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2010-03-27Second attempt at committing the different render slot implementation. ThisBrecht Van Lommel
has a fix that hopefully solves the problem on mac/win. Also fixes #21322, render slots not working well with FSA.
2010-03-26Cloth simulation can now use a group to specify which objectsBrecht Van Lommel
to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch)
2010-03-26fix rendering another scene from the compositor not working.Brecht Van Lommel
(commit 27745 by Brecht from render25 branch)
2010-03-26Optimization for pose channel name lookups using a hash, makesBrecht Van Lommel
playback in one particular scene with 3 characters go from 10 to 13 fps. (commit 27728 by Brecht from render25 branch)
2010-03-25Restored Fluid Sim bakingMatt Ebb
This commit restores fluid sim baking functionality in 2.5, it's been on the todo for a while, and was previously almost completely non-functional. The old code was quite complicated and specific to the 2.4 animation system, so I've pretty much rewritten most of it. This includes: * Animated variables work again - just key them in the UI. Non-animateable values should be already set non-animateable in RNA, hopefully I got them all. Available are: Domain Gravity / Domain Viscosity / Object loc/rot/scale / Object initial velocity / Deforming meshes / Fluid control Attract strength / Fluid control Attract radius / Fluid control Velocity strength / Fluid control Velocity radius / Object Active status (checkbox next to fluid type) The Domain time scale is still not yet implemented. * Fluid sim now use global scene units data by default - when enabled, the scene's global gravity value is used and when units are set (metric/imperial) the simulation real world size is taken from the object's actual measurements. * The baking process is now done in the background, using the nifty threaded Jobs system. It's non-blocking and your domain object will show the simulated fluid as it becomes available for that frame. A nice extra thing for the future would be to improve the visualisation of the object's state while baking, and also the jobs system/ui could do with some touchups - currently it has to share a bit from the 'render' job, and appears as 'Render' in the header. Progress bars for jobs in the header would be great too.
2010-03-23Added a line sampler to the histogram panel in the image space. Robert Holcomb
Patch #21712 from Xavier Thomas. now updates in real time as you pull the line.
2010-03-22Fix for [#21103] Updating bugs in Particle ModeJanne Karhu
2010-03-22Sculpt Mode Bugfixes:Brecht Van Lommel
* #20833: layer brush doesn't work with multires. * #20946: sculpt mode partially removes parts of the mesh in the viewport. * #20420: grab brush stops after moving some distance. * #20906: sculpt grab tool moves in wrong direction. * #21132 and #21272: undo on object with subdivision surface modifier crashes. * #21115: subsurf + multires + sculpting + undo causes crash. * #20683: sculpt + multires apply + undo crash. * #19094: wrong outline in solid mode.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-22Screw Modifier (old patch was called Lathe)Campbell Barton
didnt commit this patch because curves are generally better to create a shape to lathe however now that curves can have modifiers applied to them I think its good to have this. Added options to offset the lathe so it can work like the screw tool as well. - optional object for axis which also controls the center point. - screw offset so rather then just lathing this can work more like the screw tool. - screw optionally using the object distance along the axis. - iterations so the screw can be applied multiple times. tested to work well with curves.
2010-03-20merge own commits into render branch into trunk since 27560Campbell Barton
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20Fix [#21658] file browser "hide invisible" doesn't hide anythingAndrea Weikert
- moved global hide_dot to filelist. - hiding dot files is now included in the filtering of files, which means that for this directory also doesn't have to be read anymore. - reverted changes of rev. 27491 and related changes in rev. 27523 in favor of a more general abstraction for the different 'file browser modes' with respect to filtering.
2010-03-19More F-Modifier Tweaks:Joshua Leung
This commit started out aiming to make the "Stepped" F-Modifier (committed last night) even more useful, but ended up fixing a few other finer-points of how F-Modifiers work. Firstly, the new stuff: I've addded options to the Stepped F-Modifier to not affect frames before and/or after specified values, and renamed the 'start offset' to 'offset' for clarity. The main objective of this is to allow Stepped F-Modifiers to only affect certain time ranges, so that by layering/using multiple instances of the F-Modifier, it can be possible to have multiple stepping-sizes. This allows for effects like: http://www.pasteall.org/blend/2230 or in words, it provides a convenient mechanism for animators to specify whether sections of the animation is shown "on twos", "fours", or even "forty-second-ths plus a smidgen", as can be easily done with 2D. Assorted changes to support this: * Properly fixed up how F-Modifiers that work with time, evaluate the time to evaluate the curve at. Now layered time effects like this should be possible in a much nicer way. * Added proper value range validation/clamping to many properties. There are still a lot more that need checking, but at least more properties now do "the right thing".
2010-03-18F-Modifier Goodies (as requested by @ndy):Joshua Leung
* Copy/Paste operators for F-Modifiers Available in Graph and NLA Editors. Use the Copy/Paste buttons beside the 'Add Modifier' buttons. Copy copies all the modifiers of the ACTIVE F-Curve or Strip depending on the editor. Paste pastes modifiers from the buffer to all the selected F-Curves or Strips, adding the new modifiers to the ends of each list. * 'Stepped Interpolation' F-Modifier This modifier holds each interpolated value from the F-Curve for several frames without changing the timing. This allows to preview motions 'on-twos' for example without altering the timing, or having to go through setting heaps of keyframes. In this case, Andy wanted to use this for CG <-> StopMo.
2010-03-17"Fill deformed" option for 2D curvesSergey Sharybin
Add new option named "Fill deformed". If this option is switched on. 2D curve will be first deformed by modifiers and only then be filled with faces.
2010-03-16option to lock alpha while projection painting.Brecht Van Lommel
(commit 27538 by Campbell from render25 branch)
2010-03-16draw option to only display what is rendered, used for sequencer, opengl ↵Brecht Van Lommel
drawing by default. since we use preview renders a lot the empties & armatures can get in the way also. (commit 27511 by Campbell from render25 branch)
2010-03-16change the scene opengl sequence rendering to be a global option with ↵Brecht Van Lommel
rendering and scrubbing settings. still need to do a do_versions for this to work right without changing settings. (commit 27442 by Campbell from render25 branch)
2010-03-16New "Maintain Volume" constraint. When attached to a bone, you specify a ↵Roland Hess
"free" axis. Upon scaling, this free axis scales normally, but the constraint forces the other two axes to adjust themselves appropriately so that overall bone volume is maintained. So, setting "Y" as the free axis (the default) creates a bone that automatically squashes and stretches when scaling. Thanks to Aligorith, Fweeb, Cessen and others for the feedback.
2010-03-16== Massive Keying Sets Recode ==Joshua Leung
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen. For a more thorough discussion of this commit, see http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1 ------ The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks. Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage. Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial. Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-15Fix [#21618] Wrong Icon For BLEND file on File/AppendAndrea Weikert
While the folder icon was originally planned when in append/link mode, it's easier to distinguish with a blender icon, so the folder icon is now replaced. Also fixed issue introduced in rev. 27491 where filter settings were incorrectly set when moving out of .blend file again.
2010-03-14Remove SAT texture filter. It's not working, thought it was but that'sBrecht Van Lommel
because the mipmap was not being refreshed. Also this will be problematic to support when I add tile/mipmap cache, so would not rather not try to. Can be added back afterwards if someone wants to make it work.
2010-03-14user preference to disable the splash screenCampbell Barton
2010-03-13added method to change algorithm used in channel matte node. Limit a ↵Robert Holcomb
channel by another channel or limit by max of remaining channels.
2010-03-13Respect "divisible by 8" padding.Guillermo S. Romero
2010-03-12updated despill node to incorperate changes from Xavier Thomas's patch #18012Robert Holcomb
2010-03-12- Hhighlight active nurb in edit modeSergey Sharybin
- Replaced hardcoded nurbcol array with theme colors - Send notification in duplicate curve operator (this operator could reset/change active nurb) - Edge seam color added to the user preferences dialog
2010-03-12Fix #21211: new indirect/environment/emit passes weren't showing upBrecht Van Lommel
in compositor and outliner yet.
2010-03-11Motion Paths + Auto-Keying:Joshua Leung
Revised the conditions under which motion paths get recalculated after transforms (when auto-keying is enabled). Now, the type of path display does not matter, but rather that the object/bone in question has any paths at all. This makes animating with these a much smoother experience.
2010-03-09rename some functions to use easier to understand names.Campbell Barton
'BLI_makestringcode' --> 'BLI_path_rel' 'BLI_convertstringcwd' --> 'BLI_path_cwd' 'BLI_convertstringframe' --> 'BLI_path_frame' 'BLI_convertstringframe_range' --> 'BLI_path_frame_range' 'BLI_make_cwdpath' --> 'BLI_path_cwd'
2010-03-09camera override option for scene strips.Campbell Barton
2010-03-09Fix [#21188] HueCorrection Node, when reseting Curve, it goes to a incline ↵Matt Ebb
instead of flat/straight
2010-03-09Fix [#21145] Preferences: Solid OpenGL lights viewport updateMatt Ebb
2010-03-09option to use offscreen opengl drawing with the sequencer scene strips.Campbell Barton
warning, uses bad level call, will need to resolve very very soon!
2010-03-08image re-project now uses offscreen render function and has input for render ↵Campbell Barton
size. unrelated changes that ended up being more trouble to commit separate... - removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function. renamed BLI_split_dirfile_basic --> BLI_split_dirfile - view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08option to transform markers in the dope sheet, needed for re-timing ↵Campbell Barton
animation. currently supports translate and extend. TODO: - select markers in dope sheet. - transform time scale.
2010-03-07image editor user preference.Campbell Barton
image.py has a function image_editor_guess(), please test on windows and mac. (using 'startfile' and 'open') this is only used when the image editor is not set.
2010-03-07flipping "tab as space" option (so it's on by default - argh ;)Dalai Felinto
(and fix error in creator.c last commit)
2010-03-07Tab as Space as a User Preference option. to affect new and loaded text files.Dalai Felinto
* I put it under General->System. Not sure is the better place for it though (space_userpref.py) ** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-03-01Fix #21227, #21346 and #21336: image texture wasn't centered correctlyBrecht Van Lommel
when sculpting and using it from material nodes.
2010-02-28soundfile loading: fix crash with long path to the sound file (was 160 only ↵Andrea Weikert
and unchecked)
2010-02-27hold the python operator instance in the operator, otherwise the handelers ↵Campbell Barton
need to be stored in the operator type or in the module which isnt nice for modal operators.
2010-02-27rename flag for auto script execution since scriptlinks are no more.Campbell Barton
2010-02-26rename extension to addon after discussion with meta-androcto & mindronesCampbell Barton
2010-02-26Few small hair dynamics goodies:Janne Karhu
* Effectors now work with hair dynamics. * Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick'n'dirty interaction with objects as the calculations are really fast, but doesn't really take away the need for proper hair-object collisions.
2010-02-22- respect insert available with pose copy/paste (note: ↵Campbell Barton
autokeyframe_pose_cb_func needs to be used for all cases I think) - copy, paste ID properties with pose
2010-02-22game engine support for recording animation back & some other minor changes.Campbell Barton
2010-02-19Enabling AV-sync again. You can now choose between No sync, Frame Dropping ↵Joerg Mueller
or AV-sync.
2010-02-18Animation Playback Option (No negative frames) and Other Bugfixes:Joshua Leung
* Added a user-preference setting which disallows setting the current frame number to a negative number. This setting only applies when setting the current frame by scrubbing the time cursor in a timeline view, or by typing a value into the current frame number field. * Made the minimum frame number for the start frame to be 0, which should make setting keyframes by a regular step size less confusing. Also changed the MINFRAME define to 0 for consistency. Hopefully this doesn't cause any problems with any output formats. * Fixed some missing channel selection cases in animation editors.
2010-02-17topology based mirror, (from apricot branch)Campbell Barton
- correct errors with non-mirrored meshes - mirror weight paint on asymmetrical meshes