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AgeCommit message (Expand)Author
2020-03-24UI: add menu search functionality to operator search menuCampbell Barton
2020-03-23UI: Theme options for checkerboard pattern colors and sizeMichael Soluyanov
2020-03-22Cleanup: spelling, correct Mesh.mface docsCampbell Barton
2020-03-21GPencil: New Hardeness mode for Opacity modifierAntonio Vazquez
2020-03-20Cleanup: clang-format, comment indentationCampbell Barton
2020-03-20Cleanup: sort file, struct listsCampbell Barton
2020-03-20Cleanup: remove old header conventions recently re-introducedCampbell Barton
2020-03-19Cleanup: fix typos in commentsBrecht Van Lommel
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-19UI: add view aligned gizmo colorCampbell Barton
2020-03-19VSE: Strip drawing improvementsRichard Antalik
2020-03-19VSE: Disk cacheRichard Antalik
2020-03-18Cleanup: spellingCampbell Barton
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
2020-03-18Weight Paint: Implement a new Lock-Relative mode.Alexander Gavrilov
2020-03-17VR: Initial Virtual Reality support - Milestone 1, Scene InspectionJulian Eisel
2020-03-17Add experimental global undo speedup.Bastien Montagne
2020-03-17Add accumulated recalc flags to IDs.Bastien Montagne
2020-03-17Cleanup: rename 'centre' to 'center' in View3DCampbell Barton
2020-03-17Cleanup: sort DNA renamingCampbell Barton
2020-03-14Cleanup: remove unused ARegion from bGPdata_RuntimeCampbell Barton
2020-03-13Fix stereoscopy drawing for camera backgroundDalai Felinto
2020-03-13GPencil: Fix Noise modifier versioningAntonio Vazquez
2020-03-13GPencil: Join Tint and Vertex Color modifierAntonio Vazquez
2020-03-12Ocean: add new spectra modes to the ocean modifierPhil Stopford
2020-03-11EEVEE: Replace octahedron reflection probe by cubemap arrayClément Foucault
2020-03-11Workbench Simplification RefactorClément Foucault
2020-03-11GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded op...Antonio Vazquez
2020-03-11Smoke: put density/color in separate textures, fixes for workbench shaderBrecht Van Lommel
2020-03-11Cleanup: rename 'private' to 'embedded' for sub-data IDs.Bastien Montagne
2020-03-11Cycles: add view layer setting to exclude volumes, like hair and surfacesBrecht Van Lommel
2020-03-10Modifiers: Corrective Smooth modifier, new Scale parameterLucas Veber
2020-03-09Sculpt: Edge AutomaskingPablo Dobarro
2020-03-09Face Sets: Use white color for a default Face Set to enable the overlayPablo Dobarro
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
2020-03-06Cleanup: Fix forward declaration of headersDalai Felinto
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
2020-03-06CodeCleanup: Added View3DShading enumsJeroen Bakker
2020-03-06Nodes: Support storing socket link limits in bNodeSocketTypeJacques Lucke
2020-03-06CodeCleanup: Use eDrawTypeJeroen Bakker
2020-03-06CodeCleanup: Added enums to opengl render functionsJeroen Bakker
2020-03-06Cleanup: remove MLOOPUV_EDGESELPhilipp Oeser
2020-03-06GHOST/Keymap: support for detecting repeat eventsCampbell Barton
2020-03-06Cleanup: spellingCampbell Barton
2020-03-05Sculpt Face SetsPablo Dobarro
2020-03-05Add an session-wise uuid integer to IDs.Bastien Montagne
2020-03-05Fluid: Diffusion settings now optionalSebastián Barschkis
2020-03-04Fluid: Bounding boxes for effector objectsSebastián Barschkis
2020-03-04Fluid: Added an option to delete fluid inside obstaclesSebastián Barschkis
2020-03-03Modifiers: Wave add invert vgroup optionBastien Montagne