong inertia calculation for convex hulls, that resulted in strange behavior for small objects. The compound shape take the collision shapes from its object children and combines them. This makes it possible to create concave shapes from primitive shapes. Using this instead of the mesh collision shape is often many times faster. Reviewed By: Sergey, Sebastian Parborg Differential Revision: http://developer.blender.org/D5797
2020-07-30Cleanup: Rename defineHans Goudey
*_LEN follows names elsewhere in Blender more closely than "_N_"
2020-07-29Sculpt: Cloth Brush Soft Body Influence propertyPablo Dobarro
This property adds constraints to the simulation using the initial location of the vertices, making it behave like a soft body. The strength of these constraints can be modified with the brush parameter. This makes some deformation modes more subtle and predictable, making it possible to use the cloth brush to add surface detail in a more controllable way without loosing completely the original shape of the mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7845
2020-07-29Cleanup: GPU: Move Image based function to GPU_draw.hClément Foucault
This makes it less confusing what functions are for blender structures.
2020-07-29GPencil: New Brush predefined modeAntonio Vazquez
it's good to have an option to ' pin' a mode to the brush, to use that mode always, independent of the current viewport selected mode. {F8723224} Reviewed By: pepeland Differential Revision: https://developer.blender.org/D8399 81a002
2020-07-29GPU: Refactor gpu_texture_image to not use GL callsClément Foucault
This is also a bit of code cleanup, reorganisation. Tried to be DRYed but avoid too much code change to (hopefully) minimize breakage. - GPU: remove TEXTARGET_CUBE_MAP, this is no longer used in the codebase. - GPUTexture: Move compressed texture upload to gpu_texture.cc - GPUTexture: Add per texture Anisotropic filtering switch
2020-07-28Merge branch 'blender-v2.90-release'Jacques Lucke